Thinking in tickets

Do you think in tickets when commanding

No
43
27%
Yes
73
46%
Occasionally
43
27%
 
Total votes: 159

Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Thinking in tickets

Post by Sabre_tooth_tigger »

Im only talking about distributing the present bleed rate across all the flags not increasing it. So Jabal, MEC get bleed on usmc when they cap east beach and there is 6 cappable flags for them total so divide the bleed rate across all 6 so each is valuable to hold and defend

USMC get a bleed on MEC when they cap both cities. If you took both bleeds, average them out and apply it in all flag situations according to how many flags each side holds then defence would be more important then now where its just bleed vs KDR
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Thinking in tickets

Post by cyberzomby »

As a first time commander I was busy taking the flags because of the bleed. Only finding out that they dont cause bleed anymore ( not all of them ) Thankfully some nice players explained to me that it was more important to hold certain areas to make sure we wouldnt lose to many tickets for deaths!

When I go play PR this night I will try commanding with the tips learned here! Looks good!

And I know what your saying Sabre. Without the bleed its a bit weird to send off squads to a certain area to just hang in there. For a lot of players: Flags seem the most important thing. I only play on TG server ( when I get in that is :P ) so I play wiht people with the right mindset but than theres still a lot of flag mentality.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Thinking in tickets

Post by vilhelm123 »

Maybe I’m just a bad commander but i rarely think in tickets and spend alot of my time thinking on my feet. Although i do like to keep one squad as a sort of tactical reverse if they will co-operate. They normally take the form of the squad that not got many members or some sort of tank squad. Doing that allows me to break most attacks and also gives me enough boots on the ground to order an advance to capitalize on any repulsed attacks.
Lots of love
Vilhelm xx
WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Thinking in tickets

Post by WildBill1337 »

i dont think in tickets at all. as commander i give squads general orders, then leave it to the squad leaders to decide which specific actions to take. i also end up relaying information from one squad to the other.

1st example: ill put attack or defend markers for each squad. after they recieve the order, i kleave it to them to decide how they want to go about their objective.

2nd example: sq
WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Thinking in tickets

Post by WildBill1337 »

i dont think in tickets at all. as commander i give squads general orders, then leave it to the squad leaders to decide which specific actions to take. i also end up relaying information from one squad to the other. im a pretty laid back commander that lets squad leaders do what they see fit unless i see something that they dont.

1st example: ill put attack or defend markers for each squad. after they recieve the order, i kleave it to them to decide how they want to go about their objective.

2nd example: squad 3 is at a firebase and is under attack from the north. squad 7 is to the north. i relay information to squad 7 that they are behind enemies to their south, and end up saving squad 3 with that information.

sorry first one didnt post right.
Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Re: Thinking in tickets

Post by Psycho_Sam »

Interesting point in 0.8 now seeing as you have no way of telling how many tickets the enemy has. I wonder how commanders will adapt to this change.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Thinking in tickets

Post by Tartantyco »

-I find that teams keep fighting to the end more often. At least half the games I've played have ended with only a few tickets remaining for the winner(1-15 tickets), and this makes teams fight for every ticket all the way to the end. I remember on Barracuda, we had five tickets left and I typed in GG expecting to lose. Then, at 3 tickets the game ended with our side victorious.
Make Norway OPFOR! NAO!
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It's your hamster Richard. It's your hamster in the box and it's not breathing.
HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Thinking in tickets

Post by HunterMed »

Yep, games are getting closer now ticket wise... Often below the 30 tickets marker.
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Thinking in tickets

Post by Sabre_tooth_tigger »

They always were close, I thought it might have the opposite effect but 1-0 ticket scores were common last version on pubs. Unless one team gets a bleed its just about kdr and 1 for 1 kills are the natural average I guess
Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Re: Thinking in tickets

Post by Psycho_Sam »

Yeah I guess one of the reasons is that teams cannot see the others ticket status so they are less likely to either lay off (if they are miles ahead) or give up if they are miles behind and of course closer battles are alwyas more fun! :razz:
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Thinking in tickets

Post by Michael_Denmark »

Psycho_Sam wrote:Interesting point in 0.8 now seeing as you have no way of telling how many tickets the enemy has. I wonder how commanders will adapt to this change.
They don't. need to fix that pb problem i got so i can actually play 0.8.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Thinking in tickets

Post by Michael_Denmark »

Tartantyco wrote:-I find that teams keep fighting to the end more often. At least half the games I've played have ended with only a few tickets remaining for the winner(1-15 tickets), and this makes teams fight for every ticket all the way to the end. I remember on Barracuda, we had five tickets left and I typed in GG expecting to lose. Then, at 3 tickets the game ended with our side victorious.
Cool if that's the case. Fighting to the is how a battle should process.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

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We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: Thinking in tickets

Post by vilhelm123 »

Psycho_Sam wrote:Interesting point in 0.8 now seeing as you have no way of telling how many tickets the enemy has. I wonder how commanders will adapt to this change.
It's not changed my style in anyway, same tactics still work/don't work for me.
Lots of love
Vilhelm xx
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Thinking in tickets

Post by Michael_Denmark »

vilhelm123 wrote:It's not changed my style in anyway, same tactics still work/don't work for me.
So your basically saying you never used the info about remaining enemy tickets in a battle before?

Respect from me at least, cause I always used it.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Thinking in tickets

Post by Rudd »

I really don't like not knowing the enemy tickets, I based my commander strategy around them before, now I avoid making grand plans at all, and just facilitate squad teamwork and make squad leaders individual plans work. (which isn't that bad anyway, since the guy on the ground has a good idea of what's happening in his area)
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Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Thinking in tickets

Post by Michael_Denmark »

Dr2B Rudd wrote:I really don't like not knowing the enemy tickets, I based my commander strategy around them before, now I avoid making grand plans at all, and just facilitate squad teamwork and make squad leaders individual plans work. (which isn't that bad anyway, since the guy on the ground has a good idea of what's happening in his area)
So if your team is down to example 50 tickets and you have no feeling of how many the enemy has left, you would still not stop your assumingly attacking squad leaders and order team-sized defence for those last 50 tickets? -instead of viewing the attacking SLs using up the remaining 50 T?

Why I am asking is because there in my mind are many local areas in a battle, all controlled by individual squad leaders who might not have any overview of the amount of tickets left or for that matter enough experience to know when to stop attacking in a battle?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
cfschris
Posts: 464
Joined: 2008-01-21 22:21

Re: Thinking in tickets

Post by cfschris »

I don't think in tickets, I think in contact reports
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Thinking in tickets

Post by Rudd »

Michael_Denmark wrote:So if your team is down to example 50 tickets and you have no feeling of how many the enemy has left, you would still not stop your assumingly attacking squad leaders and order team-sized defence for those last 50 tickets? -instead of viewing the attacking SLs using up the remaining 50 T?

Why I am asking is because there in my mind are many local areas in a battle, all controlled by individual squad leaders who might not have any overview of the amount of tickets left or for that matter enough experience to know when to stop attacking in a battle?
you're right, I would get more conservative as tickets become less.

but I find that its me who doesn't have the overall view because the average SL doesn't give me info on what's happening at their location, so I tend to trust them to do the right thing and just help them in their goals and provide guidance when needed.
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Khidr
Posts: 76
Joined: 2007-02-16 04:03

Re: Thinking in tickets

Post by Khidr »

You can always estimate how many tickets the enemy has. This is still very accurate with the exception that you don't know how many tickets the other teams started with(if they are different values of course).

This is a vital skill for a commander imo and the estimation that is made always effects my command decisions.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Thinking in tickets

Post by Outlawz7 »

Psycho_Sam wrote:Yeah I guess one of the reasons is that teams cannot see the others ticket status so they are less likely to either lay off (if they are miles ahead) or give up if they are miles behind and of course closer battles are alwyas more fun! :razz:
Well if your team has like 300 deaths and you've spent the last 45 minutes fighting over the last two flags, then it starts getting kinda obvious...
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