[Map] 2km Afghan map

Maps created by PR community members.
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zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

the map looks so nice, i cant wait to see more screen shots. what is the view distance on the map, would it be possible to push it up to or past 1000m? the map seems very detailed, i really like the screen shot of the river and the bridge. the villages also look really nice. do you have a minimap picture?
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

'[T wrote:MLPatriot;628702']can you elaborate on that?
I take it that GB is in there until he decides on his own what faction he wants in there.
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

looks great, really one of the best maps ever been made by someone not beeing mapper of a modteam
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Post by Glimmerman »

It brings tears to my eyes HMS, looks very natural to the afghan valleys.
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

Glimmerman wrote:It brings tears to my eyes HMS, looks very natural to the afghan valleys.
here's a tissue: :-D

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Rhino
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Joined: 2005-12-13 20:00

Post by Rhino »

whats your detail texture on the nearest bank/ it appears to be some woodland texture with like sticks and leaves on it but with the sandy colour underneath its hard to tell, but I would look for anouther detail texture to replace it dont look quite right.
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krekc
Posts: 281
Joined: 2007-02-23 15:28

Post by krekc »

Wowzers!! HMS - it's pretty embarrassing for a grown man to type "Wowzers" on the internets, but damn it! no other word will suffice. Stunning mate, great work, look forward to playing this map indeed..
'Never in the field of human contact has so much been fired at so many by so few' - Apache Helicopter pilot Steve James
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

whats your detail texture on the nearest bank
i think it's called 'sandy'. will look into that!
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Insurgency map, I guess?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Celica`
Posts: 174
Joined: 2005-11-20 11:52

Post by Celica` »

Permission to take a knee and cry silently for a moment. Honestly, beautiful!
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Korps Commando Troepen
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

hope it comes out w/ .8
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Hans Martin Slayer
Retired PR Developer
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Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

Insurgency map, I guess?
yea that's what fits the map most i think.

here's the w.i.p. minimap to give you an overall idea:
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

interesting terain, quite different, to all other terains if seen in bf2
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

wow, that looks seriously intresting man.
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Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

Nice, looks good to me.
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

'[R-CON wrote:Hans Martin Slayer;628582']time to bump this with a couple of pics..

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Is this the british Main base in the lower left corner on the minimap?

Or is this some kind of a check-point?

Looks good anyway, you're such an inspiration tho..
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

hopefully you can add a 16 player AAS mode in there too. i love infantry maps.
that shouldn't be a problem..
Is this the british Main base in the lower left corner on the minimap?

Or is this some kind of a check-point?
yea that's the coalition main.
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

[R-CON]Hans Martin Slayer wrote: yea that's the coalition main.

Ok

I like that base..

But maybe it's a little too chaotic..


But it looks cool anyway..

And are the insurgents able to attack it?

Or will the base be in a no-combat zone for the talli's ?
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

I like that base..

But maybe it's a little too chaotic..
it's not too chaotic i think.
could you elaborate on that?

you didn't see quite some parts of the outpost so far anyways since it has a underground shelter (for sleeping, ammo storage etc)

i'll get some more pics of that area soon..
]And are the insurgents able to attack it?

Or will the base be in a no-combat zone for the talli's ?
not sure about that tbh. it's the coalition main cp so far and i'm not sure at this stage if a dome of death would fit in.

if i'd make it capable by team 1 - one main coalition cp might be too less... not sure since that really depends on how the map would perform ingame me thinks.

anyways, that shouldn't be a problem that can't be adjusted.
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