Who Needs Rally Points?

Share your in-game experiences playing PR:BF2.
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RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Who Needs Rally Points?

Post by RikiRude »

Last night I lead a very very successful 3 man fireteam on Al Basrah.

My instructions were simple, grab whatever kit you are best with, make sure we have one man with explosives the whole time. We started off with me as spec ops, a rifleman, and a medic. We grabbed a land rover and started our patrols, the first ammo cache shows up and we drive to about 100 meters away from it, get out of the land rover and head out on foot. We scout around the area taking down the three or four unorganized insurgents we come across with our tactical spacing and communication. We finally find our target and blow it up, "Commander Squad 4 successfully destroyed the ammo cache in sector G5, awaiting further orders." We then patrolled the surrounding area taking down spawn cars as we found them. We then moved out to lend a hand to another squad, but upon arrival they didn't need any. The commander then asked us to deploy a rally point and I told him I didn't have enough people in the squad. so he asked a 1 man APC squad to join us. I thought, awesome, we will use APC transport. But he seemed to be a blue man at heart. Our mission objective was to help out with the main assault of the only "known" weapons cache, which was in the village area, which no one was able to find. So as soon as the next cache pops up on the screen I gather my two guys into a landrover and we head out to the oil infirmary (don't know what it used to be called) it doesn't take us too long to find the weapons cache and take it out. Although now we don't want to return to the main push at village (it's the only area we took casualties in) so we decide to patrol around to see if we can find more ammo caches, and we go to the island with no luck, we find a spawn car to take out and move on. We support other squads, and end up getting a heli thrown into our squad. And still at this point in the game not a single rally point has been put down. And the core of the squad is still me and my two other soldiers. So now the weapons cache on the island shows up, and it takes two squads searching the island only to realize that the cache was about 10 meters from where we had parked the land rover!

All in all, my squad took out 3 weapons caches, destroyed about 5 or 6 spawn cars, and quite a few insurgents! All this and I got best player, and we earned best squad, which I honestly wasn't expecting from what started off and pretty much continued to be a 3 man squad.

I'm going to start employing this tactic more often, it makes me wish that there were more levels with the 3 man vehicles. Maybe I'll keep it at a 4 man so I can still deploy an RP if need be, but the small squad size helps make sneaking around so much more better.

A big thanks to my squaddies through out that round as well as the very competent commander who orchestrated the squads so effectively and left my squad quite open to employ any tactics or objectives we wanted to.
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*spacecadett*
Posts: 337
Joined: 2006-11-23 16:50

Post by *spacecadett* »

it would be intresting to see how this game would be played with maine base spawn only!
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I think main base spawn would work.
It would slow the action but it would not stop it.




Oh, Rikki........one word for you ....PARAGRAPHS !!
Last edited by ArmedDrunk&Angry on 2007-10-02 15:45, edited 1 time in total.
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My tears evaporate
Leaving only charcoal to defend.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I think, that's the reason behind popularity of Al Basrah - being Spec Op, driving around and blowing up stuff. No tactics or capturing or defending flags (besides VCP)
And it's actually fun being Insurgent on it as well, mostly due 24/7 Basrah servers being full of nublets :p
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

I was medic/engineer. It was a really good round, and a Landie-patrol-squad that functioned brilliantly.
[R-DEV]RikiRude wrote: All in all, my squad took out 3 weapons caches, destroyed about 5 or 6 spawn cars, and quite a few insurgents! All this and I got best player, and we earned best squad, which I honestly wasn't expecting from what started off and pretty much continued to be a 3 man squad.
It was at least 4 caches, dude. Might have been a 5th even, not too certain.

Anyway, tactic that worked out perfectly.
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

Outlawz wrote:I think, that's the reason behind popularity of Al Basrah - being Spec Op, driving around and blowing up stuff. No tactics or capturing or defending flags (besides VCP)
And it's actually fun being Insurgent on it as well, mostly due 24/7 Basrah servers being full of nublets :p
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RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

hx.bjoffe wrote:I was medic/engineer. It was a really good round, and a Landie-patrol-squad that functioned brilliantly.



It was at least 4 caches, dude. Might have been a 5th even, not too certain.

Anyway, tactic that worked out perfectly.

maybe i was being a bit humble =)

and armed, there ARE paragraphs... eventually :razz:
Proud n00b tub3r of 5 spam bots!

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'[R-CON wrote:2Slick4U']That's like being the smartest kid with down syndrome.Image
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