[Map] Korengal Valley update

CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Korengal Valley update

Post by CodeRedFox »

Dude388 wrote:Hmmmm...I wonder if those landslides/cave-ins are permanent once they occur, or if they can be blasted/dugout once they have settled.

P.S. Thank you for this update. It looks fantastic!
Currently for game play reason no. And no where on the map will this TRAP anyone.
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"apcs, like dogs can't look up" - Dr2B Rudd
kevlarorc
Posts: 147
Joined: 2008-04-13 19:44

Re: [Map] Korengal Valley update

Post by kevlarorc »

Yesssss. a transport littlebird. I was hoping for one of those on this map.
D.Cooper
Posts: 12
Joined: 2008-08-09 02:43

Re: [Map] Korengal Valley update

Post by D.Cooper »

Wow that looks so cool, I cant wait for this map, i love infantry maps this one looks perfect. :D
jaspercat444
Posts: 599
Joined: 2007-12-19 06:11

Re: [Map] Korengal Valley update

Post by jaspercat444 »

Hmmm... Have you fixed Insurgency Gamemode? I won't stand for some stupid crash ruining this EPIC map.
FireStrike
Posts: 24
Joined: 2008-07-01 19:04

Re: [Map] Korengal Valley update

Post by FireStrike »

:cry: , i don't know what to say, :cry: its amazing
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Korengal Valley update

Post by HughJass »

gotta get rid of those lod problems, kinda kill the maps beuty to me.

but other then that good job.
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Re: [Map] Korengal Valley update

Post by markonymous »

Awesome!
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Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: [Map] Korengal Valley update

Post by Neo_Mapper »

want now *_*
Side mission reward mode (allows assets to spawn)
which kind of assets? :D TANKS? BRADLEYS? *_*
Sorry for my bad english ^_^'
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Map] Korengal Valley update

Post by KP »

Very, very awesome.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: [Map] Korengal Valley update

Post by Phoenix.86 »

Can't wait to play this one, sounds pretty unique to me. Awesome job Codered! :)
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ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: [Map] Korengal Valley update

Post by Expendable Grunt »

You are some kind of god.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Korengal Valley update

Post by CodeRedFox »

The current thought is your all going to love it or Fraking hate it :-D
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"apcs, like dogs can't look up" - Dr2B Rudd
Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: [Map] Korengal Valley update

Post by Lt Mic »

I just can't wait to play on Korengal(and MuttarahV2 :P ) :D
It's just like next gen in PR :D
Saint
Posts: 137
Joined: 2008-03-06 13:47

Re: [Map] Korengal Valley update

Post by Saint »

sweet
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Map] Korengal Valley update

Post by Brummy »

Get rid of the US Army and replace it with the Brits ;)

Nah, just kidding. This map will be a great addition to the US Army and PR :D
Therapist
Posts: 19
Joined: 2008-03-23 07:02

Re: [Map] Korengal Valley update

Post by Therapist »

Its obvious that you're really putting a lot of time into this I'm looking forward to playing it.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Map] Korengal Valley update

Post by Tomato-Rifle »

Sweet,cant wait to accidentally fall off the cliff
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Korengal Valley update

Post by Outlawz7 »

ReaperMAC wrote:7Gates, Assault on Mestia, Bi Ming, Operation Ghost Train, and Road to Kyongan Ni. :)
Or 512x2 :rolleyes: :p

Or is it 1024x1, since the terrain is very detailed?
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Map] Korengal Valley update

Post by [uBp]Irish »

[R-DEV]coderedfox wrote:The current thought is your all going to love it or Fraking hate it :-D
ahhh he said Fraking... too much Battlestar Galactica for you. :o

and i hope one dy this shall become... insurgency and the new Basrah.
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