[HUD] New icons, markers and textures

Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

good that we could help you, and i see you managed to copy FH2's system for the officer kits ?
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

whoever thought of the LZ symbol and making it visible for all squads is a genius. but what i would like is to make it possible for everyone to place a "move" marker while in a helicopter to direct the pilot. the marker goes away when you jump out of the chopper.
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Post by LekyIRL »

Those map loading screens are great!I love the 3d feel to them.

Great work Acientman and Devs!
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Good things! :D

Couple of questions, though:

I suppose the "letters over Vs" are the LZs? Why can't the SLs place them as well? Would be good for inter-squad communication.
How will the Officer kit work now that it's selectable from the main loadouts? Do you just have to be a squad leader or Commander to get it?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

RTFM :p


If you are a SL/commander, you can spawn with Officer instead of spawning with another kit and requesting it. It can still be requested again, after you spawned, though.

Also, can we get some black border around the compass letters/numbers, because white text is really hard to see on bright background?
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Gunwing
Posts: 184
Joined: 2007-02-16 18:21

Post by Gunwing »

Outlawz wrote:RTFM :p


If you are a SL/commander, you can spawn with Officer instead of spawning with another kit and requesting it. It can still be requested again, after you spawned, though.

Also, can we get some black border around the compass letters/numbers, because white text is really hard to see on bright background?
Yeah this is al great stuff! BTW I agree with the above post^^. We need them to stand out more so everybody can see them even in a brightly colored map.

Also: Dose this mean all those skins for the PLA vehicles are going to come into play next patch? the ones from BF2 sure were cool to say the least, but they were in no way correct from what we have seen the PLA use on their vehicles. Changeing only one would make it stand out like a soar thumb.

BTW alot of trucks in the Middle East are white because the people can't afford anything else for replacement paint. Still kudos for giveing the Insurgents something new other than a kit revamp yet agian to confuse the noobies all over agian.

Any chance you will have the commander say something like:

Relocate to this extraction point over........

and squad leaders say in kind when they accsept:

Roger that moveing to your location!


This could be vary helpfull for both Commanders and squad leaders to make sure squads that use the BlackHawks, WZ-9s (When we get them), and that MEC chopper to know where to go to pickup troops.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Just tried out playing with the renderer.drawhud 0 thing... Cool :P can we have it like that rhino? :P with just a lil real life looking compass in place of the map? :D *crosses fingers*

Those new skins look awesome :P I almost expect the Technical to have some huge rims 8)
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Deadfast
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Post by Deadfast »

Woooot !
Everything looks so awesome !
NYgurkha
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Post by NYgurkha »

PR is getting classier and classier.
bosco_
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Post by bosco_ »

Outlawz wrote: Also, can we get some black border around the compass letters/numbers, because white text is really hard to see on bright background?
It's not hard ingame, trust me. :P
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Well, when you're facing the horizon, it is.
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callumh
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Joined: 2007-03-20 16:06

Post by callumh »

omg i cant wait
hx.bjoffe
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Joined: 2007-02-26 15:05

Post by hx.bjoffe »

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Here the commander can show the entire Team where the secret christmas-party will take place.
"Towards the christmas-tree, men!" :D

Cool dev-update. Staying tuned.
Brummy
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Joined: 2007-06-03 18:54

Post by Brummy »

The new class system is great :D No more scoped-rifle Rambo :D
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

brummy.uk wrote:The new class system is great :D No more scoped-rifle Rambo :D
What are you talking about, the scoped rifleman is still here, just no more red-dot 5P3c 0pz, which has a sight not scope.
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jOHNNYdOUBE
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Joined: 2007-09-13 21:28

Post by jOHNNYdOUBE »

PR instead of highway tampa. NICE.
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Do the SL's Green smokes do anything new? for the landing zone stuff
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Brummy
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Joined: 2007-06-03 18:54

Post by Brummy »

Outlawz wrote:What are you talking about, the scoped rifleman is still here, just no more red-dot 5P3c 0pz, which has a sight not scope.
My idea of a scoped rifleman Rambo:

Scoped Rifle
Ammo Bag

Now it is:

Scoped Rifle
No Ammo Bag

So, no more Scoped Rifle Rambo ;) Plus, the Sp3ci4l 0p5 is still there, only it is limited.
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