Zombie Night at Tactical Gamer

Share your in-game experiences playing PR:BF2.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Zombie Night at Tactical Gamer

Post by Tomato-Rifle »

Portable.Cougar wrote:We would be more than happy to do it again

Jump on the Tactical Gamer - Project Reality forums and express a intrest.
i dont see a thread about zombie
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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: Zombie Night at Tactical Gamer

Post by ZaZZo »

NickO wrote:Whoever thought of that I am 99% sure has ties with the PRT.
I think it was LordLoss during the C5-C6 downtime. Don't know if the battle ever got arranged untill a NATO2 training session about 2 months ago :p


Here's an idea for a scenario btw:

The map needed is Jabal 64.

It will be around the dam area.

Most players are USMC as a start.

USMC are only allowed pistols, knives and shotguns.

MEC rallypoints will be needed too.

USMC turn zombie MEC when dead.

1 chopper pilot needed.

So basically, the USMC start at the bottom of the dam, as the dam workers workign on getting it finnished.
They recieve a message of a zombie thread in the dam, and are told to go to the chopper deck for extraction. The USMC grab weapons and head out for the top of the dam.

So they gotta fight their way through the dam stairways to get to the top where they won't win untill the chopper arrives :D
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Zombie Night at Tactical Gamer

Post by Sabre_tooth_tigger »

^^^ Thats pretty cool, a combo of extraction and zombie.


Im trying to convince TG to not give rifles to the humans, they even considering having the zombies with rifles which is totally wrong :o
Defiyur
Posts: 266
Joined: 2008-04-04 18:28

Re: Zombie Night at Tactical Gamer

Post by Defiyur »

Sabre_tooth_tigger wrote:^^^ Thats pretty cool, a combo of extraction and zombie.


Im trying to convince TG to not give rifles to the humans, they even considering having the zombies with rifles which is totally wrong :o
Zombies with guns is heresy. PR weapons acceptable for use against zombies = SKS, pistols, shotgun. It's supposed to be a challenge not a turkey shoot.
Skaylay
Posts: 17
Joined: 2008-02-22 08:59

Re: Zombie Night at Tactical Gamer

Post by Skaylay »

Do it on Ghost Train : ) It's quite dark; the fog is thick; the weather is spooky; there is high grass, and lots of trees and sneaky spots to hide.


Brits vs PLAzombies (1:1)
Every killed Brit should change side and become a hungry zombie.


Start at Chinese main base

Objectives:
-Repair the bridge
-Rescue [whoever] from the tunnel red door lock room.
-Escape with the rescued person to the Brit main base.
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Re: Zombie Night at Tactical Gamer

Post by OiSkout »

Oh, what about Mestia's last cap point?
Sigless.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Zombie Night at Tactical Gamer

Post by hiberNative »

cool idea, but i can think of better mods to play this in.
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jim1994
Posts: 191
Joined: 2008-04-13 17:02

Re: Zombie Night at Tactical Gamer

Post by jim1994 »

PM me on here or on Xfire when theres another zombie night...

Xfire : USMC_Jim_USMC
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