to get straight...
mortars =ins`/militia only faster timer, 30 sec killtime
arty =conventional slower timer 60 sec killtime
JDAM =some maps for convent forces
am i right?
[Gameplay] Area Attack
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- Posts: 692
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Re: [Gameplay] Area Attack
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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- Retired PR Developer
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Re: [Gameplay] Area Attack
yep... sounds about right
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- Posts: 28
- Joined: 2008-03-14 20:23
Re: [Gameplay] Area Attack
We definitely need some mortar armored cars. Just kidding. I'd love to see a mortar pickup for insurgents. Have a civilian spot for you and give you rough grids. Then make it so you can only get ammo from "caches" or whatever is a large ammo supply. It'd make it more rounded and have less mortar spam. Say 5 mortar rounds or something and have them pick up ammo slower than RPG's. Just some ideas for you.
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- Retired PR Developer
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Re: [Gameplay] Area Attack
IN THE YEAR 2000....were working on it.
"apcs, like dogs can't look up" - Dr2B Rudd