Project Reality v0.7 Released!

Project Reality announcements and development highlights.
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skravle
Posts: 1
Joined: 2008-01-01 22:13

downloading

Post by skravle »

thank you for the download link :-)
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Post by ryan d ale »

The best release yet!

How do the team intend to top this one?

The minimap finally removed :)

Beautiful game play, new toys & maps.

One comment: M249 - Cycling rate of fire 10000 rps hehe
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Did jaymz do the Guitar for Quiling?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Teek wrote:Did jaymz do the Guitar for Quiling?
jaymz did the loading music ye :)
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Omega_17_The_True
Posts: 43
Joined: 2006-11-11 10:41

Post by Omega_17_The_True »

For whose who want to download PR very quickly here the links from clubic (multiple fast servers from france) :

- Core Files

- Level Files

You can see the servers utilization by clicking the link, i recommend it 8)

If a admin can add it to the files links, tanks ;)
Last edited by Omega_17_The_True on 2008-01-02 15:20, edited 1 time in total.
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joe98
Posts: 2
Joined: 2008-01-02 10:23

Post by joe98 »

A big thank you to the teams that put 0.7 together. Nice quick download off the german mirror, and a decent framerate in-game.

Three great games in a row yesterday tell the story. You rock.
BabaGurGur
Posts: 197
Joined: 2007-12-07 14:18

Post by BabaGurGur »

PEOPLE! If you your download is failing or your afraid it will fail. download a download manager, so if it stops, it can resume at where you left off..

zing?


ZING!
Black Ghost89
Posts: 23
Joined: 2008-01-02 11:32

Post by Black Ghost89 »

do i have to remove v0.61 from my computer before i install v0.7? call me stupid but i want to be sure, because downloading v0.61 again would kill me :grin:
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Yes, uninstall 0.61.
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Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

Thanks to all the devs.

Oh this release makes me so emotional.. :"(

Thank you thank you thank you :')
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

I would just like to note that the distant sound effects sound amazing. Sound overall is a lot better now, creates a far better atmosphere. Almost seems like graphics improved too.
Black Ghost89
Posts: 23
Joined: 2008-01-02 11:32

Post by Black Ghost89 »

BloodAce wrote:Not only uninstall PR 0.61 but also delete all PR files manually from you BF2 directory and clear registry with some cleaning software and finally restart your PC before installing 0.7.
All this will make game run much better (faster) especially on slower PCs.
thanks! I hope i get it today!
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!
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mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

i dont find this version of PR very fun. it feels clunky and wierd, The aiming system is silly, i know its the only aiming system you could implement i just don't like the way it works, feels really cheap and unpolished. Sorry but i'm not just having fun with PR.
The inability to spawn on Squad leaders sucks to, i remember once DEVS were like "NO we won't get rid of SL spawn or minimap" and now we are missing both, getting rid of these is arguably realistic, but from a game design view it punches teamwork in the face. Its a CHORE to get to the fight, find your squad leader, gather everyone together then finally work out what to do and attack the next point, then when you FINALLY make it to the middle of the map you get mystery killed from ten miles away and have to spawn back at the main base because your SL forgot his officer kit. I know you have a narrow view of how you want the mod to be, but if you take every game mechanic away its going to make the game boring, and nobody wants that.

I'm not saying you RUINED TEH EVERYTHING, but i think there are some bad decisions been made, and it sucks the fun out of a typical pub game, i think that PR 0.7 will be a blast in the tourny but i don't have the time to invest in that anymore. Yeah PR is still GOOD but not GREAT like it used to be. I have been following the mod since 0.2 so i haven't just came from BF2 pissed off that i can't get a sniper kit or anything.






oh and the mec LMG is fucking great,
Last edited by mrmong on 2008-01-02 18:16, edited 1 time in total.
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Original'as
Posts: 30
Joined: 2007-06-24 13:29

Post by Original'as »

mrmong wrote:i dont find this version of PR very fun. it feels clunky and wierd, The aiming system is silly, i know its the only aiming system you could implement i just don't like the way it works, feels really cheap and unpolished. Sorry but i'm not just having fun with PR.
The inability to spawn on Squad leaders sucks to, i remember once DEVS were like "NO we won't get rid of SL spawn or minimap" and now we are missing both, getting rid of these is arguably realistic, but from a game design view it punches teamwork in the face.
first day it looked good, second day i missed spawning on squad leader and vechiles, today i found, that we need to devide into small squad like 4 people and build lot of rally points, cuz now you need only two man to build it. thats teamwork, cuz you need at least two man by your side and they have to be there all the time, cuz you need to build lot of rally points... all spawning is on rally points and commander builds like key points like bunkers.. :) new PR 0.7 seems quite fun after 3 days of playing, you just need a few days to get everything thats new and diferent in 0.7. :)

and graphics is improved in fools road, the only thing i miss there is helicopters, cuz it just annoying to run in such big map, than you only got like 3 APC and like two mini tanks...

so in all it's a great mod! :)

mega bunker LOL

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Last edited by Original'as on 2008-01-02 18:46, edited 1 time in total.
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Omega_17_The_True
Posts: 43
Joined: 2006-11-11 10:41

Post by Omega_17_The_True »

mrmong wrote:...
that resume my feeling about PR 0.7 ;) the fun is missing, the gameplay need to prevent over realism.

gameplay is by far the only thing need in a game to be good to have a good game 8-)
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mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

I knew someone would use the ARCADE NEWB remark at me, even though i enjoy realism as much as the DEVs do, its a game design issue not a realism one. Were not real soldiers and the BF2 engine will never allow this mod to be totally real, some of the mechanics we have just seem like there trying there best to work well but they don't. Fun is more important than making a walking simulator.
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Hides-His-Eyes
Posts: 484
Joined: 2007-02-06 22:36

Post by Hides-His-Eyes »

Johnson.50 wrote:Battlefield engine will never be entirely real but specifically on the spawn issue we can try be as real as possible by not allowing people to spawn on their squad leaders.
It was always understood that SL spawning represented the fact that a squad would have more than 6 people in it.
The third "never again" in a hundred years
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