? that all comes down to the the Devs which is the reason I'm planing on making this map PR ready (i.e. all the rules and settings).=Romagnolo= wrote:But, will we play this map in PR ? Because I'd love it !
[Map] Korengal Valley [released]
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Last edited by CodeRedFox on 2008-04-23 01:13, edited 1 time in total.
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Nice, the dry river looks very real, even in the editor.
And this cave system, I want see it, sounds very interesting.
And this cave system, I want see it, sounds very interesting.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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A few preview images, something new
WAY WAY WAY temp and beta.
![Image](http://www.coderedfox.com/milsim/pr/khara-74.jpg)
![Image](http://www.coderedfox.com/milsim/pr/khara-75.jpg)
![Image](http://www.coderedfox.com/milsim/pr/khara-76.jpg)
This one, while now show has multiple levels. More will only be one.
WAY WAY WAY temp and beta.
![Image](http://www.coderedfox.com/milsim/pr/khara-74.jpg)
![Image](http://www.coderedfox.com/milsim/pr/khara-75.jpg)
![Image](http://www.coderedfox.com/milsim/pr/khara-76.jpg)
This one, while now show has multiple levels. More will only be one.
Last edited by CodeRedFox on 2008-04-24 07:46, edited 1 time in total.
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i know, to bad that the terrain maps of bf2 do not support holes (there are some engines, that also use graphic files for the heightmaps, but where you can simply paint thinks pink and get holes in the mesh by doing that, where you can put caves and tunnels in)
ofcause, the lightmaps have not yet been rendered and the cave should blend better with the surrounding terrain
ofcause, the lightmaps have not yet been rendered and the cave should blend better with the surrounding terrain
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looks excellent!
makes my afghan map project look like ****, you have all the same ideas there, like fighting through a valley, cave systems etc.. you do the same things just in a quarter of the time i need and it looks way better..
![Tired :tired:](./images/smilies/imported_tired.gif)
keep up the great work man!![Thumbsup :thumbsup:](./images/smilies/imported_thumbsup.gif)
is there any chance we get to use the cave statics as well? at the moment i'm building my caves mostly out of stones, also i use cliffs and even tunnels as cover-ups here and there. works ok and looks quite nice in most places so far. but it's a shitload of work to allign everything correctly AND make it look realistic. and those statics of yours look so much better, especially the entrance!
also, since you're a pro in max - could you be bothered to make some more statics like the poppyfields? e.g. take the 50ms rice grid and make some variations out of it?
.. nvm if i'm asking too much, i know you put already a lot of time into this. but it can't hurt to ask.![Cool :cool:](./images/smilies/icon_cool.gif)
makes my afghan map project look like ****, you have all the same ideas there, like fighting through a valley, cave systems etc.. you do the same things just in a quarter of the time i need and it looks way better..
![Sad :(](./images/smilies/icon_e_sad.gif)
![Tired :tired:](./images/smilies/imported_tired.gif)
keep up the great work man!
![Thumbsup :thumbsup:](./images/smilies/imported_thumbsup.gif)
is there any chance we get to use the cave statics as well? at the moment i'm building my caves mostly out of stones, also i use cliffs and even tunnels as cover-ups here and there. works ok and looks quite nice in most places so far. but it's a shitload of work to allign everything correctly AND make it look realistic. and those statics of yours look so much better, especially the entrance!
also, since you're a pro in max - could you be bothered to make some more statics like the poppyfields? e.g. take the 50ms rice grid and make some variations out of it?
.. nvm if i'm asking too much, i know you put already a lot of time into this. but it can't hurt to ask.
![Cool :cool:](./images/smilies/icon_cool.gif)