[Map] Muttrah City
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- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
[Map] Muttrah City
Here it is guys, finally after over a years work, here is Muttrah City v2.0!
For those of you who never played the first Muttrah City in the early versions of PR, the map focuses on an Amphibious Air Assault via the USMC on the Capital of Oman, Muttrah City. With the MEC Forces well dug into the city, it takes lots of street to street, hard urban combat to push them out and fully gain control, while the MEC on the other hand needs to try and hold their ground and push the USMC back into the sea!
Now I will say there was more I wanted to do with this map, and although yes this is finished for v0.8, I do plan on working on this map more for v0.85 and later to add the detail and things I wanted to but due to deadlines I could not do everything I wanted here. Never the less, the map is still VERY playable as seen in stress testing, loads of fun and dose not feel "unfinished" for the most part.
Enjoy, question and feedback are also welcome!
Credits:
Overall Design & Development: [R-DEV]Rhino
Muttrah Mosque static: matt.b (x-dev) & [R-DEV]Stigger
Muttrah Fort and Watchtower statics: [R-CON]Z-Trooper
New Middle Eastern City Static Buildings: matt.b (x-dev)
Dhow ME Boat static: [R-DEV]Cheeseman & [R-DEV]Rhino
Small Boat statics: [R-DEV]Cheeseman & [R-DEV]Rhino
White Car1 static: [R-DEV]Cheeseman & [R-DEV]Rhino
Octagon Paving Slab Detail Textures: [R-DEV]Chuc
Road Textures: matt.b (x-dev) & [R-DEV]Chuc
Sea Wall Static: matt.b (x-dev)
Cargo Ship static: matt.b (x-dev) & USI, BSS mod
Dock Shipping Crane Static: OPK, BSS Mod
Containers & Container block statics: matt.b (x-dev) & [R-DEV]Rhino
Container Handling Crane Static: [R-DEV]Rhino
Souk Entrance Static: [R-DEV]Rhino
Muttrah Lamp Post Static: [R-DEV]Rhino
Rock Armour / Wave Breaker statics: [R-DEV]Rhino
Map Overviews: [R-DEV]AncientMan
Oh Rhino Billboard texture: rangedReCon (winner of the public billboard compertion)
The fool who convinced me to start this insane project over a year ago: [R-DEV] JS.Fortnight.A
AAS 64 Layout:
USMC
3 x Transport Littlebirds
2 x Transport Hueys
1 x Attack Huey (no respawn)
1 x Cobra (20min spawn delay)
2 x LAV-25 APCs
2 x RHIB (With a max of 10 spawning)
MEC
3 x Supply Truck
1 x Supply Truck (with no respawn)
2 x Vodnics (with 10min spawn delay)
1 x BTR-90 APC (with 20min spawn delay)
AAS 16 Layout:
USMC
3 x Transport Littlebirds
3 x Transport Hueys
2 x RHIB (With a max of 10 spawning)
MEC
4 x Supply Truck
1 x Supply Truck (with no respawn)
Skirmish 16 Layout:
MiniMap:
Screenshots:
Real Life Ref Images:
For those of you who never played the first Muttrah City in the early versions of PR, the map focuses on an Amphibious Air Assault via the USMC on the Capital of Oman, Muttrah City. With the MEC Forces well dug into the city, it takes lots of street to street, hard urban combat to push them out and fully gain control, while the MEC on the other hand needs to try and hold their ground and push the USMC back into the sea!
Now I will say there was more I wanted to do with this map, and although yes this is finished for v0.8, I do plan on working on this map more for v0.85 and later to add the detail and things I wanted to but due to deadlines I could not do everything I wanted here. Never the less, the map is still VERY playable as seen in stress testing, loads of fun and dose not feel "unfinished" for the most part.
Enjoy, question and feedback are also welcome!
Credits:
Overall Design & Development: [R-DEV]Rhino
Muttrah Mosque static: matt.b (x-dev) & [R-DEV]Stigger
Muttrah Fort and Watchtower statics: [R-CON]Z-Trooper
New Middle Eastern City Static Buildings: matt.b (x-dev)
Dhow ME Boat static: [R-DEV]Cheeseman & [R-DEV]Rhino
Small Boat statics: [R-DEV]Cheeseman & [R-DEV]Rhino
White Car1 static: [R-DEV]Cheeseman & [R-DEV]Rhino
Octagon Paving Slab Detail Textures: [R-DEV]Chuc
Road Textures: matt.b (x-dev) & [R-DEV]Chuc
Sea Wall Static: matt.b (x-dev)
Cargo Ship static: matt.b (x-dev) & USI, BSS mod
Dock Shipping Crane Static: OPK, BSS Mod
Containers & Container block statics: matt.b (x-dev) & [R-DEV]Rhino
Container Handling Crane Static: [R-DEV]Rhino
Souk Entrance Static: [R-DEV]Rhino
Muttrah Lamp Post Static: [R-DEV]Rhino
Rock Armour / Wave Breaker statics: [R-DEV]Rhino
Map Overviews: [R-DEV]AncientMan
Oh Rhino Billboard texture: rangedReCon (winner of the public billboard compertion)
The fool who convinced me to start this insane project over a year ago: [R-DEV] JS.Fortnight.A
AAS 64 Layout:
USMC
3 x Transport Littlebirds
2 x Transport Hueys
1 x Attack Huey (no respawn)
1 x Cobra (20min spawn delay)
2 x LAV-25 APCs
2 x RHIB (With a max of 10 spawning)
MEC
3 x Supply Truck
1 x Supply Truck (with no respawn)
2 x Vodnics (with 10min spawn delay)
1 x BTR-90 APC (with 20min spawn delay)
AAS 16 Layout:
USMC
3 x Transport Littlebirds
3 x Transport Hueys
2 x RHIB (With a max of 10 spawning)
MEC
4 x Supply Truck
1 x Supply Truck (with no respawn)
Skirmish 16 Layout:
MiniMap:
Screenshots:
Real Life Ref Images:
Last edited by Rhino on 2021-05-27 16:09, edited 2 times in total.
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- Posts: 42
- Joined: 2008-04-11 18:36
Re: Muttrah City
awsome work
can´t wait to play...
can´t wait to play...
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- Posts: 167
- Joined: 2007-07-15 15:58
Re: Muttrah City
Wow, only wow.
Great Work, Rhino. So letz play it the next Years to honor it.
Great Work, Rhino. So letz play it the next Years to honor it.
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- Posts: 632
- Joined: 2007-06-19 16:37
Re: Muttrah City
this is epic devs i love u but dont bring 0.8 out tilli get back form holiday which is next week lol
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- Posts: 404
- Joined: 2006-07-20 00:38
Re: Muttrah City
cant wait! nice work.
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
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- Posts: 1030
- Joined: 2007-10-15 21:12
Re: Muttrah City
It's very perty. I drooled at all of them statics.
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- Posts: 346
- Joined: 2008-03-24 18:34
Re: Muttrah City
looks good, is the vodnik pic of the new one?
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- Posts: 1410
- Joined: 2008-06-18 06:13
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- Posts: 1644
- Joined: 2008-07-26 15:15
Re: Muttrah City
That is so funky, can't wait to play it, chopper insertions/extractions on that will be pretty, pretty badass!
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- Posts: 632
- Joined: 2007-06-19 16:37
Re: Muttrah City
okay one question what with the mortar symbol andthe artillary symbol plannign some extra commander assets
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- Posts: 213
- Joined: 2008-06-16 20:48
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- Posts: 7479
- Joined: 2007-06-03 18:54
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- Posts: 231
- Joined: 2008-04-24 09:45
Re: Muttrah City
Absolutely stunning, the real-life pics state it all.
Is this map aprox. 1:1 scale, as per real life?
And ye, what on earth are those fancy litle symbols on the map relay??????
Is this map aprox. 1:1 scale, as per real life?
And ye, what on earth are those fancy litle symbols on the map relay??????
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- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Muttrah City
Lol! 61 people currently viewing this sub forum. I think thats a new record
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I Jaymz
Killing for peace is like f*cking for virginity
I Jaymz
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- Posts: 3089
- Joined: 2007-03-23 20:04
Re: Muttrah City
Great job, and i see a FORKLIFT!
I love it! but what is it?okay one question what with the mortar symbol andthe artillary symbol plannign some extra commander assets
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- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Muttrah City
Eyy Rhino, what are these fancy new symbols? Care to explain?'[R-DEV wrote:Rhino;776141']
AAS 64 Layout:
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I Jaymz
Killing for peace is like f*cking for virginity
I Jaymz
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- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Muttrah City
its as close to 1:1 scale as I could get it, it may in fact be a little larger than the real life one hehe but it is very close I can tell you that much=(DK)=stoffen_tacticalsup wrote:Absolutely stunning, the real-life pics state it all.
Is this map aprox. 1:1 scale, as per real life?
And ye, what on earth are those fancy litle symbols on the map relay??????