Currently for game play reason no. And no where on the map will this TRAP anyone.Dude388 wrote:Hmmmm...I wonder if those landslides/cave-ins are permanent once they occur, or if they can be blasted/dugout once they have settled.
P.S. Thank you for this update. It looks fantastic!
[Map] Korengal Valley update
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Map] Korengal Valley update
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 147
- Joined: 2008-04-13 19:44
Re: [Map] Korengal Valley update
Yesssss. a transport littlebird. I was hoping for one of those on this map.
-
- Posts: 12
- Joined: 2008-08-09 02:43
Re: [Map] Korengal Valley update
Wow that looks so cool, I cant wait for this map, i love infantry maps this one looks perfect.
-
- Posts: 599
- Joined: 2007-12-19 06:11
Re: [Map] Korengal Valley update
Hmmm... Have you fixed Insurgency Gamemode? I won't stand for some stupid crash ruining this EPIC map.
-
- Posts: 24
- Joined: 2008-07-01 19:04
Re: [Map] Korengal Valley update
, i don't know what to say, its amazing
-
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Map] Korengal Valley update
gotta get rid of those lod problems, kinda kill the maps beuty to me.
but other then that good job.
but other then that good job.
-
- Posts: 251
- Joined: 2008-04-08 16:51
Re: [Map] Korengal Valley update
want now *_*
which kind of assets? TANKS? BRADLEYS? *_*Side mission reward mode (allows assets to spawn)
Sorry for my bad english ^_^'
-
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [Map] Korengal Valley update
Very, very awesome.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
-
- Posts: 424
- Joined: 2007-07-23 20:22
Re: [Map] Korengal Valley update
Can't wait to play this one, sounds pretty unique to me. Awesome job Codered!
ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
-
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: [Map] Korengal Valley update
You are some kind of god.
Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Map] Korengal Valley update
The current thought is your all going to love it or Fraking hate it
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 58
- Joined: 2008-07-14 12:34
Re: [Map] Korengal Valley update
I just can't wait to play on Korengal(and MuttarahV2 )
It's just like next gen in PR
It's just like next gen in PR
-
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: [Map] Korengal Valley update
Get rid of the US Army and replace it with the Brits
Nah, just kidding. This map will be a great addition to the US Army and PR
Nah, just kidding. This map will be a great addition to the US Army and PR
-
- Posts: 19
- Joined: 2008-03-23 07:02
Re: [Map] Korengal Valley update
Its obvious that you're really putting a lot of time into this I'm looking forward to playing it.
-
- Posts: 2091
- Joined: 2007-12-31 22:24
-
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: [Map] Korengal Valley update
Or 512x2ReaperMAC wrote:7Gates, Assault on Mestia, Bi Ming, Operation Ghost Train, and Road to Kyongan Ni.
Or is it 1024x1, since the terrain is very detailed?
-
- Posts: 1794
- Joined: 2007-01-17 23:47
Re: [Map] Korengal Valley update
ahhh he said Fraking... too much Battlestar Galactica for you.[R-DEV]coderedfox wrote:The current thought is your all going to love it or Fraking hate it
and i hope one dy this shall become... insurgency and the new Basrah.