[AAR] The Best Round In Project Reality

Share your in-game experiences playing PR:BF2.
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

[AAR] The Best Round In Project Reality

Post by Rezza »

Hello guys hours ago i had my best round in Pr for 2 years lol.The time of the action 01:00 am server 10th Community Map:Fools Road Team:Militia
I appreciated the game thank to all of my squad members for such a success and teamplay spirit.
It was a Turkish Squad
Squad name is Ekmek Arasi(means meatballs between 2 bread slices its a turkish specialty)
Squad Leader Is Me :[10th]Rezza(UltraShot)
Squad Members:SuleymanAbi
[TUR]bft|HAVOC
[10th]General_lolmaster
lhom_stalker
nR[TR]
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Last edited by Rezza on 2008-09-05 13:00, edited 1 time in total.
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Sanke
Posts: 169
Joined: 2008-07-21 02:23

Re: The Best Round In Project Reality

Post by Sanke »

How did you get that many points?
Rapier
Posts: 132
Joined: 2008-05-20 08:48

Re: The Best Round In Project Reality

Post by Rapier »

Sanke wrote:How did you get that many points?
Hax! Ban him!
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: The Best Round In Project Reality

Post by Rezza »

Guys we played fair...
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DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Re: The Best Round In Project Reality

Post by DeadSmile187 »

Dont think soooo Mrs.Rapier
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"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: The Best Round In Project Reality

Post by OkitaMakoto »

OFF WITH HIS HEAD!!!


Nahh, great round man. What WERE you doing to get that many points? [aside from hacking I mean] :P

Just messin' with ya, but seriously, whats your story on the epic round :)
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: The Best Round In Project Reality

Post by Rezza »

Long story ok
First we spawn at the mainbase we head to Train and build a firebase and set a rally we attack train kill everything handle the enemy squad on the mountains grab a car and head to werehouse.We get killed spawn at main and take a truck regroup at the hilltop head to werehouse we had some heavy firefights there we capped werehouse. Then headed to village when we entered village we had lost werehouse and train so we dropped 2 supply crates on the road and built a firebase in the middle of the road to stop the enemy and also to make a good position to supply werehouse.
We grabbed a car and attacked werehouse we blew up 2 trucks and 2 landrovers knifed around 4 rallies around.We headed to train after that we created a rally point and attacked. We had 2 squads there killed them all with the car and entered the area blazin off troops. after it was clean we gone back to werehouse we all died there around 15 british soldiers on the hills killed us.
We spawned at helicopter air base we had squad 2s firebase there and then we grabbed the car after we headed to village finally we came there and set up a DP blowed up the bridge engaged a landrover and the holy round ended :)
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: The Best Round In Project Reality

Post by fuzzhead »

building deployable assets brings in alot of points

but scoreboard means very little, you should all know this :)

glad you had a great round rezza
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: The Best Round In Project Reality

Post by Rezza »

Yea the teamplay was the fun the action and the best shooting at the air lol once we were at train station there was a landrover and a full squad lying down infront of the building i said shoot all around on my mark lol ok so we just got in to the area and everybody started shooting the landrover who was driving in the straight road got excited and hitted the train the squad that was lying lol they were like staring at us xD hahaha :)
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: The Best Round In Project Reality

Post by TF6049 »

Yeah you guys need to up the teamwork points. Something like if you hit a called in laser strike you get the amount of points for the kills quadrupled.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: The Best Round In Project Reality

Post by Rezza »

Teamwork forever! lol :D
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maz.uk
Posts: 244
Joined: 2007-07-30 10:08

Re: The Best Round In Project Reality

Post by maz.uk »

12832 squad points is the score to beat will take some doing
Blackie
Posts: 169
Joined: 2008-02-17 15:35

Re: The Best Round In Project Reality

Post by Blackie »

Rezza wrote:
Squad name is Ekmek Arasi

Man Rez.. how do you say with sauce ? ya big dummie





lol nice score dude
Emnyron;

Sigh...
I personal prefer the far more enjoyable, "Jallah Hu Snackbar, Declicious Akbar Snacks, Its-A-Trap
Gooser
Posts: 35
Joined: 2008-08-17 19:28

Re: The Best Round In Project Reality

Post by Gooser »

Nice score. But look at this,

I drove my friend around in a tank for one full round in Qwai river. He downed like 10 choppers, made sure there was no strykers or TOW up

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The enemy team only tryed to kill us once with light AT, but he missed. They were very unorganized and let us rome around and kill them all.

At the end of the game he had 91 kills and 1 death as well as 3600(and something) points. I was his driver so I had around 3 quarters of that. Our 2 man squad had more points than 6 man squad : /
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: The Best Round In Project Reality

Post by Rezza »

Well good scores but you had the tank :) xD
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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: The Best Round In Project Reality

Post by rangedReCon »

Nice stuff, but I slaughter you with my 1337 point h4x. (refer to sig)
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Sprint
Posts: 63
Joined: 2007-11-24 20:20

Re: The Best Round In Project Reality

Post by Sprint »

Well I dont have any scores but I was in the grates tank squad ever some time ago on quinling.
3 tanks in the squad

Tank kill ratio 11:1 (=we lost one tank due to aircraft :D )
+1 AA and 2 APCs

Aside from that I managed to take down 2 jeeps and a apache chopper (that was flying) and a bunch of infantry.

PLA ruled the map that fight :D
Zepto Znote 6625WD, C2D T7100 @ 1.8GHz, 2GB ram, GeForce 8600M GT 512MB, 200GB HDD, 15.4" Wide Glossy, Intel ABGN, 7.1HD sound, Vista Prem

ex. PRSP Tester
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: The Best Round In Project Reality

Post by cyberzomby »

Last weekend I had one of my best games ever! It was like playing a realistic version of BF vietnam :P It was the new map with the random flags ( pla versus US with the airport and base and munitions outpost )

While we where running up the hill as US, the PLA dug in at munitions. While we took fire the CO arranged air support! It didnt do anything but it looked AWESOME as 3 attack huey's made there strafing run in a perfect line formation! AMAZING! We all agreed: they missed all there shots but it looked cool as hell.

I put this up as one of my best games because in my oppinion ( and the dev's oppinion ) score only means so much in PR
Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: The Best Round In Project Reality

Post by Rezza »

I actually dont care about the score the fun and the teamplay is what i am searching for in Pr and i get that all the time :)
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: The Best Round In Project Reality

Post by cyberzomby »

Gotta agree with that :D Thats the main reason why I love PR so much. Its the interaction with other players and trying to work together to reach that goal.
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