A: Airfield
B: Kamp Holland
Lot of mountains in between them with 1 or 2 roads leading to a green (poppy/marihuana) taliban occupied valley in witch they have hidden numerous weapon caches in various caves and qala's.
When we are making a big level witch includes airsupport we need a big airfield. To accomodate F-16's we cant use the dirt strip outside of Kamp Holland / Tarin Kowt, a real airfield must be setup, since our F-16 squadron operates out of Kandahar, i propose Kandahar International.
Kandahar International Airport - Wikipedia, the free encyclopedia
![Image](http://www.geoeye.com/gallery/ioweek/archive/02-01-20/kandahar_airport_800%5B1%5D.jpg)
![Image](http://newsimg.bbc.co.uk/media/images/44097000/jpg/_44097743_afghanairport416.jpg)
![Image](https://upload.wikimedia.org/wikipedia/en/a/a6/Kandahar_International_Airport_in_1969.jpg)
The airport can be setup just like Al Basrah int.
but some buildings need to be modelled, for example the main terminal and offcourse the tower.
Static:
For the rest objects like a antonov and a some earlier proposed UN Mi-8's can be parked at the tarmac. Perhaps to give it more international alure even put some other (non usable) coalition aircraft on it.
Coalition:
Flyable:
1 or 2 RNAF F-16's, 1 or 2 Chinooks and a Apache can be parked for use near the spawnpoint.
Drivable:
A selection of trucks and jeeps for those who wont be flying.
Insurgents:
Drivable:
A lot of technicals and jeeps and bombcars.
Pickup kits:
Sams's Rpg's and sniper rifles
So what do you guys think?