Project Reality announcements and development highlights.
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
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by Rhino » 2007-12-26 12:13
[R-PUB]bosco wrote: Retreat to base for repairs or let the engineer bring up a repair vehicle :O
going back to main base would be the most realistic option unless you cant move. I hate the tacitc of having enginners sit in the .50 just to hop and our and repair the tank when it gets into combat...
marcoelnk
Retired PR Developer
Posts: 1581 Joined: 2007-03-03 11:30
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by marcoelnk » 2007-12-26 12:20
SEEEEEEEEEEEEEEEEEXY
Reddish Red
Posts: 545 Joined: 2007-08-02 10:56
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by Reddish Red » 2007-12-26 12:31
I love this
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Spaz
Posts: 3957 Joined: 2006-06-01 15:57
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by Spaz » 2007-12-26 13:29
I can't wait for 0.7, listining to rhino and rank saying how good it is, is killing me!
BTW I'm a noob
Maxfragg
Posts: 2122 Joined: 2007-01-02 22:10
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by Maxfragg » 2007-12-26 13:33
well, did the x-mas message form the devs mean, that the army will be in 0.7 ?
Fabryz
Posts: 177 Joined: 2007-05-04 18:30
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by Fabryz » 2007-12-26 15:10
This will be awesome, i'm looking forward to play it
Omega_17_The_True
Posts: 43 Joined: 2006-11-11 10:41
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by Omega_17_The_True » 2007-12-26 20:21
As always the mod became more and more perfectly realist, the only games thats are close to PR is OFP and Arma !
Keep up the excellent work
Outlawz7
Retired PR Developer
Posts: 17261 Joined: 2007-02-17 14:59
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by Outlawz7 » 2007-12-26 21:46
Are there any specific changes to Insurgency besides Basrah getting a C2, VCP being uncap and zerg spawns removed?
Will there be way to win this game mode as Insurgent??
Lieutenant-FPS-Bob
Posts: 93 Joined: 2007-10-05 02:50
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by Lieutenant-FPS-Bob » 2007-12-27 01:15
Actually protecting caches, I've done it before plenty of times, the whole insurgent team will stay in the city and ambush like they are supposed to.
Heskey
Posts: 1509 Joined: 2007-02-18 03:30
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by Heskey » 2007-12-27 04:33
Could someone tell me the name of a program/(Or THE) program to make my microphone sound more radio authentic like the plane promo vid?
RHYS4190
Posts: 959 Joined: 2007-08-30 10:27
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by RHYS4190 » 2007-12-27 05:24
Ooooh there's going to be some team killing in this mod with out the mini map. but big waka who cares im sure we will adapt, and i like the nuke strike that looks cool. All though i don't like the idea of getting nuked my self.
Omega_17_The_True
Posts: 43 Joined: 2006-11-11 10:41
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by Omega_17_The_True » 2007-12-27 09:11
RHYS4190 wrote: i like the nuke strike that looks cool. All though i don't like the idea of getting nuked my self.
This is not a nuke bomb its just a "common" bomb of 2000 pounds, if it was a nuke everybody on the map should be dead and the game over
para_hjs
Posts: 263 Joined: 2005-01-19 11:46
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by para_hjs » 2007-12-27 12:07
Adapt and overcome. Thx DEVS, much appreciated. A new PR release coming to town, heads down!
See you at the front!
Jarhead[NL]
Posts: 106 Joined: 2007-03-11 19:20
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by Jarhead[NL] » 2007-12-27 12:26
Great job! I cant wait.
"There is no hunting, like the hunting of man."
SuperArmy
Posts: 578 Joined: 2007-10-12 18:16
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by SuperArmy » 2007-12-27 12:29
i wish u could put C4 onto ppl on AL Bas
would be so cool...
Kislorod
Posts: 13 Joined: 2007-12-19 21:23
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by Kislorod » 2007-12-27 18:21
SuperArmy wrote: i wish u could put C4 onto ppl on AL Bas
would be so cool...
yeah, shahids its a serious weapon, they must have a strong bomb on their body))
TristanYockell
Posts: 340 Joined: 2007-01-21 05:03
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by TristanYockell » 2007-12-27 21:25
Awesome, Cant wait to drive that T62 into battle again.
Everything looks GREAT!!!, thanks devs.