- Strap Rings
- Nut On barrel
- Cocking handle hole (The hole the cocking handle slides up and down)
I will be lowering the tris on the sight tonight...
Ok still trying to work on the smoothing groups on the pistol grip but yer...
![Image](http://i160.photobucket.com/albums/t187/tonnie15/f88-c.jpg)
Knowing wether i could use more would really make my day... Can anyone confirm this for me.Z-trooper wrote:I believe you can use about 4-4.5K nowadays...
Anyone pleasetonnie15 wrote:Knowing wether i could use more would really make my day... Can anyone confirm this for me.
'[R-CON wrote:ice_killer;659821']BF2 Mod Polycount Guidelines
Please note that these figures are still preliminary and it would be advisable for teams to initially target their models to be 75-80% of the stated recommendations. Also of note is the fact that these figures are intended to get the most out of the Battlefield 2 engine, which is designed to support 100+ players in expansive environments with a mix of urban and open settings.
Vehicles Rec. Max. Polygon count 1P-cockpit poly count
Class 0, i.e. Buggies and civilian vehicles 4000 incl. integrated Kit parts in the mesh Integrated with original mesh
and texture
Class 1, i.e. Hummer or Attack Heli. Airplane 5500 incl. integrated Kit parts in the mesh 1000 (Vehicles with entire
interior could use up to 2000, i.e. Hummer)
Class 2, i.e. Tank 6000 incl.integrated Kit parts in the mesh 1000
Class 3, i.e. AA-Vehicles Or Transport Heli 7000 incl. integrated Kit parts in the mesh 1000
Class 4, i.e. LCAC (Hovercraft) 8000 incl. integrated Kit parts in the mesh 1000
Number of vehicle LOD steps and reduction in poly count.
LOD0 100%
LOD1 40%
LOD2 15%
LOD3 2-4%
Player Models Rec. Max. Polygon count
8000 - 10000
1P Weapons Rec. Max. Polygon count 3P weapon
Heavy MG 4000 40% of 1P
Assault rifle 3000 40% of 1P
Pistol 1500 40% of 1P
Grenade 1000 40% of 1P
Knife 1000 40% of 1P
Objects
Buildings Rec. Max. Polygon count
House small (i.e sheds) 800
House Medium (i.e village houses) 4000
House Huge (i.e City houses) 6000
Number of building LOD steps and reduction in poly count.
LOD0 100%
LOD1 50%
LOD2 10%
Misc. Objects
Smaller object doesn’t have any strict rules since it is impossible to categorize them in to groups with a strict poly count.
offical EA there talking about POLY not trai![]()