US Army Update Part 1

Project Reality announcements and development highlights.
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markonymous
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Re: US Army Update Part 1

Post by markonymous »

nice
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bosco_
Retired PR Developer
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Re: US Army Update Part 1

Post by bosco_ »

Guys, Part 1 :D
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mazur mikola
Posts: 128
Joined: 2007-11-20 11:58

Post by mazur mikola »

wow!!!!
this is awesom
cant wait dor next part
i cant imagin what you all doing in nrxt part
CareBear
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Joined: 2007-04-19 17:41

Re: US Army Update Part 1

Post by CareBear »

arr was a fun night :P
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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: US Army Update Part 1

Post by ZaZZo »

Maxfragg wrote:there is also an aimpoint, did you not see it
Ah, I see it now :)

I was hoping for the support classes (engineer, medic)) to get an aimpoint on thier carbines instead of the ironsights in the screenshots.

But I'll wait and see, and as Bosco said:
Guys, Part 1 :D
:)
Hitperson
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Re: US Army Update Part 1

Post by Hitperson »

will we be seeing a return of the mk12mod0?? for the US army??
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Top_Cat_AxJnAt
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Joined: 2006-02-02 17:13

Re: US Army Update Part 1

Post by Top_Cat_AxJnAt »

The M4 and Stryker are absolutely top notch but i feel, regarding the images showing the M4 on Kashan Desert, it would be inappropriate of me not to ......

PR GUIDE_Weapons_Section wrote: Carbine Rifles


Important: Carbines in Project Reality are "zeroed" at 100m. With the BF2 engine this means that you will only have to compensate for the bullets trajectory at distances greater than this.

and thus THE END OF G3 BASHING


If you still dont follow, Kashan Desert has a view distance of 800m, you regularly spot your enemy at 300/400m. With the G3 and M16 it is just about possible to hit somebody at that distance but with the new M4....no chance mate! M14 and that 50cal on the Stryker are going to be in ludicrously high demand.
Last edited by Top_Cat_AxJnAt on 2008-06-08 11:03, edited 2 times in total.
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Re: US Army Update Part 1

Post by LekyIRL »

Great update guys! Loads of smexy stuff :D
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Scot
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Joined: 2008-01-20 19:45

Re: US Army Update Part 1

Post by Scot »

Awesome stuff! I wanna be a tester :( lol but very nice work, and can't wait for this :)
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Viper5
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Joined: 2005-11-18 14:18

Re: US Army Update Part 1

Post by Viper5 »

You guys realize "zeroed" and "effective range" are two very different things? If its beyond your zeroed distance, you just have to aim up to compensate for gravity.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Re: US Army Update Part 1

Post by Swe_Olsson »

i belive im the guy with a hat + reloading
Deadfast
Retired PR Developer
Posts: 4611
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Re: US Army Update Part 1

Post by Deadfast »

So the Humvee is now completely closed?

That's great, now we just need to do something with the PLA's Nanjing family van :D
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: US Army Update Part 1

Post by Scot »

Which maps will US army be on? Cos I would like to see em on Hills of Hamygong(if its not being taken out) as it may suit them.. not to sure though...
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KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: US Army Update Part 1

Post by KingLorre »

if the US army is getting the stryker, what will the MEC counter part be then? caus the BTR has a 30mm cannon.
Duke
Retired PR Developer
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Re: US Army Update Part 1

Post by Duke »

Yay im in those pics, but only as a measly .50 gunner. I have a feeling that i may take a more prominent role in the next update... :p

@ kinglorre, The BTR can chew through that striker in no time. Strikers only got a .50 after all.
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ZaZZo
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Joined: 2007-02-03 18:37

Re: US Army Update Part 1

Post by ZaZZo »

Will the USA get Bradleys with TOW's on them then? :D
Maxfragg
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Joined: 2007-01-02 22:10

Re: US Army Update Part 1

Post by Maxfragg »

;-) i would say the USI Bradley is a hot candidate for part 2 of this update
Rudd
Retired PR Developer
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Re: US Army Update Part 1

Post by Rudd »

I was hoping the armoured up hummer would make it to 0.8, ahh well.

Can't wait to try it out. :D
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LtSoucy
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Joined: 2007-03-23 20:04

Re: US Army Update Part 1

Post by LtSoucy »

I love you guys, looks great. Just maybe add different versions of the Stryker in later versions.
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