Project Reality v0.7 Media Update

Project Reality announcements and development highlights.
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requiem
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Project Reality v0.7 Media Update

Post by requiem »

Project Reality is moving to Crysis... just kidding! Although a lot of new games are coming out right now, we firmly believe that Project Reality is still one of the best team-oriented FPS's on the market. We never had the masses in mind, but rather the players who are attracted to teamwork, community and good times in general. It is evident that Project Reality is becoming stronger with every release due to the amount of players online as well as the quality and depth of our mod. Our next release, 0.7, is well underway and we thought it was time to show you some of the exciting things we've been working on.

First off, we have some in-game screenshots of the British main battle tank, the Challenger 2, doesn't it look good?
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If that's not enough, we also have the British Scimitar, an armored recon vehicle which dates back to the Falklands and will serve you guys well in Project Reality.
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Last but not least, we figured we'd show you some of the new 0.7 maps. The first, a Muttrah remake, is being built from scratch off local maps and detailed photography. As you can see, the mosque is what you could call a replica. This remake will see more APCs and possibly some new toys to fly around with! Marines, be ready to take the port!
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The second map, Fools Road is what people have been waiting for, a large map forcing the British and local Militia into a ground battle. The map will boast vast landscapes and beautiful scenery, just don't lose sight of that enemy squad behind the tree line!
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Our forums are always a good place to meet and chat with other PR players, but if you're looking for some gaming buddies, don't forget to join the XFire Project Reality Team. Be a good sport, spread the vibes and talk to some new players about PR!



-The Project Reality Team
Last edited by 2Slick4U on 2007-10-13 02:14, edited 1 time in total.
Outlawz7
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Post by Outlawz7 »

*has orgasm from all the smexy screenies*

:D
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Alex6714
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Post by Alex6714 »

Awesome! I can´t wait!

*same as outlawz*
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Cherni
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Post by Cherni »

F*cking AWESOME!!!
T4nn13
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Post by T4nn13 »

Ah man who´s gonna wipe that wet spot away :(

Nice going there!
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

Great pics :razz:

What will be the difference between "framed" Scimitar and "unframed" Scimitar?

http://www.gloryhoundz.com/prmm/users/r ... te/S_2.jpg
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danthemanbuddy
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Post by danthemanbuddy »

F*CKING Amazing Guys Keep up the good work. The scimitar suprised me! Does the bars around it give extra RPG protection?
Rhino
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Post by Rhino »

Ragni<RangersPL> wrote:Great pics :razz:

What will be the difference between "framed" Scimitar and "unframed" Scimitar?

http://www.gloryhoundz.com/prmm/users/r ... te/S_2.jpg
Its a RPG cage, in r/l its there to stop RPGs hitting the amour, there is a large chance if they hit the cage that they will just get stuck in it, and wont explode or if they do explode, they will explode on the cage and not the main amour :)

Thats how I understand it works thou, but better ask one of the MIs for all the info :)

We hope to make it so it gives more protection aginst RPGs ingame also :)
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

[R-DEV]Rhino wrote:Its a RPG cage, in r/l its there to stop RPGs hitting the amour, there is a large chance if they hit the cage that they will just get stuck in it, and wont explode or if they do explode, they will explode on the cage and not the main amour :)

Thats how I understand it works thou, but better ask one of the MIs for all the info :)

We hope to make it so it gives more protection aginst RPGs ingame also :)
Don't worry, I know what it does in reality.
Just wanted to know will it be any difference in game :razz:
Thanks for answer.
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JustMe
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Post by JustMe »

Hey it really looks good, the screenshots are awsome. you guys do good work.

i talk to all i can about PR, some allready tried it, they hate the reality of walking, LOL, they never read how to get in a hummer or how to get a crewkit , so they walk & that kills it for some, LOL.
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=HR=Drayu
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Post by =HR=Drayu »

Sa-weet!
Clypp
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Post by Clypp »

Any rules/feature changes in progress?

Muttrah 2 will be sweeeeeet.
Ironcomatose
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Post by Ironcomatose »

Nice update. Good to see you havent forgotten about us :) That Scimitar indeed surprised me and i wonder what other neat toys you guys have hiding....

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Dan UK
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Post by Dan UK »

Looking good keep it up! Just wondering will the Scimitar replace the warrior?
Undies
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Post by Undies »

Well done lads good effort.
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Spaz
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Post by Spaz »

I can't wait for Muttrah 2 :D
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LekyIRL
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Post by LekyIRL »

Can't wait to try out that Scimitar! ;)

@DanUK:I don't think it will since it's more of a recon vehicle(?)
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marcoelnk
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Post by marcoelnk »

STUNNING!....I WANN HAVE THESE MUTTRAH OBJECTS FOR THE EDITOR SO BAD!!!!
Doc_Frank
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Post by Doc_Frank »

Ragni<RangersPL> wrote:Don't worry, I know what it does in reality.
Just wanted to know will it be any difference in game :razz:
Thanks for answer.
Maybe it's an anti-theft measure that simply makes it impossible to get into the armour. :smile:

Nice teasing by the way!
:33_love: :D
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

Stunning. I was ready to be impressed and i am, its very very cool.

Few Q's - why does in pick containing 2 Scimitars in the desert, one have a cage and the other not. Just random and all will have a cage in the final build or....?

P.s the Scimitar with cage and GREEN CAMO looks so classy - dirty and deadly but swish.
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