Project Reality 0.7 Pre-release Teaser
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- Retired PR Developer
- Posts: 427
- Joined: 2007-08-31 04:24
you need to understand why they have the amount of vehicles anywhere.
everything that is destroyed or killed in Pr has penalty and each penalty has ammounts of stress
if they want 20 min respawn on a tank, maybe they are tring to tell you should do less dieing in it then, let alone having a tank in basrah at all. do you forget that there isnt even a tank in basrah in .6?
vechilces have roles on a battlefield. as British, warriors act as transport and and the scimitars actually act as recon vehicles. dont plan to do much attacking with either of these vehicles because their main guns have been drastically decreased in effectiveness.
everything that is destroyed or killed in Pr has penalty and each penalty has ammounts of stress
if they want 20 min respawn on a tank, maybe they are tring to tell you should do less dieing in it then, let alone having a tank in basrah at all. do you forget that there isnt even a tank in basrah in .6?
vechilces have roles on a battlefield. as British, warriors act as transport and and the scimitars actually act as recon vehicles. dont plan to do much attacking with either of these vehicles because their main guns have been drastically decreased in effectiveness.
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- Posts: 1266
- Joined: 2007-06-25 04:26
I understand that more than you could possibly know,but You can be a practically pro crewman,like myself,and still be blown up by the occasional Jihad vehicle.Especially the Jihad bikes that are near impossible to kill once their in the certain distance,due to their speed and size.
I'm just saying,2 Challengers and 2-3 Warriors would've worked out nicer.But oh well,I'll stick with the one challenger,that'll get hogged.It's not like these vehicles can access caches...
I'm just saying,2 Challengers and 2-3 Warriors would've worked out nicer.But oh well,I'll stick with the one challenger,that'll get hogged.It's not like these vehicles can access caches...
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- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
You do also realize that you will be up against insurgents (in a chronically semi-unorganized video game in its very nature) that will be having the same command problems you are, in many players eye the worse weapons of the two sides, AND no requestable kits against your tanks, scimitars, and warriors.... I think having one is already a HUGE advantage, and the time limit can be whatever it is decided to be. Besides, there's always tweaking later on.agentscar wrote: I'm just saying,2 Challengers and 2-3 Warriors would've worked out nicer.But oh well,I'll stick with the one challenger,that'll get hogged.It's not like these vehicles can access caches...
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- Posts: 167
- Joined: 2007-07-15 15:58
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- Posts: 20
- Joined: 2007-11-22 19:33
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- Posts: 167
- Joined: 2007-04-02 16:17
Well, in the near future.Bulldogwsm wrote: Any clues to the release date? My clan cant wait....
Can't wait for it either, I'm checking this website like 10 times a day...
Clan member of Lost Platoon.
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- Posts: 224
- Joined: 2006-01-09 21:40
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- Posts: 424
- Joined: 2007-07-23 20:22
I wanna thank the Dev's for all their work on the mod - a mod I enjoy more than a lot of regular games that i paid for. Especially after watching this http://www.youtube.com/watch?v=O_usMilZQtI, shows once more how much effort you put into the mod without being paid. Kudos!
ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
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- Posts: 202
- Joined: 2007-10-25 20:53
YaY! .7 will be released tomorrow!! Happy New Year!!!!
الجمهورية العراقية الجهاد في سبيل لجهاد فيل أَكْبَر proud to be a Middle-East urban combat player
You can't fly and wanna learn it?? -----> Try this!! - Improvement guaranteed!