[Gameplay] Area Attack

Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Gameplay] Area Attack

Post by Priby »

0.8 isnt out yet, but im already addicted!
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Gameplay] Area Attack

Post by Spec »

=Romagnolo= wrote:Where is the MEC mobile artillery ?
That one is so pretty badass, its even player controlled!
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Gameplay] Area Attack

Post by Hitman.2.5 »

what are the calibre of the mortar round 81mm or 120mm

and what are the artillery round 105's or 155's?
Derpist
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: [Gameplay] Area Attack

Post by KingLorre »

Zulu niner here, Target coordinates set, Firing for efect, out.

Seriously this is to be AWESOME!
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Gameplay] Area Attack

Post by dbzao »

Just to make things clear, they will still be reloable so you will be able to use more than once in a round. What I meant was there can only be one of these attack TYPES per team, meaning OR jdam OR artillery OR mortars.

We didn't get to coding player controlled mortars yet, but that's the plan for the future.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Gameplay] Area Attack

Post by Waaah_Wah »

Hm... Would be great to have more than one type of area attack on some maps ;)

So you could call in "Air attack" "Mortar barrage" and "Artillery barrage"
We didn't get to coding player controlled mortars yet, but that's the plan for the future.
Made me happy there :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Gameplay] Area Attack

Post by General Dragosh »

W i i i i i i i i i i This is godly mandess :mrgreen:
[img][/img]Newly ordered sig !


Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Gameplay] Area Attack

Post by Rangu »

Excellent! :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
janh95
Posts: 62
Joined: 2008-04-02 15:14

Re: [Gameplay] Area Attack

Post by janh95 »

Slavak wrote:I made the green bino's :P

All 60 min timer unfortunately.
sure it was you i submitted some to ^^ well if it's your congrats
Image
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Gameplay] Area Attack

Post by foxxravin »

Rangu wrote:Excellent! :D
its Excellentusparabellum :D
Petey
Posts: 253
Joined: 2007-08-21 22:02

Re: [Gameplay] Area Attack

Post by Petey »

suh-weet :D
can't wait to 0.8 xD
Image
-*^DOS3^*-
Posts: 7
Joined: 2008-07-05 20:45

Re: [Gameplay] Area Attack

Post by -*^DOS3^*- »

Woot looks awesome. Glad to have the arty back :smile:
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [Gameplay] Area Attack

Post by SocketMan »

gclark03 wrote:Personally, I believe this is a great change, but it doesn't hold a stick to the manual artillery we've been asking for.

Did you DEVs ever attempt to develop manual artillery for 0.8 before finishing this new system?

Lots of cannons on the Fools Road - looks like artillery to me :p


Mortars every 30 minutes no 5 minute spam relax all Merlin pilots
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Gameplay] Area Attack

Post by Tannhauser »

Besides, it's not like they're gonna use it on main all the time. Using it on those armored target would be wiser. :-)
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Gameplay] Area Attack

Post by Bringerof_D »

evya wrote:Good job! cant wait to 0.8 :(
and what the cellphone will be all about?
also with the 60 artillery barrage we going see civilians go into it or you will make some way so they wont go into it and sucide?
NO, and i mean ABSOLUTELY NONE of the conventional forces would use artiller of ANY sort in acivilian populated area if not completely evacuated. so NO i dont think the US or Brits are getting any form of artillery for insurgency
DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: [Gameplay] Area Attack

Post by DeadboyUSMC »

While it may not be as sustained or as timely as rl artillery, it's better than not having it at all!

Here comes the Rain of Pain, suckas!
Image
America is not at war. The American military is at war. America is at the mall.
[SWE]Dahlqvist
Posts: 7
Joined: 2008-08-03 19:42

Re: [Gameplay] Area Attack

Post by [SWE]Dahlqvist »

Ooh call in fire missions, I like it!
Levesly
Posts: 99
Joined: 2007-09-30 15:12

Re: [Gameplay] Area Attack

Post by Levesly »

id just spam

"Broken Arrow" on the chat and wait for the fire support
Image
greenfire07
Posts: 40
Joined: 2007-07-31 01:24

Re: [Gameplay] Area Attack

Post by greenfire07 »

so will the mortars fall realistically? like you hear aBANG!!.. wait three seconds then anotherBANG!! or will they fall in sudden sequence like vanilla's arty?

Also, this will bring a whole new tactic, i can expect to hear "i think they have a rally over in those trees" followed by sequences of loud noises and screaming.
Image
All that good must do for evil to succeed, is nothing.
Locked

Return to “2008”