[Map] Militia Series [WIP]

SethLive!
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Post by SethLive! »

:o
Christmas teasers!
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
[uBp]Irish
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Post by [uBp]Irish »

so just flip dragon and mestia and merge the two together. or just rotate the whole thing 180 degrees.
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Rhino
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Post by Rhino »

'[uBp wrote:Irish;546722']so just flip dragon and mestia and merge the two together. or just rotate the whole thing 180 degrees.
na, cos then the other 2 maps magnetic north would be incorrect :p

its not a issue, I was just wondering if any one would notice :)
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[uBp]Irish
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Post by [uBp]Irish »

well i noticed before but didnt say anythign thinking maybe it would be like Militia making an offensive agains the british to drive them out moving from North --> south, but eh, thought it was working as intended :)

o well. you figure it out. cause.. that's what we play your game for.
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Masaq
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Post by Masaq »

Seems to me that unless anyone is a serious topographical geography nut they won't actually realise once the maps are being played seperately that the south-western corner of Mestia is 90' out of kilter with the north-eastern corner of Dragonfly lol.

It's only when you see all three overheads like that that the problem leaps out at you...

...oh, and I noticed that Mestia was rotated through 90' within about 2 seconds of looking at the picture, sorry R! :p

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
ir0n_ma1den
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Post by ir0n_ma1den »

that is sex.
SWIZZ=kettcar=
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Post by SWIZZ=kettcar= »

im glad to see it^^
HughJass
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Post by HughJass »

nice try, but in no way those are gegraphically connected LOL but nice try, and more improtantly nice maps
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Rhino
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Post by Rhino »

HughJass wrote:nice try, but in no way those are gegraphically connected LOL but nice try, and more improtantly nice maps
why you say that? only AoM dont really fit cos of its colour textures and uses diffrent tree models but thats cos taxi didnt have me to help out before :p

AoM and Dragonflys heightmaps fit in very snugly, I did it myself, only thing thats really diffrent is the colour like said above, and maybe tree postions.

Fools Road and Dragonfly use more or less the same climate and textures, with a few minor tweaks here and there, the only real diffrence between the two are the lighting that make it look very diffrent from a minimap.

apart from that, they are pretty well a good match considering this is only a game engine.
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BloodBane611
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Post by BloodBane611 »

Thats a mad sweet concept, I like the stitch. Can't wait for finished product.
[R-CON]creepin - "because on the internet 0=1"
LtSoucy
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Post by LtSoucy »

looks great, new battle ground anyone for a ambush?
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IronTaxi
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Post by IronTaxi »

Hey Guys...

actually the maps are geographically linked.. i mean...as in the terrains link up to one another...


Now...TBH of course they are not carbon copies of one another BUT they will look close enough for it to be fun...


another thing you have to consider is that each minimap is in a differents day / weather etc.. so the lighting is slightly different...

The point is to produce a series of maps with meaning. as opposed to all the ones offs..


As for the lack of compass alignment.. damn you got me there... put that on your list of things Irontaxi did wrong.. hehe

anyway..point is fun right... its not like i forgot to put any nipples on a major weapon or anything...ggggeeeessszzz...

and rhino...stay out of my journal! haha...
Masaq
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Post by Masaq »

[R-DEV]IronTaxi wrote: anyway..point is fun right... its not like i forgot to put any nipples on a major weapon or anything...ggggeeeessszzz...

and rhino...stay out of my journal! haha...
Well you're clearly in need of some kind of support from Rhino if you think that weapons have nipples? *blink* :p

It looks gorgeous, and I love the concept - just can you get the server license updated so that servers are forced to play all three consecutively, please? ;) :p

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Oldirti
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Post by Oldirti »

Where's Assualt on Mestia...the first one looks like it...but it isn't
Outlawz7
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Post by Outlawz7 »

The first one on top, it's flipped around.
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Biggaayal
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Post by Biggaayal »

Keep up the good work, this is an excellent idea.
HughJass
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Post by HughJass »

[R-DEV]Rhino wrote:why you say that? only AoM dont really fit cos of its colour textures and uses diffrent tree models but thats cos taxi didnt have me to help out before :p

AoM and Dragonflys heightmaps fit in very snugly, I did it myself, only thing thats really diffrent is the colour like said above, and maybe tree postions.

Fools Road and Dragonfly use more or less the same climate and textures, with a few minor tweaks here and there, the only real diffrence between the two are the lighting that make it look very diffrent from a minimap.

apart from that, they are pretty well a good match considering this is only a game engine.
true if you look at it trough a mappers point of view, all i have is a crappy paint drawing :P any way what i also wanted to point out is that mestia is flipped, will this be a change in .7 because now mestia makes no sence (compass wise)
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Rhino
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Post by Rhino »

HughJass wrote:true if you look at it trough a mappers point of view, all i have is a crappy paint drawing :P any way what i also wanted to point out is that mestia is flipped, will this be a change in .7 because now mestia makes no sence (compass wise)
dout it for v0.7, would take alot of work, maybe for a later release.
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Masaq
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Post by Masaq »

HughJass wrote:true if you look at it trough a mappers point of view, all i have is a crappy paint drawing :P any way what i also wanted to point out is that mestia is flipped, will this be a change in .7 because now mestia makes no sence (compass wise)
Course it makes sense... you'll never be on a server and roaming over all three maps at the exact same time, so you'll never notice that the compass is "out" by 90'. :p

It's only because there's an overlay of the maps like that that you can see anything. On the ground, on three different maps in three different rounds, well, it makes no difference to gameplay lol.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Rhino
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Post by Rhino »

[R-MOD]Masaq wrote:Course it makes sense... you'll never be on a server and roaming over all three maps at the exact same time
well you can walk onto the corner of AoM from dragonfly, and visa versa :p
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