Creating a Simple City Building In 3dsMAX
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Creating a Simple City Building In 3dsMAX
http://www.mediafire.com/?myzm7j6sznt
This tut takes the form of a 3dsmax8 .max file containing lots of sequential models & text instructions for building a simple MEC city static. The idea is that you can select & study each stage of the process, & look at things like modifiers, what subobject selections are active, or how the mesh is being reduced on collision meshes.
In preparation for making statics for bf2, you'll need bf2's texture folders unzipped to the bf2 folder so that max can access them & you can set the correct texture paths for export.
The easiest way to do this is to unzip the enitre mods/bf2/objects_client.zip & mods/bf2/objects_server.zip into a new mods/bf2/objects folder.
Also included in the tutorial files are a few new PR textures that you can put into this new objects folder. (texture path for them is already set up, so you can paste them in).
Note: I've also included an extra maxfile in the package which contains some random building parts for making MEC city statics, so you can merge them into your scene & attach doors, windows, aircon boxes etc.
Last edited by Rhino on 2008-06-02 22:23, edited 1 time in total.
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By Barn I guess you mean Barn_v2danthemanbuddy wrote:Anyone know what the texture name is for the barn in Qwai River?
You should get BF2 Material and the GUI[shadderwrapper] from bfeditor, handy tool to inspect/change texture pathsgeom0
lod0
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
lod1
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
lod2
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/pr/textures/boards_tile_256_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_01_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_01_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
Shader: StaticMesh.fx
Technique: BaseDetailDirtNDetail
Type: 0
Texture: objects/staticobjects/common/textures/common_01_c.dds
Texture: objects/staticobjects/common/textures/common_02_de.dds
Texture: objects/staticobjects/common/textures/common_01_di.dds
Texture: objects/staticobjects/common/textures/common_02_deb.dds
Texture: Common\Textures\SpecularLUT_pow36.dds
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just a sugestion for the modelers , can you make more destroyed buldings ? right now the only destroyed building is the hotel from jalalabad , will be cool to see the bf2 statics in a destroyed version (not destructible) , that will be usefull when you are traing to make city that were bombarded ,etc.
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"The file link that you requested is not valid. Please contact link publisher or
use our search engine to find a file or folder:"
Above^^^ is the message I get when trying to D/L the file matt.b
Help....... please???
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
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Re: [Tutorial] Creating a simple city building in 3dsmax
anyone has this file?
I could host it on my website if others need to download it in the future.
I could host it on my website if others need to download it in the future.
Last edited by PF-Greasy Monkey on 2008-05-21 18:36, edited 1 time in total.
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Re: [Tutorial] Creating a simple city building in 3dsmax
*bump*
anyone still has the file(s)?
anyone still has the file(s)?
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Re: [Tutorial] Creating a simple city building in 3dsmax
anyone could do new tutorial for it?
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Re: [Tutorial] Creating a simple city building in 3dsmax
Why is this still the top Tutorial... If no one has the files