[Map] Muttrah City

Locked
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

$pyker wrote:With PR and the AA turrets not respawning on any map whats to stop the cobra going up really high (like most do) and their bunner taking them out. Then its main rape!
they have a 5min respawn time on them, providing they are manned before the cobra gets there, the cobra will be dead. the catch is as soon as you hear the cobra, you need to sprint there as fast as you can, but you can see the cobra in the fog before it can see you, so providing your in it, hes dead.
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Muttrah City

Post by Outlawz7 »

Maybe the range on Hellfires should be cut to 1000m so you can't shoot them off the carrier through the fog onto the main land like on Gulf of Oman.
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Muttrah City

Post by Spec »

Players doing so should simply be punished like teamkillers i guess. Though limiting the range a bit isnt a bad idea either, but then its the realism vs. gameplay argument again...
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

Outlawz wrote:Maybe the range on Hellfires should be cut to 1000m so you can't shoot them off the carrier through the fog onto the main land like on Gulf of Oman.
if they try to attack the car park of the fort like that they will just fail since there missiles will just strike the hill or the fort causing no to little damage. They will have to get into such a position as they would be able to be shot down before they can attack that area, yes I did think of all this stuff ;)
Image
~KILL~Pirate
Retired PR Developer
Posts: 610
Joined: 2008-01-04 18:35

Re: Muttrah City

Post by ~KILL~Pirate »

Well done Rhino... The transformation from RL to PR is simply beautiful and spot on accurate mate. Amazing job and your hard work and detail has paid off!!!! The gameplay on this map, especialy with the cobras attacking the city, is gonna be sweeeeet. All I can say is, if your MEC just dig in and pray to Allah.... Hoooah



.....
Image
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: Muttrah City

Post by Waaah_Wah »

Rhino stop torturing us... What are these fancy new symbols? Atleast tell me that theres official info on them coming soo so my soul can rest :p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Muttrah City

Post by Spec »

Waaah_Wah wrote:Rhino stop torturing us... What are these fancy new symbols? Atleast tell me that theres official info on them coming soo so my soul can rest :p
I guess thats that secret information they dont want to talk to us about^^
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

Waaah_Wah wrote:Rhino stop torturing us... What are these fancy new symbols? Atleast tell me that theres official info on them coming soo so my soul can rest :p
I was going to let one of the other devs chip in here as they did the work on it but I'm tired of seeing this popping up all the time so mehh.

They are Mortar, Arty and JDAM. They indicate if the map has any of them or not, as you can see, muttrah has none.
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Muttrah City

Post by Outlawz7 »

Wasn't artillery removed? At least the old Bf2 one with automated self-maintaining cannons that could fire every 2 minutes. :p
Image
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: Muttrah City

Post by Farks »

we can haz moar updatz in jurnal sektion? ;)
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Muttrah City

Post by ice_killer »

Outlawz wrote:Wasn't artillery removed? At least the old Bf2 one with automated self-maintaining cannons that could fire every 2 minutes. :p
nope only not used :mrgreen: j/k dono well see :)
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Muttrah City

Post by Tomato-Rifle »

Nice, love the new buildings, models and stuff. Great work!

Cant wait to play :mrgreen: :mrgreen:

But the sea wall with the white things sitcking out looks wierd
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

Tomato_With_A_Rifle wrote:But the sea wall with the white things sitcking out looks wierd
that's cos its not a sea wall, its a wave breaker :p
Image
-Sauso-
Posts: 250
Joined: 2008-08-25 06:02

Re: Muttrah City

Post by -Sauso- »

[R-DEV]Rhino wrote:that's cos its not a sea wall, its a wave breaker :p
yea that's not the type of seawall you go with your gf/wife for a walk around.

or maybe you do :? :
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Muttrah City

Post by arjan »

[R-DEV]Rhino wrote:I was going to let one of the other devs chip in here as they did the work on it but I'm tired of seeing this popping up all the time so mehh.

They are Mortar, Arty and JDAM. They indicate if the map has any of them or not, as you can see, muttrah has none.
Time for a PR dev journal ;)
Nice job on the map Rhino, well done :)
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Muttrah City

Post by SocketMan »

[R-DEV]Rhino wrote:you mean its unbalanced to the USMC? trust me, its not, it depends on how good the USMC team are, if they are good, and use there assets effectively, they will most likly win yes. But if they dont use there assets effectively, they will simply get crashed by even a **** MEC team. having thous trucks, land support etc makes a huge difference, more than you would think.

LAV 25s have a 5min respawn, but it takes them also 5mins to get from the carrier to shore, then probably a drive to combat.

Bleed happens for the USMC once MEC capture all land flags and are in the water, slow light bleed thou.

MEC have a light bleed once the city centre flags have been capped, and once south city is capped, they get a slightly harder bleed, fort capped pure out right win for USMC.

But you do not need to worrie about MEC being the underdogs.




I am thinking tournament level, PRT to be precise :-P
It's on hold waiting for 0.8.They're (NATO) not going to crash any choppers
or TK each other on carrier, I'll give them that much :razz:
20 minutes for 1 BTR I don't know :?
Even if we keep it alive still 2 VS 1, plus the cobra and the infantry. :shock:
Better get the RPG's ready :-P
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Muttrah City

Post by Rhino »

SocketMan wrote:I am thinking tournament level, PRT to be precise :-P
It's on hold waiting for 0.8.They're (NATO) not going to crash any choppers
or TK each other on carrier, I'll give them that much :razz:
20 minutes for 1 BTR I don't know :?
Even if we keep it alive still 2 VS 1, plus the cobra and the infantry. :shock:
Better get the RPG's ready :-P
but the MEC APC is far better 1 on 1 with the USMC apc to start off with, then the USMC APC has limited LZs, you can easily camp many of them before it will get any where near them. I'm sure you will also get very good AA positions on taking out the cobra, i mean even if you can't take out a cobra, you will scare it off with a AA and that is for the most part, all you need. You can enter soo many buildings, hide on a baloney and just lock onto any chopper that passes by. Providing your team mates keep you supplied with ammo, you want really have much of a problem.

the thing is, MEC have the huge advantage of having control of the ground, and that's not something that is easily broken.
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Muttrah City

Post by Spec »

You can enter soo many buildings
Thats a thing i wanted to hear :)
Boommelonshot
Posts: 28
Joined: 2008-07-01 14:55

Re: Muttrah City

Post by Boommelonshot »

Most realist map i have ever seen! :)
[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Re: Muttrah City

Post by [NPK]ShieldBreaker »

This looks amazing Rhino!

Simply EPIC man!
Locked

Return to “2008”