[Map] Muttrah City

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

[Map] Muttrah City

Post by Rhino »

Here it is guys, finally after over a years work, here is Muttrah City v2.0!

For those of you who never played the first Muttrah City in the early versions of PR, the map focuses on an Amphibious Air Assault via the USMC on the Capital of Oman, Muttrah City. With the MEC Forces well dug into the city, it takes lots of street to street, hard urban combat to push them out and fully gain control, while the MEC on the other hand needs to try and hold their ground and push the USMC back into the sea!

Now I will say there was more I wanted to do with this map, and although yes this is finished for v0.8, I do plan on working on this map more for v0.85 and later to add the detail and things I wanted to but due to deadlines I could not do everything I wanted here. Never the less, the map is still VERY playable as seen in stress testing, loads of fun and dose not feel "unfinished" for the most part.

Enjoy, question and feedback are also welcome! :)


Credits:
Overall Design & Development: [R-DEV]Rhino
Muttrah Mosque static: matt.b (x-dev) & [R-DEV]Stigger
Muttrah Fort and Watchtower statics: [R-CON]Z-Trooper
New Middle Eastern City Static Buildings: matt.b (x-dev)
Dhow ME Boat static: [R-DEV]Cheeseman & [R-DEV]Rhino
Small Boat statics: [R-DEV]Cheeseman & [R-DEV]Rhino
White Car1 static: [R-DEV]Cheeseman & [R-DEV]Rhino
Octagon Paving Slab Detail Textures: [R-DEV]Chuc
Road Textures: matt.b (x-dev) & [R-DEV]Chuc
Sea Wall Static: matt.b (x-dev)
Cargo Ship static: matt.b (x-dev) & USI, BSS mod
Dock Shipping Crane Static: OPK, BSS Mod
Containers & Container block statics: matt.b (x-dev) & [R-DEV]Rhino
Container Handling Crane Static: [R-DEV]Rhino
Souk Entrance Static: [R-DEV]Rhino
Muttrah Lamp Post Static: [R-DEV]Rhino
Rock Armour / Wave Breaker statics: [R-DEV]Rhino
Map Overviews: [R-DEV]AncientMan
Oh Rhino Billboard texture: rangedReCon (winner of the public billboard compertion)
The fool who convinced me to start this insane project over a year ago: [R-DEV] JS.Fortnight.A :p



AAS 64 Layout:
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USMC
3 x Transport Littlebirds
2 x Transport Hueys
1 x Attack Huey (no respawn)
1 x Cobra (20min spawn delay)
2 x LAV-25 APCs
2 x RHIB (With a max of 10 spawning)

MEC
3 x Supply Truck
1 x Supply Truck (with no respawn)
2 x Vodnics (with 10min spawn delay)
1 x BTR-90 APC (with 20min spawn delay)


AAS 16 Layout:
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USMC
3 x Transport Littlebirds
3 x Transport Hueys
2 x RHIB (With a max of 10 spawning)

MEC
4 x Supply Truck
1 x Supply Truck (with no respawn)


Skirmish 16 Layout:
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MiniMap:
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(click to enlarge)

Screenshots:
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Real Life Ref Images:
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Last edited by Rhino on 2021-05-27 16:09, edited 2 times in total.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Muttrah City

Post by hall0 »

Awesome :D
FeldwebelSchultz
Posts: 42
Joined: 2008-04-11 18:36

Re: Muttrah City

Post by FeldwebelSchultz »

awsome work
can´t wait to play...
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Muttrah City

Post by SWIZZ=kettcar= »

Wow, only wow.
Great Work, Rhino. So letz play it the next Years to honor it.

:-)
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: Muttrah City

Post by Technoelite »

this is epic devs i love u but dont bring 0.8 out tilli get back form holiday which is next week lol
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Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: Muttrah City

Post by Threedroogs »

cant wait! nice work.
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Muttrah City

Post by Cyrax-Sektor »

It's very perty. I drooled at all of them statics.
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: Muttrah City

Post by Dougalachi »

looks good, is the vodnik pic of the new one?
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Muttrah City

Post by FuzzySquirrel »

I CAN NOT WAIT for .8 just, give me pls pls pls
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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: Muttrah City

Post by VoXiNaTiOn »

That is so funky, can't wait to play it, chopper insertions/extractions on that will be pretty, pretty badass!
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Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: Muttrah City

Post by Technoelite »

okay one question what with the mortar symbol andthe artillary symbol plannign some extra commander assets
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GreedoNeverShot
Posts: 213
Joined: 2008-06-16 20:48

Re: Muttrah City

Post by GreedoNeverShot »

I just crapped my pants...
"If you outlaw guns, only Outlaws will have guns."
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Muttrah City

Post by Brummy »

This map sucks.

:D

mebbe it doesn't ;)
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: Muttrah City

Post by foxxravin »

OMG
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: Muttrah City

Post by =(DK)=stoffen_tacticalsup »

Absolutely stunning, the real-life pics state it all.

Is this map aprox. 1:1 scale, as per real life?

And ye, what on earth are those fancy litle symbols on the map relay??????
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Muttrah City

Post by Waaah_Wah »

Lol! 61 people currently viewing this sub forum. I think thats a new record :lol:
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Muttrah City

Post by LtSoucy »

Great job, and i see a FORKLIFT!
okay one question what with the mortar symbol andthe artillary symbol plannign some extra commander assets
I love it! but what is it?
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Reality Gaming - Making Games Reality
http://realitygamer.org/
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Muttrah City

Post by Waaah_Wah »

'[R-DEV wrote:Rhino;776141']
AAS 64 Layout:
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Eyy Rhino, what are these fancy new symbols? Care to explain? :)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

=(DK)=stoffen_tacticalsup wrote:Absolutely stunning, the real-life pics state it all.

Is this map aprox. 1:1 scale, as per real life?

And ye, what on earth are those fancy litle symbols on the map relay??????
its as close to 1:1 scale as I could get it, it may in fact be a little larger than the real life one hehe but it is very close I can tell you that much :)
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