[Map] 2km Afghan map

Maps created by PR community members.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

[R-CON]coderedfox wrote:Nice Buddie, in fact you map looks more real than mine!
http://www.youtube.com/watch?v=WrjwaqZfjIY[/youtube]
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

HA well sorry you feel that way.

I think a quick medium light pass may add the POP to your map for all the commenters :-D
Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

[R-CON]coderedfox wrote:HA well sorry you feel that way.
http://www.youtube.com/watch?v=2udJdWVa ... re=related[/youtube]

(lol, just joking :mrgreen :)
[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy :D

[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true ;)
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Post by Hans Martin Slayer »

the main issue I can see is the moutins are looking far too man made, and epically far too tpainted, give them some veration and some hand texture/modeling love.
in fact i didnt use tpaint at all, so it's all hand-made.. 8)
but yea i agree, the mountains are one of those things i'm not happy with yet at all. man made is exactly the right word or that so reworking the mountains is on the list now.
I think a quick medium light pass may add the POP to your map for all the commenters
:lol: yea true!
There are a lot of empty areas, but what was done until now is great !
that'll change soon!
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

[R-CON]Hans Martin Slayer wrote:it's not too chaotic i think.
could you elaborate on that?

you didn't see quite some parts of the outpost so far anyways since it has a underground shelter (for sleeping, ammo storage etc)

i'll get some more pics of that area soon..



not sure about that tbh. it's the coalition main cp so far and i'm not sure at this stage if a dome of death would fit in.

if i'd make it capable by team 1 - one main coalition cp might be too less... not sure since that really depends on how the map would perform ingame me thinks.

anyways, that shouldn't be a problem that can't be adjusted.
if you make it capable they should have a team defending on the MG's and such, what is fun to do, and not that hard on that map becouse its pretty open around their and british have LR guns, and you should have a team that operates outside the base and somethimes have to come back for ammo to clear out caches. i think that would be nice instead of a dome of death. :) just my thoughts
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Post by LekyIRL »

[R-CON]coderedfox wrote:Nice Buddie, in fact you map looks more real than mine!
What map did you make?
Image
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

LekyIRL wrote:What map did you make?
Welcome back from under a rock... :P
https://www.realitymod.com/forum/f66-co ... ap-12.html
Image
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