Battle Planner (Unfinished Project)

nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Battle Planner (Unfinished Project)

Post by nicoX »

Introduction:

This is a Battle Planner for PR. You find the assets you need to make a battle plan for a particular map, the graphics are both PR and US Army Marine Corps graphs. As PR is influenced by realism a battle plan is positive to combine the players of PR to think similar from a military perspective to be successful during the battle.

Instructions:

For now I just have to say, follow the instructions and rules, read everything and well, two times wouldn't hurt. Don't rush into creating a fast tactic, give those that know something time to deploy the plan. One thread for one map, fighting factions in separate threads, squad tactics in the map thread. Also the best squad tactic is to get improved and used. A battle tactical map isn't done over a week, expect one-three months with improvement testing and finally official release.
The Battle Planner is still in it's beginning phase, there is allot more to be add here and to improve the thread, so have patience.

Standards:

Use the fonts Arial, Arial Black and Army. Use Army in particular when naming your battle map.
Naming your map should be displayed like "OPERATION SILENT RIVER PH(ASE) I" For thread naming it should be "OPERATION SILENT RIVER - Qwai River BRITISH". For squad tactics you do it in the map thread and name your post "OPERATION SILENT RIVER - MECHANIZED INFANTRY PHASE I". Keep everything proper read the graphics carefully so you know exactly what they mean before deploying them, use military language and request help and and notice changes to keep it on a military standard level. Look at the tutorials for help. Add Status in your post, as "WIP (work in progress)" or "Official Release".
  1. Friend, Assumed Friend BLUE
  2. Unknown, Pending YELLOW
  3. Neutral WHITE
  4. Enemy, Suspect, Joker, Faker RED
Steps:
  1. Before you participate into the battle planner it is required to have experience, both as commander, squad leader and squad member. You need to consider all your assets for the plan so experience you gain both directly on line and testing off line.
    VOIP is also required that you have experience from and when using the specific battle plan during game play you need to have VOIP as commander and squad leader.
  2. When you have this experience you will have the idea, off how you want to deploy your troops and assets. You will know how to best manage the plan from the eyes of the commander and squad leader. Having the idea and making the plan doesn't mean its ultimate and bulletproof.
  3. That's why your plan will be in beta phase when you publish it. Posters will critically revise your plan and you have to take changes into account when posters have come to conclusion that things should be different from your own plan. If your ego is to big for that, you should not participate into the battle planner as it will flow out into flaming. There is not to be opened different threads with on the same map, everything should be in the thread and everyone is welcomed to participate to make the ultimate battle plan for each map. You take the changes into account, and after a while when the majority have come to the right conclusion the map plan is to go done and official.
  4. You use Phase 1, Phase 2, Phase 3 and so on when making the plan. Thats the term for different stages in the mission.
    "phase — A specific part of an operation that is different from those that precede or follow. A change in
    phase usually involves a change of task.
    You always start with Phase 1. You can do just one Phase, other can do the Phases after your in the same thread. Maybe you don't want to advance with your troops anymore more after Phase 1, and wish to stop there to defense. If posters support that it would stop there, but if the think its better to continue attacking other Phases will come up.
  5. In your plan you have squads, those squads do different things. A infantry squad differs from a mechanized infantry squad. You find the description in here and you go on from that.
    In the same thread as the battle map tactic for each map, posters will put more specific tactics for squad operation on how they best should operate. That means how to best form up, advance, attack, defend, regroup and so on, based on the location they are in that is in the tactile map planner.
    Mechanized Infantry Phase I - Qwai River, the name should be inside the thread e.g.
    We don't do Phase II before I is done and official. We go step by step.
  6. When you finish your plan you should come up with a Operational name for the map synonymous with the map and your tactics.
Map Tutorials:

Image Image

Paint.net:

Use Paint.net free image editor software for copy your assets and past them on your tactical map. On those assets that I have market with * it's particularly important you use Magic Wand that is included in Paint.net to select the images without the border. The MW should be set somewhere between 70%-80% you click on the image sometimes it requires multiple clicks before you can be satisfied with the selection. Zoom it and sometimes it requires that you hold CTRL to select dead pixels. After that you copy and past the image into your map image. Use Arial, Arial Black or Army font to write inside your tactical map. Army font
Image Paint.net
Image ARMY

US Field Manual:

Operational Terms And Graphics

Commander Assets:

Image * COMMAND POST Image * SUPPORT TRUCK Image * BUNKER Image * FIRE BASE

Image * ANTI AIR Image * SANDBAGS Image * RAZOR WIRE

Squad Leader Assets:

Image RALLY POINT Image* SUPPLY DROP

Vehicles:

Image * APC Image * HUMVEE Image * Fighting Vehicle Image * TANK

Image INSURGENTS TRUCK

Air:

Image * TRANSPORT Image * ATTACK Image * JET

Sea:

Image * BOAT

Classes:

Image Image * MEDIC Image Image * ASSAULT Image Image * ANTI-TANK Image Image * ENGINEER

Image Image * SNIPER Image Image * SUPPORT Image Image * SF Image INFANTRY

Equipment:

Image * ANTI-TANK MINE Image * C4

Factions:

Image BRITISH Image PLA Image USMC Image MEC

Image INSURGENTS

Squads:
  1. Infantry (INF) Fight primarily with small arms but are trained to use everything from their bare hands to missile systems in order to neutralize and destroy the enemy in close personal combat.
  2. Mechanized Infantry (MECHINF) Infantry equipped with APCs or IFVs for transport and combat. Mechanized Infantry can maintain rapid tactical movement and (if mounted in IFVs) possess more integral firepower. They require more combat supplies (ammunition and spares) and a comparatively large proportion of their manpower is required to crew and maintain the vehicles. Assaults and destroys enemy tanks and armor vehicles, emplacements, weapons, and personnel with heavy anti- armor weapons. Employs, fires, and recovers antipersonnel and anti tank mines. Locates and neutralizes mines.
  3. Armored Operate with tanks. Tanks rarely work alone. The tanks of the platoon work together providing mutual support. Normally they coordinate with Mechanized Infantry.
  4. Motorized Infantry (MOTINF) They are transported by trucks or other motor vehicles. Motorizing infantry is the first stage towards the mechanization of an army. Civilian trucks and lorries are readily adaptable to military uses of transporting soldiers, towing guns, and carrying equipment and supplies. This greatly increases the strategic mobility of infantry units, which would otherwise rely on marches or railroads. Motorization provides no direct tactical advantage in combat, because trucks and jeeps are vulnerable to artillery and small arms fire. But it does increase the infantry's flexibility, because motorized elements can travel with their own integral support weapons (heavy machine guns, mortars and artillery, anti-tank weapons, etc.).
  5. Light Infantry Traditionally Light Infantry were soldiers whose job was to provide a skirmishing screen ahead of the main body of infantry, harassing and delaying the enemy advance. Today, the term "light" refers not to the lower amount of equipment (and hence weight) that light infantry have to carry, but to the fact that they have fewer and lighter organic assets, e.g. vehicles, mortars, artillery, and anti tank weapons compared to Mechanized Infantry. U.S. ARMY RANGERS are typically Light Infantry.
  6. Special Forces (SF) Military units that conduct specialized operations. Close to Light Infantry, working behind enemy lines with specific tasks. Reconnaissance seeks to collect information about an enemy. This includes types of enemy units, locations, numbers, and intentions or activity. Direct Action missions are short duration strikes that are used when Special Forces want to seize, capture, recover or destroy enemy weapons and information or recover designated personnel or material.
  7. Sniper A sniper is an Infantry Soldier who specializes in shooting from a concealed position over longer ranges than regular infantry. Different countries have different military doctrines regarding snipers in military units, settings, and tactics. Some use then in an regular Infantry Squad other have Sniper Squads containing Snipers and spotters. By this they derive from Designated Marksman who is a regular Infantry member. Snipers have of late been increasingly demonstrated as useful in a fire support role to cover the movement of infantry, especially in urban areas. In PR this kits are sensitive so consult with your SL if you wish to pick them up in an infantry squad.
  8. Air Assault Infantry Air Assault is the movement of military forces by aircraft or helicopter to engage and destroy enemy forces or to seize and hold key terrain. Air assault units can vary in organization, but all include infantry as the primary fighting element, supported heavily by helicopter transport, close air fire support, medical evacuation and resupply. Air Assault Infantry are Light Infantry, specialized for the Air Assault role. They provide a hard hitting and versatile force that can be delivered by air, aviation or by land in support of Apache Attack Helicopters.
  9. Air Force Is a military or armed service that primarily conducts aerial warfare. It typically consists of a combination of fighters, bombers, helicopters (used for attack, rescue or transport), transport planes and other aircraft.
Final Word:

If this is gonna to work, the rule is that we try to have one battle plan for each faction for each map. By this the chances are big that the commander and dedicated squad leaders are holding the same printed plan in their hands, so everyone will know whats going on. The ultimate will be that everything will function, but just having two squads doing the right thing will show as positive.
When the original poster have opened a thread and stated his battle plan, that plan will be in BETA phase. He will get suggestions from posters and everyone can participate to make the ultimate plan based on the original strategy to make the plan ready. So changes have to be taking into account if the majority is for that. Thats why it's important with experience from the beginning so it won't run out into egoism, when majority will think different.
This will not work 100% every time, there will always be someone wanting to do something different, or don't have the plan in front of him. But the main purpose is to make ourself teach how to do things best into the battle. So if you just follow that plan it will be positive for the result of the battle, even though 4 other squads don't go by the plan. It will also be positive for you as a squad leader as you before and in the battle will know what to do and how to do it.
Last edited by nicoX on 2009-01-02 19:20, edited 6 times in total.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

N/A ...
Last edited by nicoX on 2012-05-26 15:52, edited 2 times in total.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: Battle Planer (Unfinished Project)

Post by nicoX »

Anyone have any ideas of making a similar planner that is web based or as a battle planner software you can download. That question goes to the developers?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Battle Planer (Unfinished Project)

Post by Psyko »

We have a guy allready working on a battle planner. He created a Beta which i tried out, and its pretty good. It doesnt use pictures like yours does. It runs off your web browser and is a lot like MS paint, where you have the map imported and you chawk onto the map and other viewers can see your writing in real time.

It has buttons an functions, but it is only still in beta. Would you be interested in seeing this Nicoliani?
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Battle Planer (Unfinished Project)

Post by AfterDune »

Yeah, I once started making the Battle Planner. A webbased system, very easy to use.

Some earlier screenshots;
Image

Image

I've ported it to the Tournament website, where it is under development (not by me anymore though).
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Battle Planer (Unfinished Project)

Post by Masaq »

Wrong... it's complete and in-use. gmt finished it off a treat.

T-ADM Mas ;)

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Battle Planer (Unfinished Project)

Post by AfterDune »

He did? Ah, I never saw any other posts from him in the thread, so I thought he was still working on it ;) .

T-CON AfterDune :p


Edit: it works just fine :D . Good to see this fully working within the Tourney forums! :)
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Teonanacatl
Posts: 62
Joined: 2008-01-29 03:38

Re: Battle Planer (Unfinished Project)

Post by Teonanacatl »

Tried looking for it and couldn't find it. Can you post a link?
Polden
Posts: 126
Joined: 2008-05-18 10:15

Re: Battle Planer (Unfinished Project)

Post by Polden »

Link Please :-o :wink:
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Battle Planer (Unfinished Project)

Post by Tartantyco »

-What's the situation on this?
Make Norway OPFOR! NAO!
ImageImage
It's your hamster Richard. It's your hamster in the box and it's not breathing.
pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: Battle Planer (Unfinished Project)

Post by pclipse_teh_owner »

Wow this Battle Planner is looking really cool. But how will it be used in game? I mean many squads don't listen to commander.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Battle Planer (Unfinished Project)

Post by Tartantyco »

pclipse_teh_owner wrote:Wow this Battle Planner is looking really cool. But how will it be used in game? I mean many squads don't listen to commander.
-I just want it for some Comm Matches.
Make Norway OPFOR! NAO!
ImageImage
It's your hamster Richard. It's your hamster in the box and it's not breathing.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: Battle Planer (Unfinished Project)

Post by nicoX »

Tacticum has begun making a pretty decent planer. Hope it develops forward: Tacticum
Image
Last edited by nicoX on 2009-02-02 16:23, edited 1 time in total.
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: Battle Planer (Unfinished Project)

Post by Polka »

Would not mind having this, my current plan needs some improvements.

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sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: Battle Planer (Unfinished Project)

Post by sunshine1991 »

я говрю нада начинать разрабатывать этот план =)
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Battle Planer (Unfinished Project)

Post by AfterDune »

sunshine1991 wrote:я говрю нада начинать разрабатывать этот план =)
Keep it english please. If you have to talk in another language, ALWAYS provide the translation in english along with it.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Battle Planer (Unfinished Project)

Post by McBumLuv »

hrmm, I can't actually seem to start my own map plan after creating a group, anyone else have this problem?
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Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Re: Battle Planer (Unfinished Project)

Post by Pariel »

Polka wrote:Would not mind having this, my current plan needs some improvements.

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Tried this on Al Basrah, did not work. Please explain in greater detail.

About the PR community tactical planner, I still don't see a link for it in this thread. Am I missing something?
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: Battle Planer (Unfinished Project)

Post by Polka »

McLuv wrote:hrmm, I can't actually seem to start my own map plan after creating a group, anyone else have this problem?
Same .
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