![Razz :P](./images/smilies/icon_razz.gif)
[HUD] New icons, markers and textures
-
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
-
- Posts: 3162
- Joined: 2006-12-23 02:45
no, your river rapid effect, it has the hud, but no compass.[R-DEV]Rhino wrote:renderer.drawhud 0![]()
http://www.youtube.com/watch?v=edOZuz9Kw7E[/youtube]
![Image](http://img263.imageshack.us/img263/438/brucestylo.png)
-
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
I was using my own pr_edit buildTeek wrote:no, your river rapid effect, it has the hud, but no compass.
http://www.youtube.com/watch?v=edOZuz9Kw7E[/youtube]
![Razz :p](./images/smilies/imported_icon_razz.gif)
-
- Posts: 819
- Joined: 2007-02-10 11:42
Isn't it kinda strange that medics, engineers and ammo rifleman don't have scopes?
In real life, everyone would have a scopre and body armour, it's not like: Okay, you can heal yourself, so you don't get a scope, ha!![Razz :p](./images/smilies/imported_icon_razz.gif)
Just a suggestion, although I do understand that those kits might become "uber 1337" kits because you can heal/resupply yourself and you have a scope...
In real life, everyone would have a scopre and body armour, it's not like: Okay, you can heal yourself, so you don't get a scope, ha!
![Razz :p](./images/smilies/imported_icon_razz.gif)
Just a suggestion, although I do understand that those kits might become "uber 1337" kits because you can heal/resupply yourself and you have a scope...
-
- Posts: 3240
- Joined: 2005-11-18 14:18
We shall see what the future bringaDonDOOM wrote:Isn't it kinda strange that medics, engineers and ammo rifleman don't have scopes?
In real life, everyone would have a scopre and body armour, it's not like: Okay, you can heal yourself, so you don't get a scope, ha!
Just a suggestion, although I do understand that those kits might become "uber 1337" kits because you can heal/resupply yourself and you have a scope...
-
- Posts: 4642
- Joined: 2007-03-16 15:13
Just because scoreboard is still in the mod, the devs can just set the score for everything but player deaths as 0. Then at the end of round, you will be able to see your score and everyone else's score. At least, that's what I heard a while ago on the forums...Antonious_Bloc wrote:"Kit icons
All kits have different icons now. You will know exactly what each player in your squad/team is using in the capslock screen or scoreboard."
Scoreboard??!!?
So players will still be able to hit Tab to check their kills and magically confirm whether or not they killed an enemy?
Say it isn't so.
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
|)__)[/COLOR]
-"-"-
O RLY?
-
- Retired PR Developer
- Posts: 1811
- Joined: 2005-12-19 10:38
this idea had to be suspended one round, to not endanger the near 0.7 release date..youm0nt wrote:Just because scoreboard is still in the mod, the devs can just set the score for everything but player deaths as 0. Then at the end of round, you will be able to see your score and everyone else's score. At least, that's what I heard a while ago on the forums...
![Image](http://prmm.dvbsquad.com/sigs/sofad_devsig.jpg)
-
- Posts: 348
- Joined: 2007-11-20 05:57
-
- Posts: 1246
- Joined: 2006-09-04 22:22
-
- Posts: 3055
- Joined: 2007-02-11 19:16
Nice to see who are responsible for the new icons/maps/imagery, thanks guys!
![Image](http://img41.imageshack.us/img41/2988/prsig.png)
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.