[Gameplay] Area Attack

single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Gameplay] Area Attack

Post by single.shot (nor) »

to get straight...

mortars =ins`/militia only faster timer, 30 sec killtime
arty =conventional slower timer 60 sec killtime
JDAM =some maps for convent forces

am i right?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Gameplay] Area Attack

Post by dbzao »

yep... sounds about right
Arakizuki
Posts: 28
Joined: 2008-03-14 20:23

Re: [Gameplay] Area Attack

Post by Arakizuki »

We definitely need some mortar armored cars. Just kidding. I'd love to see a mortar pickup for insurgents. Have a civilian spot for you and give you rough grids. Then make it so you can only get ammo from "caches" or whatever is a large ammo supply. It'd make it more rounded and have less mortar spam. Say 5 mortar rounds or something and have them pick up ammo slower than RPG's. Just some ideas for you.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Gameplay] Area Attack

Post by CodeRedFox »

Image

IN THE YEAR 2000....were working on it.
Image
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