[Map] Muttrah City
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Re: Muttrah City
Why am I so excited to see that post ?
No ! Can't believe ...
I remember me looking at the city on google earth a few month ago saying : "Mmmmh, that fort could be a great static for the map, but it's very big ...", and someone had talk about it somewhere in the forum afew days later.
... and finaly you've done it !!! Haaaaaaaaaaaa, so freeesh !!!
Could not say much than ... just : O.8 ME NOW !!!
No ! Can't believe ...
I remember me looking at the city on google earth a few month ago saying : "Mmmmh, that fort could be a great static for the map, but it's very big ...", and someone had talk about it somewhere in the forum afew days later.
... and finaly you've done it !!! Haaaaaaaaaaaa, so freeesh !!!
Could not say much than ... just : O.8 ME NOW !!!
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- Joined: 2006-05-02 12:27
Re: Muttrah City
Where the video at?
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
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- Joined: 2007-06-19 16:06
Re: Muttrah City
You (Rhino) and matt.b, stigger, z-trooper, cheeseman, chuc, ancientman, rangedrecon have done a very, very, very good job, Thanks for all!!
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- Joined: 2007-01-02 14:40
Re: Muttrah City
hmm, I had to say something 'bout that.
I remember Muttrah V1 very well, good ol' time, remember the bloody AA thing next to the fountain ? Littlebirds used to crash in that area, was kinda fun. You could also find funny stuff to do with the Forklift, glad to see it back in .8.
And now, Rhino is back and strikes again with MUTTRAH V2 (omg my hands are shakcingzzz...)! Man, this sh*t is awesome, I couldn't even dream of a better map, that absolutely BRILLIANT.
You've done a great job Rhino (and all your slaves), keep it up, 'till someone discover you work for EA (and BF heroes for sure).
I remember Muttrah V1 very well, good ol' time, remember the bloody AA thing next to the fountain ? Littlebirds used to crash in that area, was kinda fun. You could also find funny stuff to do with the Forklift, glad to see it back in .8.
And now, Rhino is back and strikes again with MUTTRAH V2 (omg my hands are shakcingzzz...)! Man, this sh*t is awesome, I couldn't even dream of a better map, that absolutely BRILLIANT.
You've done a great job Rhino (and all your slaves), keep it up, 'till someone discover you work for EA (and BF heroes for sure).
"Three words : Tempo, Tempo, Tempo." -Lt. Col. Stephen "Godfather" Ferrando
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- Joined: 2007-07-23 20:22
Re: Muttrah City
Yeah, just tell me we can drive the forklift again and i'll be happy for the rest of my life
ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
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Re: Muttrah City
I get the distinct impression that this map will be pure awesomeness,
wouldn't be surprised if a 24/7 Muttrah City server pops up.
It looks like there's been an amazing amount of work put into this,
I'm going to go ahead and say "you should be proud of yourselves Dev's"
even if I am just going by smexy pictures.
"Hat's off" to all who contributed.
Really looking forward to this!
wouldn't be surprised if a 24/7 Muttrah City server pops up.
It looks like there's been an amazing amount of work put into this,
I'm going to go ahead and say "you should be proud of yourselves Dev's"
even if I am just going by smexy pictures.
"Hat's off" to all who contributed.
Really looking forward to this!
There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
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- Joined: 2008-05-01 12:38
Re: Muttrah City
WOW this is just plain awsome. Can't wait to fly that cobra there
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- Retired PR Developer
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Re: Muttrah City
there are vehicles that dont respawn on many maps in v0.756, and releases before that. you just dont notice them that muchralfidude wrote:Soooooo now we have vehicles that will not respawn again? .... like never ever?? Not even if we beg really hard??
Gonna be able to fix them up? Or once they go boom they stay boom?
Reason why the Attack huey dont respawn, is cos that's just the initial air support for the map, help soften up the MEC in the early stages since they get loads of transport and able to build bunkers, firebases etc. The Cobra at the very start would be kinda gey, and with no chopper there all you would have is 4 guys waiting for the cobra to spawn
would really like to hear what he thinksTofurkeymeister wrote:My friend used to live in Muscat, so I'm sure he's seen that area. Pretty cool how accurate it seems . I'll have to ask him what he thinks, though I think it will be realistic enough for his liking .
no limit regarding the number of buildings, but its really a performance thing, since most objects require lightmaps etc, that can lag a user out a lot. I did hit the max limit of ladders in a map (255) thouNYgurkha wrote:btw is there a limit in the BF2 engine regarding the number of buildings and statics allowed? Did you hit that limit with this map?
Muttrah City v2.5azreal64 wrote:lol one can only ask, now that your done with Muttrah City v2, perhaps the most anticipated PR map of all...whats next?
hehe, ye Z-Trooper did a awesome job on it, was hard to find some one stupid enough to do it (j/k )Le_Damner wrote:Why am I so excited to see that post ?
No ! Can't believe ...
I remember me looking at the city on google earth a few month ago saying : "Mmmmh, that fort could be a great static for the map, but it's very big ...", and someone had talk about it somewhere in the forum afew days later.
... and finaly you've done it !!! Haaaaaaaaaaaa, so freeesh !!!
Could not say much than ... just : O.8 ME NOW !!!
but ye, matt.b didn't want to do it, IronTaxi didn't want to do it, if I did it muttrah wouldn't have been done for .8, and ehhh, ye. Really that for only got finished like 4 days ago, was the last major component of them map
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Re: Muttrah City
Maybe its bad - but we have a dealWe could tell you what the signs really mean, but then we'd have to kill you... and the DEVs kill me.
So you see its a bad deal lets just wait for the DEVs to reveal that stuff for themselves
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- Retired PR Developer
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Re: Muttrah City
I only took in around 6 rounds of stress testing (ie, full players in the server) and it did seem 50:50, providing USMC got good pilots, they would win, if they got bad, they would most likly loose, but its much easier for USMC to win now than the old that's for sure, the main problem with the old as just not enough LZs and generally too small etc.rangedReCon wrote:Great work, I'm wondering from your testing is there an equal amount of USMC wins to MEC wins?
Can't fully tell until we get the pubbies in there, thou I'm confidant it will play out very well
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Re: Muttrah City
new Muttrah looks gorgeous!
I'm quite sure to say and everybody would probably sopport that you have exceed everyone's expectation! A few weeks a go, I was watching IRL. pictures about Muttrah and notice that old fortress on hilltop. I allmost write here to ask would that be allso on v2.. I'm glad that you deside to do that!
So Thanks to everyone who has take part to build up New Muttrah City!
just can't wait to "bush those infidel's back to sea" or " kick some mec's ***"
ps. sorry about my language... english isn't my strongest language
I'm quite sure to say and everybody would probably sopport that you have exceed everyone's expectation! A few weeks a go, I was watching IRL. pictures about Muttrah and notice that old fortress on hilltop. I allmost write here to ask would that be allso on v2.. I'm glad that you deside to do that!
So Thanks to everyone who has take part to build up New Muttrah City!
just can't wait to "bush those infidel's back to sea" or " kick some mec's ***"
ps. sorry about my language... english isn't my strongest language
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Re: Muttrah City
Out of curiosity: How many days rendering the lightmaps took?
BTW: Look at the LinkBacks to this topic at bottom of the forum. Incredible.
BTW: Look at the LinkBacks to this topic at bottom of the forum. Incredible.
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Re: Muttrah City
Hey, if you check the minimap you can see those icons telling the vehicles you'll get in the map. There's 3 new icons there! And one seems like a MORTAR!
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- Retired PR Developer
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Re: Muttrah City
like I said before, took me around a week to do the sun light in 3DsMax, then a guy from USI who had 10 PCs did the sky light for me (a batch on each PC) thou some got missed, so I had to spend around 4 days making a script for max so that it would not generate lightmaps for an object if lightmaps where already generated for them hehe. Then it took me around anouther day of lightmapping to get all the objects which where still missingAquiller wrote:Out of curiosity: How many days rendering the lightmaps took?
BTW: Look at the LinkBacks to this topic at bottom of the forum. Incredible.
all in all, a fecking long time
Thou just sculpting the mountains and the rest of the terrain took me over a week too, thou that was in the early stages of the map hehe