[Map] Korengal Valley [released]

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[uBp]Irish
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Joined: 2007-01-17 23:47

Post by [uBp]Irish »

read his posts... he said 1 transport, and 1 attack..



i'm still said theres no armor. armor is getting shafted on everything
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marcoelnk
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Post by marcoelnk »

Pride wrote:I think he means he downloaded some real heightmap data from some place in the world and used it in his map. There is a tutorial for this here:

Lorne's Online Portfolio
wow..that looks impressive...im gonna test it :D
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Jantje|NL^
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Post by Jantje|NL^ »

coderedfox wrote: Image
There's a little thing wrong, that tiny vase.


look at it.


For the rest it looks cool :"D
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Hans Martin Slayer
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Post by Hans Martin Slayer »

http://www.coderedfox.com/milsim/pr/khara-09.jpg

think it's not a good idea to put destructibles upon destructibles. if the one on the ground gets blown up, the other one will float in the air...
CodeRedFox
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Post by CodeRedFox »

Destructible:
Yeah I now seeing the problems, oh well I still have allot of work to go.

Attack chopper:
The attack chopper will be a tricky one. While I would really like it in the map, it has its balance issues (as in it can wipe out allot). The transpo chopper will stay as later on in the map it will be needed.
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"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox
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Post by CodeRedFox »

xxx
Last edited by CodeRedFox on 2008-05-30 09:35, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox
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Post by CodeRedFox »

xxx
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"apcs, like dogs can't look up" - Dr2B Rudd
Bernt
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Post by Bernt »

wow this is so nice :|
CodeRedFox
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Post by CodeRedFox »

Image
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"apcs, like dogs can't look up" - Dr2B Rudd
Mora
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Post by Mora »

whats the map size? 3x3?
CodeRedFox
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Post by CodeRedFox »

*see below
Last edited by CodeRedFox on 2008-04-07 03:21, edited 4 times in total.
bosco_
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Post by bosco_ »

Mhh an attack chopper seems like overkill on a map of that size.
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CodeRedFox
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Post by CodeRedFox »

yeah your probably right.
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"apcs, like dogs can't look up" - Dr2B Rudd
Mora
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Post by Mora »

Yeah the map is too small for attack choppers. In about 5 seconds you are on the other side of the map.. only if the map was bigger, like twice as big then we could have some really good attack chopper fun :)
CodeRedFox
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Post by CodeRedFox »

yeah if this map goes over well I will double the size.

Now I just have to figure out how to delete the chopper with out crashing the editor :-|
Last edited by CodeRedFox on 2008-04-06 07:16, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

Maybe make the map even bigger then twice whats its now. A size like kashan with much high mountains like you have now that would be really cool :)

Something like this maybe?
LiveLeak.com - Apache Flying Through Afghanistan Really Fast And Low
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Post by General_J0k3r »

getting out the chopper isnt such a big problem, is it? someone will tell you how to get rid of it w/out crashing the editor man :D
CodeRedFox
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Post by CodeRedFox »

BETA KHARA - 65% done
Everything still in beta.
Nothing is set in stone.

Feedback welcomed.
Last edited by CodeRedFox on 2008-05-13 01:23, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Mora
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Post by Mora »

Be sure to place the houses and walls in good places, i mean when you place them to close to a straight down hill or something it will look very weird when its destroyed.
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And can you fix the bugged mountains?
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CodeRedFox
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Post by CodeRedFox »

Thank for checkin it out. Last night I went through and changed out all the destroyable walls and houses that would create that problem but left the ones in that dont.

As far as the holes in the hill I think its a BF2 problem (sharp angles create that). I'll look into it some more.

Today venture is to change out a few crop objects for underbrush. The PR crops sometimes flash on and off.

I'll have another version tonight (PST)
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