[Weapon] Carl Gustav M3 [WIP]

Discussion pertaining to the PR Australian Forces.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

[Weapon] Carl Gustav M3 [WIP]

Post by Tonnie »

was talking to Nedlands last night on msn... He said that he would like me to start on this model, reason being that we need it along with the styer and prob the bushmaster to get the greenlight... The model has only been worked on for about 1 1/2 hrs now so yer... working on sight atm... Anyway here is my Carl Gustav M3 Model.

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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
IINoddyII
Retired PR Developer
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Joined: 2008-02-06 03:12

Re: [WIP] Carl Gustav M3

Post by IINoddyII »

tonnie for R-CON !

Well done Mate
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [WIP] Carl Gustav M3

Post by Tonnie »

IINoddyII wrote:tonnie for R-CON !

Well done Mate
lol thanks mate

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Weapon] Carl Gustav M3 [WIP]

Post by bosco_ »

Remember that thing from Operation Flashpoint, hehe.
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marcoelnk
Retired PR Developer
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Re: [Weapon] Carl Gustav M3 [WIP]

Post by marcoelnk »

wtf...1 1/2 hours only? impressive!
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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Polka »

Noice
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Rhino
Retired PR Developer
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Re: [Weapon] Carl Gustav M3 [WIP]

Post by Rhino »

you really need to fix up the scope and your smoothing groups.
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ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [WIP] Carl Gustav M3

Post by ReconAus »

IINoddyII wrote:tonnie for R-CON !

Well done Mate
I 2nd that great model Tonnie

ReconAus
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Tonnie »

[R-DEV]Rhino wrote:you really need to fix up the scope and your smoothing groups.
come on only 1.5 hrs i cant do everything perfect lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Weapon] Carl Gustav M3 [WIP]

Post by J.F.Leusch69 »

awesome model for jut 1 1/2 hours!!!!

kepp it up!

...and get a R-Con stat ;)
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Weapon] Carl Gustav M3 [WIP]

Post by halvor1 »

looks good there tonnie15 is there any possiblity that would could borrow your carl gustav for our Norwegian faction?
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: [Weapon] Carl Gustav M3 [WIP]

Post by markonymous »

looks great. Hey are you making an norwegian section? well we cant have that without a swedish one. Sadly i have no skinning or modeling experience. Any interest in a swedish faction otherwise?
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Tonnie »

halvor1 wrote:looks good there tonnie15 is there any possiblity that would could borrow your carl gustav for our Norwegian faction?
Yeh mate no problem... Give me a yadle by pm will chat about it then

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Weapon] Carl Gustav M3 [WIP]

Post by halvor1 »

tonnie15 wrote:Yeh mate no problem... Give me a yadle by pm will chat about it then
Will do i just have to wait to see some further progress ill send you a pm when its done!
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Howitzer »

Wow good job but


From the dutch comm mod
robbo wrote:Anyone considered the Carl Gustav?
Howitzer wrote:Its not guided so its too weak for the Heavy kit , while its FAR superior compared to the RPG7 , AT4 and M72LAW , so its too much for the light lol
I don't want to be a ***** but i would like to know , what kit will be the lucky one ?
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Brummy »

Probably H-AT, I think.

Nice work, but as Rhino said, the scope needs some fixing. Anyway, for a 1.5 hour job it's fantastic :D
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] Carl Gustav M3 [WIP]

Post by Tonnie »

I belive it will be used for the H-AT Kit... hehe

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Weapon] Carl Gustav M3 [WIP]

Post by DeltaFart »

I just got to ask why is it so superior?I mena the rangers carry it around for their LAT if they dont want to carry around the Jav
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [Weapon] Carl Gustav M3 [WIP]

Post by nedlands1 »

DeltaFart wrote:I just got to ask why is it so superior?I mena the rangers carry it around for their LAT if they dont want to carry around the Jav
Unlike the AT4 or other similar systems, the Carl Gustav is not disposable. It can accept a number of different types of ammunition and compared to it's disposable counterparts, is lighter overall (when you compare it with sufficient ammo to a sufficient number of disposable launchers).
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