[Map] Korengal Valley [released]

Maps created by PR community members.
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CodeRedFox
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Post by CodeRedFox »

=Romagnolo= wrote:But, will we play this map in PR ? Because I'd love it !
? that all comes down to the the Devs which is the reason I'm planing on making this map PR ready (i.e. all the rules and settings).
Last edited by CodeRedFox on 2008-04-23 01:13, edited 1 time in total.
crazy11
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Post by crazy11 »

This map looks great I hope that it makes it into PR someday.
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CodeRedFox
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Post by CodeRedFox »

Some updates and pics.
These are from the editor some some things aren't light correctly.


Main Valley
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Dry River
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INS base
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INS hills
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Poppy Fields
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UK Base
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There is a cave system in works but I cant/wont show them now! :twisted:
Swe_Olsson
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Post by Swe_Olsson »

could we get an above picture of the UK base ( pretty please ) :P
CodeRedFox
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Post by CodeRedFox »

Swe_Olsson wrote:could we get an above picture of the UK base ( pretty please ) :P

Oww I kinda like the suspense...


Go back a few pages and you can see one. Just be aware its not final or the latest.
Mora
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Post by Mora »

Are you going to put an other test map on? Or do you leave it for the testers?
AfterDune
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Post by AfterDune »

My-oh-my! What a LOVELY looking map :) . Looking forward to playing this one, mate.

Give me a shout if you ever want it tested. We have an .:iGi:. Community Server that is dedicated for these things (currently running Kashan Nights for example).
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=Romagnolo=
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Post by =Romagnolo= »

Nice, the dry river looks very real, even in the editor.

And this cave system, I want see it, sounds very interesting.
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Corporal Cody
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Post by Corporal Cody »

Map looks amazing so far mate!
Keep up the good work!
3===SPECTER===3
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Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

=Romagnolo= love your sig :)

Oh and a FREAKING AWESOME MAP!!!!!! GET IT IN PR!!!!!
Sgt1_Jackson
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Post by Sgt1_Jackson »

Lol, IED paradise!
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Dutch Forces Supporter!
CodeRedFox
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Post by CodeRedFox »

A few preview images, something new

WAY WAY WAY temp and beta.

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This one, while now show has multiple levels. More will only be one.
Last edited by CodeRedFox on 2008-04-24 07:46, edited 1 time in total.
Maxfragg
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Post by Maxfragg »

static caves, yeah, nice work, something that most BF2 maps lack of (and yes i know that its quite a lot of work)
CodeRedFox
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Post by CodeRedFox »

not only allot of work but because the bf2 engine doesn't allow custom meshes, cave systems have to be built at a 90 degree cut in the land geometry
Mora
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Post by Mora »

Looks nice! Only its too light, but i think you already know that.
AfterDune
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Post by AfterDune »

Looking ace, redfox!
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Maxfragg
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Post by Maxfragg »

i know, to bad that the terrain maps of bf2 do not support holes (there are some engines, that also use graphic files for the heightmaps, but where you can simply paint thinks pink and get holes in the mesh by doing that, where you can put caves and tunnels in)

ofcause, the lightmaps have not yet been rendered and the cave should blend better with the surrounding terrain
Hans Martin Slayer
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Post by Hans Martin Slayer »

looks excellent!

makes my afghan map project look like ****, you have all the same ideas there, like fighting through a valley, cave systems etc.. you do the same things just in a quarter of the time i need and it looks way better.. :( :tired:

keep up the great work man! :thumbsup:

is there any chance we get to use the cave statics as well? at the moment i'm building my caves mostly out of stones, also i use cliffs and even tunnels as cover-ups here and there. works ok and looks quite nice in most places so far. but it's a shitload of work to allign everything correctly AND make it look realistic. and those statics of yours look so much better, especially the entrance!

also, since you're a pro in max - could you be bothered to make some more statics like the poppyfields? e.g. take the 50ms rice grid and make some variations out of it?
.. nvm if i'm asking too much, i know you put already a lot of time into this. but it can't hurt to ask. :cool:
marcoelnk
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Post by marcoelnk »

damn ...i would have done this ages ago if i would know sth about 3dsmax....i found a way to make caves and tunnels in citymaps but its so much work...
keep it up mate :)
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