i dont see a thread about zombiePortable.Cougar wrote:We would be more than happy to do it again
Jump on the Tactical Gamer - Project Reality forums and express a intrest.
Zombie Night at Tactical Gamer
-
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: Zombie Night at Tactical Gamer
![Image](http://i.imgur.com/wQXZ6Hn.png)
-
- Posts: 1494
- Joined: 2007-02-03 18:37
Re: Zombie Night at Tactical Gamer
I think it was LordLoss during the C5-C6 downtime. Don't know if the battle ever got arranged untill a NATO2 training session about 2 months agoNickO wrote:Whoever thought of that I am 99% sure has ties with the PRT.
![Razz :p](./images/smilies/imported_icon_razz.gif)
Here's an idea for a scenario btw:
The map needed is Jabal 64.
It will be around the dam area.
Most players are USMC as a start.
USMC are only allowed pistols, knives and shotguns.
MEC rallypoints will be needed too.
USMC turn zombie MEC when dead.
1 chopper pilot needed.
So basically, the USMC start at the bottom of the dam, as the dam workers workign on getting it finnished.
They recieve a message of a zombie thread in the dam, and are told to go to the chopper deck for extraction. The USMC grab weapons and head out for the top of the dam.
So they gotta fight their way through the dam stairways to get to the top where they won't win untill the chopper arrives
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
-
- Posts: 1922
- Joined: 2007-06-01 20:14
Re: Zombie Night at Tactical Gamer
^^^ Thats pretty cool, a combo of extraction and zombie.
Im trying to convince TG to not give rifles to the humans, they even considering having the zombies with rifles which is totally wrong![Surprised :o](./images/smilies/icon_e_surprised.gif)
Im trying to convince TG to not give rifles to the humans, they even considering having the zombies with rifles which is totally wrong
![Surprised :o](./images/smilies/icon_e_surprised.gif)
-
- Posts: 266
- Joined: 2008-04-04 18:28
Re: Zombie Night at Tactical Gamer
Zombies with guns is heresy. PR weapons acceptable for use against zombies = SKS, pistols, shotgun. It's supposed to be a challenge not a turkey shoot.Sabre_tooth_tigger wrote:^^^ Thats pretty cool, a combo of extraction and zombie.
Im trying to convince TG to not give rifles to the humans, they even considering having the zombies with rifles which is totally wrong![]()
-
- Posts: 17
- Joined: 2008-02-22 08:59
Re: Zombie Night at Tactical Gamer
Do it on Ghost Train : ) It's quite dark; the fog is thick; the weather is spooky; there is high grass, and lots of trees and sneaky spots to hide.
Brits vs PLAzombies (1:1)
Every killed Brit should change side and become a hungry zombie.
Start at Chinese main base
Objectives:
-Repair the bridge
-Rescue [whoever] from the tunnel red door lock room.
-Escape with the rescued person to the Brit main base.
Brits vs PLAzombies (1:1)
Every killed Brit should change side and become a hungry zombie.
Start at Chinese main base
Objectives:
-Repair the bridge
-Rescue [whoever] from the tunnel red door lock room.
-Escape with the rescued person to the Brit main base.
-
- Posts: 1294
- Joined: 2006-05-14 02:39
-
- Posts: 7305
- Joined: 2008-08-08 19:36
-
- Posts: 191
- Joined: 2008-04-13 17:02
Re: Zombie Night at Tactical Gamer
PM me on here or on Xfire when theres another zombie night...
Xfire : USMC_Jim_USMC
Xfire : USMC_Jim_USMC