Hi all first post here after a few weeks playing PRM on and off.
Had a massive 3.5hr round of Ejod desert last night and i have to say i really enjoyed it, it was pretty much everything i have been looking for in online gaming for years. A big thanks to the couple of players that took time to explain some finer details to me. Even though i had read the manual a few times before and since starting playing there is nothing like a bit of on the ground instruction as such to clear things up.
A massive well done and thanks to everyone involved in putting this mod together, you`ve pretty much created the game I`ve always wanted where tactics and teamwork are the only way forward.
Looking forward to tonights session
Marty
Ejod desert
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- Posts: 337
- Joined: 2006-11-23 16:50
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- Joined: 2007-02-24 15:59
I think the fact that you cant spawn on the sq anymore is making the game play SO much better.*spacecadett* wrote:Aye, i feel Ejod somehow is more enjoyable in .7 then it used to be in .6, can't put my finger on it but it feels more epic...
i only have good things to say about this map in .7 compared with .6 when i utterly disliked it... guess the gameplay changes have made it better
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- Posts: 396
- Joined: 2006-10-25 08:13
The best map in PR.
In a way, I agree with Outlawz, but it's not that bad... Unless a good CO gives me a direct order to move to east or west hill, I just move from flag to flag... Street fights in Ejod are excellent...
Flags are close enough so if you have a good squad, you can cover huge portion of the battlefield, not like OpGhost or Quai
In a way, I agree with Outlawz, but it's not that bad... Unless a good CO gives me a direct order to move to east or west hill, I just move from flag to flag... Street fights in Ejod are excellent...
Flags are close enough so if you have a good squad, you can cover huge portion of the battlefield, not like OpGhost or Quai