[Weapon] Carl Gustav M3 [WIP]
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Re: [Weapon] Carl Gustav M3 [WIP]
not sure if anybody is claiming it is superior to the Javelin (cos it obviously aint).... perhaps it's just a case that the Carl Gustav is more likely to be found in an Australian Inf Battalion.... besides when you look at the role of the Aust Army in the last 30 - 50 you could argue that they would hardly require anything heavier.
What I'm surmising is that the dev's of this community mod will be pitting the Aussie forces against Insurgents and Militia as apposed to the more organised and better equipped MEC and PLA (read no heavy tanks). But that's just my supposition.
What I'm surmising is that the dev's of this community mod will be pitting the Aussie forces against Insurgents and Militia as apposed to the more organised and better equipped MEC and PLA (read no heavy tanks). But that's just my supposition.
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Re: [Weapon] Carl Gustav M3 [WIP]
x2. There may be an opportunity for a map or two against another conventional force but that will be a low priority.IINoddyII wrote:What I'm surmising is that the dev's of this community mod will be pitting the Aussie forces against Insurgents and Militia as apposed to the more organised and better equipped MEC and PLA (read no heavy tanks). But that's just my supposition.
![Image](http://http://users.on.net/%7Ecryde/Piccies/adfSig.png)
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Re: [Weapon] Carl Gustav M3 [WIP]
I got to admit hes got a point.
Maybe INsugents in tibor(or is it timor?)
Maybe INsugents in tibor(or is it timor?)
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Re: [Weapon] Carl Gustav M3 [WIP]
can we keep on topic please... Will upload updates soon
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Re: [Weapon] Carl Gustav M3 [WIP]
ok so... Heres the almost finshed model of the Carl Gustav M3. Also sorry about yellow tinge i work with my models that colour just makes it easier to see details.
Whats changed
- Major work done on smoothing groups
- Redone Sight ( More to the real thing )
- Tweaked with the main cilender of the Carl Gustav ( More to the real thing )
- Added bipod ( Is detacthable in real life so it depends what the mod leaders want )
- Added iron sights that are folded back for the scope to attach
- Redone front handle to reduce tris count
Still to do
- Finsh bipod ( Bottom needs to curve out then up )
![Image](http://i160.photobucket.com/albums/t187/tonnie15/1-4.jpg)
![Image](http://i160.photobucket.com/albums/t187/tonnie15/2-2.jpg)
![Image](http://i160.photobucket.com/albums/t187/tonnie15/3-2.jpg)
![Image](http://i160.photobucket.com/albums/t187/tonnie15/4.jpg)
Whats changed
- Major work done on smoothing groups
- Redone Sight ( More to the real thing )
- Tweaked with the main cilender of the Carl Gustav ( More to the real thing )
- Added bipod ( Is detacthable in real life so it depends what the mod leaders want )
- Added iron sights that are folded back for the scope to attach
- Redone front handle to reduce tris count
Still to do
- Finsh bipod ( Bottom needs to curve out then up )
![Image](http://i160.photobucket.com/albums/t187/tonnie15/1-4.jpg)
![Image](http://i160.photobucket.com/albums/t187/tonnie15/2-2.jpg)
![Image](http://i160.photobucket.com/albums/t187/tonnie15/3-2.jpg)
![Image](http://i160.photobucket.com/albums/t187/tonnie15/4.jpg)
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: [Weapon] Carl Gustav M3 [WIP]
Looks really good there tonnie!
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Re: [Weapon] Carl Gustav M3 [WIP]
nice models there mate
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Re: [Weapon] Carl Gustav M3 [WIP]
Very good model.
Is this the same weapon that the Norwegians use?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://i132.photobucket.com/albums/q19/kpeders_photo/PR%20Sigs/KPFSK.png)
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
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Re: [Weapon] Carl Gustav M3 [WIP]
jep.. most scandinavian countries uses or have used the Carl Gustav[R-MOD]KP wrote:Very good model.Is this the same weapon that the Norwegians use?
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Re: [Weapon] Carl Gustav M3 [WIP]
Thats a nice model. However I'd check the poly distribution before rushing to UVmap it.
Remember to keep an eye on parts that are going to be close to the first person camera. For example the scope and parts around it could use some more polys. The weapon should look smooth in the first person.
3rd person is less important. No one will take close look of it in 3rd person but the 1st person model will be visible to the player all the time.
You didn't mention your tri count but if you're short on polys you could consider texturing some of the bolts that are not visible in the 1st person (and other less important 3rd person details) and moving them to the scope and other blocky parts near the camera. The missile tube could be higher poly aswell.
I usually make a first person camera that I use to check if there are any parts that need some more polys (or if I can reduce some of the less important details). It doesn't have to match perfectly with the game camera.
Another way is to make the model completely black which forces you to concentrate on the object's poly silhouette. Round objects should look round and there shouldn't be too obvious poly 'corners'.
But yeah, its a good model already. Just needs some finalizing before porting.
Remember to keep an eye on parts that are going to be close to the first person camera. For example the scope and parts around it could use some more polys. The weapon should look smooth in the first person.
3rd person is less important. No one will take close look of it in 3rd person but the 1st person model will be visible to the player all the time.
You didn't mention your tri count but if you're short on polys you could consider texturing some of the bolts that are not visible in the 1st person (and other less important 3rd person details) and moving them to the scope and other blocky parts near the camera. The missile tube could be higher poly aswell.
I usually make a first person camera that I use to check if there are any parts that need some more polys (or if I can reduce some of the less important details). It doesn't have to match perfectly with the game camera.
Another way is to make the model completely black which forces you to concentrate on the object's poly silhouette. Round objects should look round and there shouldn't be too obvious poly 'corners'.
But yeah, its a good model already. Just needs some finalizing before porting.
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Re: [Weapon] Carl Gustav M3 [WIP]
indeed the swedish design and use so many weapons that other countries use so i'm wondering if the swedish forces would have to do any work if it ever becomes a reality. Then again other countries might not want to share.[R-CON]Z-trooper wrote:jep.. most scandinavian countries uses or have used the Carl Gustav
![Image](http://i43.tinypic.com/2ui7im9.jpg)
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Re: [Weapon] Carl Gustav M3 [WIP]
for a second, i though this was about the carl gustaf m45. piew!!! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
i love the look of it. looks more like the panzerfaust 3 or something out of the late rpg series. way nicer than the sraw <3
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
i love the look of it. looks more like the panzerfaust 3 or something out of the late rpg series. way nicer than the sraw <3
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Re: [Weapon] Carl Gustav M3 [WIP]
I'm sure there is lots of collaboration and sharing going aroundmarkonymous wrote:indeed the swedish design and use so many weapons that other countries use so i'm wondering if the swedish forces would have to do any work if it ever becomes a reality. Then again other countries might not want to share.
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: [Weapon] Carl Gustav M3 [WIP]
righto another massive bump...
Now after going over the model man i sucked... so i have decided to completely restart the M3 Carl Gustav as the last one was not even close to PR standard was even pushing vbf2 standard lol... Anyway i only really started not long ago but i have the basic shape done working on the handgrips and the tail piece of the weapon.. I will also post a wire frame so those of you that are modeling keen can see where more then likely i am going wrong with the poly and edge disputation... Most of my resent models have not had good edge disputation so to further broaden my skill range i am working alot on trying to get the edges nice (wich btw now takes me like twice as long to model but at least the model will be better at the end). So as you will see in the pictures its still major WIP and i still yet to even touch the sights or handle..
Anyway enough blable here it is.![Image](http://img57.imageshack.us/img57/213/90444293.jpg)
![Image](http://img142.imageshack.us/img142/1729/75606517.jpg)
Now after going over the model man i sucked... so i have decided to completely restart the M3 Carl Gustav as the last one was not even close to PR standard was even pushing vbf2 standard lol... Anyway i only really started not long ago but i have the basic shape done working on the handgrips and the tail piece of the weapon.. I will also post a wire frame so those of you that are modeling keen can see where more then likely i am going wrong with the poly and edge disputation... Most of my resent models have not had good edge disputation so to further broaden my skill range i am working alot on trying to get the edges nice (wich btw now takes me like twice as long to model but at least the model will be better at the end). So as you will see in the pictures its still major WIP and i still yet to even touch the sights or handle..
Anyway enough blable here it is.
![Image](http://img57.imageshack.us/img57/213/90444293.jpg)
![Image](http://img142.imageshack.us/img142/1729/75606517.jpg)
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: [Weapon] Carl Gustav M3 [WIP]
looks more like a Bazooka from WW2
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Re: [Weapon] Carl Gustav M3 [WIP]
It is still a WIP...
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Re: [Weapon] Carl Gustav M3 [WIP]
alexaus wrote:looks more like a Bazooka from WW2
in truth you're really not far off. i actually spent a bit of time on the saab site and a ADF forum last night having a look at GUS, as it turns out its actually a recoiless rifle. just think of a sniper rifle with the end of the breech missing. gus also has a heap of different rounds to shoot too. even though by todays standards its underpowered, it still has some amazing qualities.
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Re: [Weapon] Carl Gustav M3 [WIP]
added some iron sights also cleaned up the model a fair bit...
![Image](http://img40.imageshack.us/img40/9017/23018685.jpg)
![Image](http://img40.imageshack.us/img40/9017/23018685.jpg)
![Image](http://img40.imageshack.us/img40/9017/23018685.jpg)
![Image](http://img40.imageshack.us/img40/9017/23018685.jpg)
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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