The ADF Community Mod

Discussion pertaining to the PR Australian Forces.
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

The ADF Community Mod

Post by nedlands1 »

Seeing the willingness of the community to adopt a new community mod (aka the "German Forces Mod"), I'd like to propose the adoption of the ADF (Australian Defence Force) into the community modding sphere.

Currently there is a strong player base in the Australasian theater. There is the bigD community which runs two servers which are often full. Players from all around Australia and New Zealand play there. We even get regular players from places such as Singapore and Malaysia, as well as others from the US and UK. Several of the new [R-CON]'s are Australian too. All these people, I daresay, would welcome the inclusion of the ADF.

The ADF really requires one asset to become playable. The F88 AuSteyr (an Australian/NZ made Steyr AUG variant) and it's iterations. Apart from that, the transport and supply vehicle must be made. Almost all the other equipment needed can be taken from other community mods, Project Reality itself and the Northern Exposure mod. The only thing that really needs to be done is reskinning the assets, but that won't apply to all cases. [R-CON]AncientMan and [R-CON]Chuc are both photoshop users, and with a little assistance, I foresee them able to reskin what we need.

What we will need from you guys is a skilled modeller(s) to help make a handful of non-critical assets, the AuSteyr, trucks, the Carl Gustav M3 and the Australian F1 fragmentation grenade. A experienced texture artist to evaluate and train our photoshop users is a must too. A go ahead from the development team would be nice too.

[R-CON]AncientMan and I have been working on a proposal spreadsheet, like the other community mods have been. You can find it here: Google Docs - ADF Forces Design Plan
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Post by AncientMan »

Anyone that has any ideas or suggestions, please post them here. The more the better, since this is a "community" mod.
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+SiN+headhunter
Posts: 148
Joined: 2007-12-19 09:39

Post by +SiN+headhunter »

Australia have some of the most professional soldiers in the world.
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Project Reality 0.856 click for downloads ^^New Australian server up^^
Jim_aus
Posts: 53
Joined: 2007-05-23 11:45

Post by Jim_aus »

I fully support this idea.

ANZACs and the ADF have been a fighting force in many, many wars as well as peacekeeping missons, etc worldwide.
BigDgaming.net - Australias home of Project Reality.
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Shotgun
Posts: 97
Joined: 2008-01-21 07:26

Post by Shotgun »

Oh yes i would love this ADF Mod included

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time to put this beast into action

The Austyer is an Australian produced version of the Austrian-designed Styer AUG. Designed in 1977 the Styer's futuristic 'Bullpup' layout alows for shorter barrels, better concealibilty and longer ranges. The use of advanced plastics in the design have also caused this rifle to be very light. Recoil is realitivly low and the Austyer is easy to aim and quite accurate. The Austyer's frail appearance disguises a very robust weapon.

TECHNICAL SPECIFICATIONS

Calibre: 5.56mm F1 Ball

Length: 790mm (31.1in)

Weight: 3.6kg (7.93lb)

Barrel: 508mm (20in), 6 grooves, rh twist

Operation: Gas

Rate of Fire: 650rpm

Magazine Capacity: 30-round detachable box magazine

Muzzle Velocity: 970mps (3182fps)

Effective Range: 400m (1640ft) plus
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

Fantastic idea, would love to see the ADF in there.

Like headhunter said, The ADF have highly professional soldiers and are considered to be the most highly trained soldiers in the world.
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
GruAncH
Posts: 36
Joined: 2007-04-23 11:02

Post by GruAncH »

Considering Anzac specifically Aus forces currently serve in Afganistan, Iraq, East Timor and have assisted in every world war, or war would be nice to be able to honour them and allow us Aussie's to have a slice of reality. Big thumbs up to all involved hope you get the green light..
http://BigDGaming.net Australia's Project Reality Saviour
http://GamingSA.com Providing the servers Australia play on
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Post by AncientMan »

We need Modellers, Uvers, and Skinners before anything can be given a green light. Anyone that is bored or not working on anything at the present time, help would be greatly appreciated to get this off the ground.
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Perhaps when I get more time on my hands I would help. At the moment I have a commitment with 2 mods. That does sound like some fun models to make. :(
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Not to an *** or something, but:

if you really want this mod to get going - wait till one or more of the other mods are 100% done so there are some resources to recruit from.
Cause with the Germans JUST started up, many of the modelers and skinners are tied up in that for a while.
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"Without geometry, life is pointless"
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

why not get the ball rolling though :)
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

I think it would be best to start now and establish our priorities and the overall plan. A lot of the teams are wrapping up too. That'll free up talent :grin: . There is also a fair amount of overlap with the assets in this mod and others (eg M4A1, M72 LAW, USP, Browning Hi-Power, Minimi, M9 bayonet, Remington 870, Stinger, smoke grenade, Black Hawk, Tiger, Abrams, LAV-25 (ASLAV) and F-1 8) . With mod teams making and optimising these assets, a lot of the work is done for us :D . Things like the Carl Gustav M3 can be included into other factions too (US, Canadians, Israelis and Germans).
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Ablack77 wrote:why not get the ball rolling though :)
My main argument would be:

If nothing happens in the start of the project, people will lose interrest, and especially modders will - cause if they feel like its going nowhere any effort they put into it will be send into the void.

The reason the germans were so successfull was that they had free resources and a lot of WIPs were started. If you dont have those resources, no models/skins will be made, thus making it seem like its stalling.

my sence.
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"Without geometry, life is pointless"
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

i also think we have at the moment enough mod projects, help those existing so that they get ingame and then we could perhaps also do an australian faction, but at the moment there is a better use for our resources.
if there are too much projects it lowers the chance of them to get it finished
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Post by LekyIRL »

At the very least give them their own sub-forum so they can get orgainsed.
Even if they don't starting working at least they'll have a plan.
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

Maxfragg wrote:i also think we have at the moment enough mod projects, help those existing so that they get ingame and then we could perhaps also do an australian faction, but at the moment there is a better use for our resources.
if there are too much projects it lowers the chance of them to get it finished
As I said before...
I think it would be best to start now and establish our priorities and the overall plan. A lot of the teams are wrapping up too. That'll free up talent :grin: . There is also a fair amount of overlap with the assets in this mod and others (eg M4A1, M72 LAW, USP, Browning Hi-Power, Minimi, M9 bayonet, Remington 870, Stinger, smoke grenade, Black Hawk, Tiger, Abrams, LAV-25 (ASLAV) and F-1 :cool: . With mod teams making and optimising these assets, a lot of the work is done for us :grin: . Things like the Carl Gustav M3 can be included into other factions too (US, Canadians, Israelis and Germans).
...a lot of the assets have already completed or just need a skinning. Other mods will finish shortly as well. We really only need the Austeyr and it's derivatives done along with the Carl Gustav M3 in terms of weapons. For vehicles, the Unimog and Bushmaster will suffice although the other vehicles really just require a reskin. Placeholders of the F1 grenade, USP and M4A1 could be the M67 grenade, the Browning Hi-Power and the current vBF2 M4A1 respectively. If those basics things, along with player models, are done we are pretty much good for a first release.
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WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Post by WallyJas »

Guys, feel free to jump onto Northern Exposure, download the mod and use the F88 and variants plus anything else in the mod that you wish to use.

There is a reskinned Tiger from Euro forces, a custom PC9, reskinned Blackhawk plus an OpFor in the form of a ficticious force called the Kamarians (reskinned MEC SF). If anyone knows anything about the ADF they will know that that is the enemy the Aussies fight agaist when they on exercise.

Do PM me before you use the vehicles though because one of them is *ahhhumm* not 100% legit and I might need to explain a few things first. Also the models may not be up to PR minimum standards so do check them all out before you get too excited.
Last edited by WallyJas on 2008-02-12 00:53, edited 1 time in total.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

WallyJas wrote:Guys, feel free to jump onto Northern Exposure, download the mod and use the F88 and variants plus anything else in the mod that you wish to use. There is a reskinned Tiger from Euro forces, a custom PC9, reskinned Blackhawk plus an OpFor in the form of a ficticious force called the Kamarians (reskinned MEC SF). If anyone knows anything about the ADF they will know that that is the enemy the Aussies fight agaist when they on exercise. Do PM me before you use the vehicles though because one of them is *ahhhumm* not 100% legit and I might need to explain a few things first.
Not "kosher" as the IDF boys might put it? :-D Thanks for the offer. We definitely will take a long hard look at it and take some stuff from it if possible. Personally I like the PC9 :o .
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

The more the better :D
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
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