[Map] Muttrah City

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Skodz
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Re: Muttrah City

Post by Skodz »

looking amazing
Rhino
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Re: Muttrah City

Post by Rhino »

JacenSolo wrote:http://zepload.com/images/1219743109_Comparaison.jpg

A very nice works. :thumbsup:
cheers, thou this is all I had to work with when I started :p

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as seen (a edited version) on my early WIP pics :p

http://www.rhinorage.co.uk/cutenews/dat ... inimap.jpg
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psychickactivity
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Joined: 2008-08-14 10:45

Re: Muttrah City

Post by psychickactivity »

Heu! You are so .....hummmm....so...FANTASTIQUE!!!!!
Ressu
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Re: Muttrah City

Post by Ressu »

I just notice that there aren't eny USMC Supply Truck mentioned on your list... so do you got some new tricks on your hat? ;-) or does it work same like than Jabal?
Rhino
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Re: Muttrah City

Post by Rhino »

Ressu wrote:I just notice that there aren't eny USMC Supply Truck mentioned on your list... so do you got some new tricks on your hat? ;-) or does it work same like than Jabal?
the hueys will be vital for supply drops to be able to build bunkers / firebases around the city.
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Ressu
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Re: Muttrah City

Post by Ressu »

[R-DEV]Rhino wrote:the hueys will be vital for supply drops to be able to build bunkers / firebases around the city.
roker. this is what i suspect :smile: so it's more vital to not use noob pilots on important missions :twisted:
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Muttrah City

Post by Nitneuc »

Amazing work, congrats to all contributors.
Can't wait to play a match on this map, make ready your weapons RIP guys :-P
Many thanks to everyone involved in the making of the best videogaming experience ever !
HunterMed
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Joined: 2007-04-08 17:28

Re: Muttrah City

Post by HunterMed »

Cobra??

Do the MEC have some heavy AA emplacements?
xatu miller
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Re: Muttrah City

Post by xatu miller »

HunterMed wrote:Cobra??

Do the MEC have some heavy AA emplacements?
from the pictures it looks like they do have at least one


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
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$pyker
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Re: Muttrah City

Post by $pyker »

i must say that is the best map for any game ever. I am very interested in those 3 signs at the bottom of the minimap mortar, crane and jdam?

also FORKLIFT SAW DRIVEBY FTW!
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AnRK
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Re: Muttrah City

Post by AnRK »

'[R-DEV wrote:Rhino;776929']cheers, thou this is all I had to work with when I started :p

Image

as seen (a edited version) on my early WIP pics :p

http://www.rhinorage.co.uk/cutenews/dat ... inimap.jpg
Don't worry, I'm sure you'll get it all sorted for v3 ;)

Bloody good job though, a real pretty map and city, gonna feel a little guilty destroying the place...
Renegade Warrior
Posts: 153
Joined: 2006-02-26 10:46

Re: Muttrah City

Post by Renegade Warrior »

I have so many fond memories of battles in Muttrah City cant wait to play it again, amazing work rhino!
.:iGi:. clan website
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Rhino
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Re: Muttrah City

Post by Rhino »

HunterMed wrote:Cobra??

Do the MEC have some heavy AA emplacements?
P.S.Txatu miller wrote:from the pictures it looks like they do have at least one
at main base they have 2 ZPU-4 AA guns for base defence, which from testing should work very effectively at taking out any chopper including the cobra (providing manned, which is the big catch :p ) that tries to venture near the main, and with all the cover in the city, vodnic 50cals, hand held AA (MANPADS) and also deployable AA from bunkers, providing the MEC have there act together its not too hard to take down the cobra, thou the cobra is vital from testing for USMC.
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$pyker
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Re: Muttrah City

Post by $pyker »

how annoying was it in the final stages of making the map when if you move or select something it bring up the list of all items in your map meaning you have to keep scrolling all the way up to minimize it?
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xatu miller
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Re: Muttrah City

Post by xatu miller »

It looks like this is gonna be my favorite map :-D

Just a question... Will there be something new about the attack helos? like i dunno, a stabilization of the turret for the gunner?


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Rhino
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Re: Muttrah City

Post by Rhino »

$pyker wrote:how annoying was it in the final stages of making the map when if you move or select something it bring up the list of all items in your map meaning you have to keep scrolling all the way up to minimize it?
I dont have a problem with the object editors list, its pretty easy to navigate. Now to navigate though all the objects in max, now that was hard, took 5mins to do a search for a object name as it searches all hidden lods etc :p

may get a screenshot of how it all looked in max, I setup a pretty advanced lighting system in fact along the GI lighting theory :p

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P.S.Txatu miller wrote:It looks like this is gonna be my favorite map :-D

Just a question... Will there be something new about the attack helos? like i dunno, a stabilization of the turret for the gunner?
the attack chopper will have a few small things changed about them, like limited flares, cannon tweaks, Hat switch views etc :)
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Rhino
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Re: Muttrah City

Post by Rhino »

black-wolf wrote:Rhino! YOu said you wasnt making that fortress! You lied. (not that I mind :p )
Ye, I didn't make it you see, Z-Trooper did :D

Although I did direct him and give him plans, terrain etc on what I wanted him to do, but I still didn't make it :p
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