[Map] Korengal Valley [released]

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CodeRedFox
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Post by CodeRedFox »

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OK a quick update, Allot of things have changes including the new UK base.

After doing allot of research I converted the UK base to a ex-Talaban stronghold (which I guess is done alot).

Too many changes to list!

Pics are from the editor and are not final or light correctly. More of a quick show.

UK Base.
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New Cave system. (Early WIP)
Geometry Object may end up being used, whole other gorilla to tackle.
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New roads.
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Mountains have been smoothed out to get rid of stepping issues. But kept the ability to climp down.
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Almost 300 more objects added
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Last edited by CodeRedFox on 2008-04-18 16:28, edited 4 times in total.
bosco_
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Post by bosco_ »

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Wow, the base looks photorealistic.
Jantje|NL^
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Post by Jantje|NL^ »

I like this map,..

Looks cool..

How long did it take you to make this.. lol..
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Maxfragg
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Post by Maxfragg »

great, simply breathtaking, i guess you've made it into the PR mappool
=Romagnolo=
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Post by =Romagnolo= »

The last updated version is nice. Your ability with mapping is amazing. Great job, I'm very excited to play in it.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
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Hitperson:"well done, treasure it forever."
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Bernt
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Post by Bernt »

Wow nice :D if i have a server i run this map soon :)
Rhino
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Post by Rhino »

looking much better, can see a few issues in the screenshots you posted but give me a download link and ill give you some more feedback :D
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Tannhauser
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Post by Tannhauser »

coderedfox wrote: Almost 300 new objects added
THIS IS SPARTAAAA!!! :twisted:
Mora
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Post by Mora »

No these are new objects... :razz:
Saint
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Post by Saint »

i like :D
Jantje|NL^
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Post by Jantje|NL^ »

coderedfox wrote: Almost 300 new objects added
300 NEW objects..

or

300 objects EXTRA in your map?
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
CodeRedFox
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Post by CodeRedFox »

[quote=""'[R-DEV"]Rhino;656530']looking much better, can see a few issues in the screenshots you posted but give me a download link and ill give you some more feedback :D [/quote]

No No, not ready to show any one, this was all one nights work about 3 hours. I still have to go back and rotate, move, ans rethink things. Along with correct lighting (at the end). I'll post something when I thinks its ready :-D

[quote="Jantje|NL^""]300 NEW objects..

or

300 objects EXTRA in your map?[/quote]

That would be 300 extra objects, i.e. extra walls.

I have a huge situation coming up, the undergrowth for fields isnt going to cut it. So I need to look into static fields. This may or may not become a custom object that needs to be made. Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.
Last edited by CodeRedFox on 2008-04-18 16:24, edited 3 times in total.
Rhino
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Post by Rhino »

coderedfox wrote:I have a huge situation coming up, the undergrowth for fields isnt going to cut it. So I need to look into static fields. This may or may not become a custom object that needs to be made. Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.
may be able to help you a little on that, later on thou.
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Dr Rank
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Post by Dr Rank »

coderedfox wrote:Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.
the 50m versions of the fields flicker on and off in the editor but not in game so its fine to used them ;)
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CodeRedFox
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Post by CodeRedFox »

UPDATE: Working on original mesh poppies crop fields as I speak. These are like the PR crops. Works great.

These will be a beta until I can find some real poppies to photograph. (borrowed the images)

Pics are comming
Last edited by CodeRedFox on 2008-04-19 07:31, edited 5 times in total.
CodeRedFox
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Post by CodeRedFox »

These are PR static like fields created by me.

Future plans is to create two more different kinda Afgan crops seen in the area. I'll try to keep everyone updated.

Poppies : Created
Wheat : PR Created
Other flower colors : "discussing"
Fava Bean : "discussing"


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Last edited by CodeRedFox on 2008-04-19 09:45, edited 2 times in total.
marcoelnk
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Post by marcoelnk »

nice :D where you got the idea from ^^ ?
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Maxfragg
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Post by Maxfragg »

awsome, you can now even smell the heroin :-D Image
CodeRedFox
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Post by CodeRedFox »

Yeah marcoelnk good tip on dropping the Undergrowth!

I imported one of the PR crops and figured it out. I have allot of tweaks I need to do but this and my cave system are underway.
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