US Army Update Part 1

Project Reality announcements and development highlights.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: US Army Update Part 1

Post by gazzthompson »

Technoelite wrote:great piece of work but i just wonderign why the hell no one has asked this yet we knoa that with just the 50 al on the stryker it will get owned by the MEC and Chinease APCS so i just woderign will we be seeing these varients.
u really think the devs are gunna pitch a 50.cal vs 30mm ect ??
US Army Update Part 1
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: US Army Update Part 1

Post by Technoelite »

i know that just wonderign hwy no ones asked the question u usually get a person saying somethign like that duh
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: US Army Update Part 1

Post by Rhino »

Technoelite wrote:i know that just wonderign hwy no ones asked the question u usually get a person saying somethign like that duh
try looking though more than the first page of comments?
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: US Army Update Part 1

Post by Ironcomatose »

[R-DEV]Rhino wrote:try looking though more than the first page of comments?
Since Rhino cant help being sarcastic(:wink :) i will just go ahead and say that, yes many many people brought up that same point. Just to clarify.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
apalone
Posts: 6
Joined: 2008-04-03 20:50

Re: US Army Update Part 1

Post by apalone »

Nice!
When can we see US army update part 2? :p
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: US Army Update Part 1

Post by jayceon515 »

What other maps except Kashan Desert is US Army going to be in?
If it's not a secret of course.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: US Army Update Part 1

Post by agentscar »

Oh...I was meaning the specific type of ACOG,the one that's on the USMC M16's and stuff...
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laikiunreal
Posts: 232
Joined: 2007-04-27 17:51

Re: US Army Update Part 1

Post by laikiunreal »

Good points:

US ARMY added.(Incredible skin)
New awesome vehicles.
M4 carbine added.(woot!)
Lots of action to come!!

Bad points:

Want to play all day with a dislocated shoulder.
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YOU CANT!! :cry:
"If I were Stallone... I'd make Hugo Chavez the main bad guy rather than picking a fictional character. Just to piss his red *** off."
Panzerfire.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: US Army Update Part 1

Post by Rhino »

laikiunreal wrote:Bad points:

Want to play all day with a dislocated shoulder.
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YOU CANT!! :cry:
where there is a will, there is a way ;)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: US Army Update Part 1

Post by Rhino »

the "spec ops" weapon aint that powerful if you want to call it thou, its just different? Besides the PLA spec ops kit ingame current uses the QBZ-95 with scope, same as the rifleman, the diffrence with the spec op kit is his explosives etc...
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: US Army Update Part 1

Post by bosco_ »

Ehh, the M4 used by the US Army base kits doesnt have full auto if you mean that... you mean the M4A1
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: US Army Update Part 1

Post by Rhino »

and ye like bosco said, the normal rifleman will use the M4, the specops will most likely use the M4A1 (which has full auto).
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NiGHTWoLF
Posts: 880
Joined: 2006-03-12 16:41

Re: US Army Update Part 1

Post by NiGHTWoLF »

[R-DEV]Rhino wrote:where there is a will, there is a way ;)

Using the same sentiment rhino, I want fast roping :mrgreen:
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You're most probably a noob
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: US Army Update Part 1

Post by Rhino »

you chuck grappling hooks out of the back of the merlin :p
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: US Army Update Part 1

Post by Scot »

Implemented fully on every chopper :P But good job again guys, this mod is teh sex!
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CodeSpartan
Posts: 127
Joined: 2007-01-02 07:22

Re: US Army Update Part 1

Post by CodeSpartan »

black-wolf wrote:Isnt it a little unbalanced to make a spec ops weapon spawnable? And, whats is going to be the usarmy specops weapon?
These are M4s, not M4A1s. They'll essentially work the same as M16A4s except they're shorter and a little less accurate.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: US Army Update Part 1

Post by agentscar »

BTW,I've always wondered...What's up with that random little chunk missing on the left side of the "chickenplate" on the Humvee?

Quick Fact: Did you know Strykers are street legal in the U.S. ,you just have to have a "Wide Load" or "Oversized Load" thing on it.
Last edited by agentscar on 2008-06-13 04:01, edited 2 times in total.
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ohnomelon
Retired PR Developer
Posts: 185
Joined: 2007-05-27 04:57

Re: US Army Update Part 1

Post by ohnomelon »

i never thought i'd be so excited to see acupat, let alone toy with the notion that at least in the fpv the pattern looks a little large? i'm guessing any lower and you'd lose the contrast from medium and far distances or something?
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