[Map] Ramiel

ReapersWarrior
Posts: 157
Joined: 2007-05-05 21:21

Re: [MAP] Ramiel

Post by ReapersWarrior »

OH MY GOD!


I have never seen a map as wonderful looking as this. I can't wait!
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Re: [MAP] Ramiel

Post by Raniak »

Awesome, I remember playing the open beta of that map. It was already awesome, I can't wait to try the full version ! :D
ImageImage
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [MAP] Ramiel

Post by crazy11 »

Really nice map!
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [MAP] Ramiel

Post by Rangu »

OH MY YES!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [MAP] Ramiel

Post by CodeRedFox »

Okita has done some great work, The ambient sounds where real creepy (very movie like). I'm betting on this being the most played map with Rhinos second.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [MAP] Ramiel

Post by Spaz »

I can't wait for a Ramiel 24/7 server. :D This is one of the best maps I have ever played.
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [MAP] Ramiel

Post by HughJass »

the number of black hawk down noobs we will get just from this map (and the number of fast rope suggestions) will be huge. Not to say that is a bad thing :)

This, and muttrah is probably what will draw players towards pr . What can we say? people love the urban warfare.


FANTASTIC job okita, what still amazes me is that this your first map. Just looking at the minimap gives me giggles, once again great job I can't wait to play it!!!
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [MAP] Ramiel

Post by HughJass »

also, simular to rhinos, I say post this baby up at

Official BF Editor Forums -> Final Showcase

get some more opinions!
Image
JohnnyRaygun
Posts: 44
Joined: 2008-08-08 13:27

Re: [MAP] Ramiel

Post by JohnnyRaygun »

Man.. I never looked at maps as being a big part of a release, always focused on the weapons and gameplay but with .8's line up I am freakin excited as hell to play because of the maps. Seriously, though for your first map? You LIE! It looks way to polished and good to be your first map :D Great job buddy, can't wait to run over insurgents in a stryker ;D
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [MAP] Ramiel

Post by Ironcomatose »

This Friday......lock your doors.....hide your women......PR IS COMING!!!!! :)

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [MAP] Ramiel

Post by OkitaMakoto »

IronTaxi wrote:congrats Okita.. told you you could do it man... !!!!

Im a proud pappa...stayed up with this guy many a long lonely nights...
:P Thanks man, you guys, this is the man to thank right here. Iron believed in me from the beginning :P

A true hero! haha, but seriously. Thanks Iron.
Rambo Hunter wrote:Nice work, Okita!
Wow, is this the same map :shock:
Image

TBH I can't believe how much progress was made since then... It looks awesome :mrgreen:

Hahaha, yes, the very same... wow. Thats pretty...bad. Not badass... just bad :P
-Sauso-
Posts: 250
Joined: 2008-08-25 06:02

Re: [MAP] Ramiel

Post by -Sauso- »

looks good and nice work
KandiotA
Posts: 66
Joined: 2007-07-24 00:16

Re: [MAP] Ramiel

Post by KandiotA »

Will be very difficult get bored of this map. Huge, diverse and with Insurgency mode. Is wonderfoul, I did not know of this map , pleasantly surprised.
Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [MAP] Ramiel

Post by Le_Damner »

:m1helmet: 0.8 US NOW ... :m1helmet:
Image
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: [MAP] Ramiel

Post by jayceon515 »

From What I can see in the screenshots the fog color is wrong. It should take you about 15 seconds to fix that :wink:

And the City looks huge. How many statics are there and what's the view distance?
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [MAP] Ramiel

Post by OkitaMakoto »

Fog color is not "wrong" its just not what you want. Rhino feels the same way. Although Fuzz, Codered, and I think otherwise. The battle has begun. :P

The city is, in fact, huge. 9,955 objects had to be lightmapped.
Phoenix.86
Posts: 424
Joined: 2007-07-23 20:22

Re: [MAP] Ramiel

Post by Phoenix.86 »

Smells like... victory! ;)

Hope this brings back the good old infantry squad vs insurgent feeling from 0.5 Basrah, looks very nice.
Image

ReadMenace: "...Could be wrong, the 6th soldier could be in the fetal position in the trunk. Or on the driver's lap. :D "Is that your radio poking me SL? Oh.. Ohgod.. It's not!"
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [MAP] Ramiel

Post by CodeRedFox »

jayceon515 wrote:From What I can see in the screenshots the fog color is wrong. It should take you about 15 seconds to fix that :wink:
everyone has a opinion.....glad its just an opinion :D
Image
"apcs, like dogs can't look up" - Dr2B Rudd
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [MAP] Ramiel

Post by SocketMan »

Is there a fog in real life deserts?

Guess I am the only one who hasn't played this one yet,so my jury is still out. :razz:
Looks good,but looks can be deceiving. :twisted:
Locked

Return to “2008”