Project Reality v0.75 Client Patch and Server Update Released!

Project Reality announcements and development highlights.
Locked
2Slick4U
Retired PR Developer
Posts: 1600
Joined: 2006-04-10 00:53

Project Reality v0.75 Client Patch and Server Update Released!

Post by 2Slick4U »

The Project Reality Mod Team and Black Sand Studios are proud to announce the official release of the Project Reality v0.75 Client Patch and Server Update!

Following the Project Reality v0.7b Server Update, we have been continuously working to improve multiple aspects of game-play and resolve bugs. Thanks to the continued support from you, the community, and our dedicated team of testers, we have successfully corrected many of the bugs in v0.7 and added several new features and tweaks. To download the Project Reality v0.75 Patch, visit our File Links page for a complete list of links, including both torrent and direct downloads.

Bug Fixes and Tweaks
We have concentrated on tackling as many bugs as possible, here is a list of the major issues resolved in the Project Reality v0.75 Patch.
  • Militia rally collision mesh improved
  • Scimitar tracer length reduced
  • Building glitches removed
  • Increased "time to live" of laser targets to 30s
  • Added a 3 second delay-to-use on all stationary heavy and light machine guns
  • Removed heavy anti-tank missile warning for the targets; improved aiming and control
  • Weapon handling improvements and tweaks, especially for the sniper and designated marksmen rifles
  • Improved ammo bags and field dressings to not fall through the floor
  • Updated deployable assets rules to enable building next to 2 supply crates
  • Improved Warrior and Scimitar cannons
  • Improvements to armor turret stabilization and thermal vision.
  • Officers no longer see the health of vehicles (engineers now have this ability)
  • Grenade throwing range, as well as grenade explosive force and radius have been reduced.
  • Grenades, smoke, and other items that are thrown have deviation when running and/or jumping.
  • View the complete Change Log here.
New Maps
[R-DEV]Dr Rank & [R-CON]DVB-PARAMEDIC.CA, each virtuosos in their own right, have a real treat in store for you with the addition of two new maps.

-Bi Ming (Daytime)
Dr Rank has converted his map "Bi Ming" into a daytime version which includes various mapping tweaks and changes. Be sure to check out Rank's Dev Journal post for more information.
Image Image Image
-Operation Archer
Paramedic's "Operation Archer" was originally intended to be the first map to feature the Canadian Forces Community Mod. However, considering that our forums are flooded with requests for new maps, it will be featured in the 0.75 release. It will have the USMC in our insurgency game mode fighting a talibanesque force in a mountainous region of Afghanistan. It boasts a vast view distance, heavily fortified checkpoints, hidden caves and not to mention a huge central village composed almost entirely of destructible shacks and buildings.
Image Image Image

Revised Maps
  • All map tickets have been reduced by 100-150 tickets.
  • Kashan Desert 16 has been revised and now focuses on infantry combat, supported by airborne transport helicopters, support trucks and jeeps.
  • Sunset City 64 has been revised with less emphasis on cp capture and more battling over the heart of the city.
  • Road to Kyongan Ni 64 APC's removed to increase freedom of tactical movements and cover.
  • Fools Road adjustments made to the CP capture order.
  • EJOD Desert tanks have been removed to emphasis mechanized infantry.
  • Al Basrah has been tweaked to hopefully stop the server crashes. In addition, Insurgency Mode has been updated with only 3 weapon's caches active at the same time, as well as various other tweaks to civilians.
New Features
  • Player-specific messages for kit request/commander (no more text spam at the top of the screen).
  • Added a Demolish option for commander to relocate bunkers, firebases and AAs.
  • Added Minefield map icon for engineers and commander.
  • Replaced the deployable AA guns with AA missile systems.
  • Most Rifle Ironsites have been completely redone.
  • New Smoke Screen for Tanks and APCs.
  • New helpful PR Tips displayed during loading screens.
  • Added black screen when dead to avoid dead man spying.
  • Added deployable supplies from Jeeps and APC's. These can be deployed anywhere on the battlefield and the Vehicles themselves can be re-stocked from firebases/bunkers.
Due to popular demand from the community, we have finally introduced the UH-1N Huey as the transport helicopter for the USMC (big thanks to Trahn Lee Liao from the EoD, Badscull from BGF and Jarleif from USI/PR... All from Black Sand Studios.)

The [R-CON]'s from down-under bring gifts. [R-CON]Chuc has created improved sights for several hand held weapons including the AK-47, G3A3, M68 Aimpoint, PKM and more! For all you crewmen, [R-CON]nedlands1 has provided a realistic "smoke screen" system. [R-CON]AncientMan has cleaned up your act with HUD changes and new PR tips.
Image Image Image
Image Image Image

New Shader Effects
Thanks to one of our newest [R-CON]'s, jodonnell and his partner in crime ctz (both on the award winning FH2 team), the effects of laying down suppression fire will be devastating on your enemy.
[VEOH=v6418237Pg25W7FX]Project Reality Mod v0.75 Suppression Teaser[/VEOH]

Project Reality Manual Updated
To see a list of all important changes made for the Project Reality v0.75 Patch and for a comprehensive guide, check out the newly updated Official Project Reality Manual:


Cheers,

- The Project Reality Team
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

This is awesome!
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
AtlantaFalcons
Retired PR Developer
Posts: 344
Joined: 2006-01-12 05:48

Post by AtlantaFalcons »

Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

AtlantaFalcons, I hurt myself laughing.

Good on ya guys! Now I can start my easter holidays in self imposed exile to play PR :lol:
Image
Symplify
Posts: 207
Joined: 2007-03-24 22:05

Post by Symplify »

That suppression thing is going to end up being awful. One bullet will land near you and you won't be able to see for what, 20-30 seconds?
Image
Image
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

I can't even get the thing to work. It says "must start in PR.exe, not BF2.exe" even though I am. Anyone give me some help?
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Soldieroffortune are you using a custom BF2 start icon? for widescreen or something? If so youll need to use the new icon that the patch installs.

Best solution to problems like these, is uninstall ALL versions of PR you have, and make sure to manually delete any remains in the C:\Program Files\Battlefield 2\mod directory.

Now install 708 and the patch fresh, and be sure the "Add shortcut to desktop" is checked, and try again.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

[R-DEV]fuzzhead wrote:Soldieroffortune are you using a custom BF2 start icon? for widescreen or something? If so youll need to use the new icon that the patch installs.

Best solution to problems like these, is uninstall ALL versions of PR you have, and make sure to manually delete any remains in the C:\Program Files\Battlefield 2\mod directory.

Now install 708 and the patch fresh, and be sure the "Add shortcut to desktop" is checked, and try again.
I can get into the game now(all I did was chage to run as administrator in Vista), but everytime I load up a map and it finishes, I get kicked to desktop.

Gonna try reinstalling too though.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Post by Airsoft »

hurray!
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

Airs0ft_S0ldier11 wrote:hurray!
moar liek huey!
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
^Scott^
Posts: 20
Joined: 2006-05-11 21:13

Post by ^Scott^ »

FilePlanet / Planet Battlefield Mirror
Core & Level file mirrors should be up by tomorrow morning. Patch mirror is up.
DeePsix
Posts: 2202
Joined: 2007-07-29 19:22

Post by DeePsix »

Dear Project Reality DEV Team

I Love You

~DeePsix
Image
PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!!
DHoff
Posts: 19
Joined: 2008-01-10 18:24

Post by DHoff »

Well, as soon as I click join game after verifying my client data it crashes to desktop.

Any suggestions?
MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Post by MarineSeaknight »

Oohrah! Hueys!
Image
[PR Forums] [Contact an Admin] [Kicked/Banned from TG?]

PR Testing Team: Serious Business

Waiting for Reapar to become a DEV before I can quote him.
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

congrats guys!
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Post by ConscriptVirus »

super quick question...

i dont need to redownload the levels file right? (it seems to bebigger than the original 0.7 levels file)
Image
"These things we do that others may live"
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

no you dont need the old v0.7 levels file, its the same as the last.
Image
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

00SoldierofFortune00 wrote:I can get into the game now(all I did was chage to run as administrator in Vista), but everytime I load up a map and it finishes, I get kicked to desktop.

Gonna try reinstalling too though.
&
DHoff wrote:Well, as soon as I click join game after verifying my client data it crashes to desktop.

Any suggestions?
Here's something I hope will help.

Edit the info in the shortcut you are using to say this:
"C:\Program Files\EA GAMES\Battlefield 2\mods\pr\pr.exe" +modPath mods/pr +menu 1 +fullscreen 1

The bold is the important part to check. Make sure you have it. PR now runs off a custom exe due to new shader effects.
wujj123456
Posts: 47
Joined: 2006-11-21 12:35

Post by wujj123456 »

Great news. I'm really excited to see BiMing Daytime. BiMing is a good map, but my eyes suffered in the night.
Saint
Posts: 137
Joined: 2008-03-06 13:47

Post by Saint »

Can i say i love you???? ARCHER IS AWESOME!!!!!
Locked

Return to “Announcements & Highlights”