[AAR] My commanding experience on Qwai

Share your in-game experiences playing PR:BF2.
Post Reply
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

[AAR] My commanding experience on Qwai

Post by dbzao »

Just wanted to share with the community how was my experience commanding last night on Qwai River, and what is expected from the commander role in this release that many players are having problems with. Just so you know, we ended up losing 0-31 for the US but it was a good game nonetheless.

We had an armor squad, an apc squad, a recon squad, a scout squad and 2 and a half infantry squads. That varied during the game because people were getting dropped or losing their assets, but it was pretty much consistent. The SLs I remember the names (not exact names) where fuzzhead (armor), patterson (recon), makavelli (apcs), zaboo (infantry), ? (infantry), spriggan/? (scout). Sorry other infantry squad leader, you really did a good job, but I can't remember your name.

1. Communication

My main weapon as commander was communication. That's talking to the squad leaders and getting/passing important information from/to them. Most of the time we had a clear objective, so my job wasn't to keep sending attack and defend commands to the squads over and over when it was clear who was doing the attacking and who was doing the defending. My job was to get the needed information to the right squads.

Our main problem was the TOW humvees and they were being very effective against our armor and apc squads. The scout chopper job was to find them. Our team squad leaders were very effective in passing intel of enemies positions that were quickly reported to the other squads. We won sometimes, but we lost some other times. ;)

Of course I had some issues with squads not listening but they were dealt with. When we lost the Fishing Village because one squad didn't help with the defense and crossed the river swimming :S, we had a major problem, but at the same time it was when our team got some really awesome teamwork going.

2. Organization

We quickly loss the Estate so my main objective was to get defenses set up at Temple as quickly as possible. I had the recon and an infantry squad across the river next to Gov. Office so they were ordered to come back across south bridge. The other infantry squad was at Fishing Village fighting the remaining forces but they lost their setup and came back to the main. I had 2 infantry squads starting to regroup at main and my APC squad was getting their vehicles up as well.

I quickly got the infantry squads in the APC and they were transported to the temple very quickly. After dropping the first infantry squad, I told the APC to get back at main to get the second infantry squad and that squad was told to get their stuff together and go meet them in the road outside. After dropping the second squad at Temple, I told the APC to go get the infantry squad that crossed the south bridge. They also got a truck there, so I sent both the truck and the APC to the north to start setting up the Forward Outpost for the Estate counter-attack.

The SLs at temple got a truck in there as I've asked them to and built the bunker for defense. Two squads stayed on defense at Temple while the armor, recon and infantry squad were dispatched for the attack on Estate. The fight for Estate was very brutal. The infantry squad wasn't getting any support from the armor or apc squad as they were getting lots of trouble with the TOWs and HATs in the area. Eventually that squad gave up on their attack and came back to Temple to relief one defending squad. I got that squad to push up north and takeover the attack on Estate with whatever help I could get from armor/apc and remaining half infantry squads.

3. Decision

When we got to ~80 tickets and the attacks on Estate didn't go pretty much anywhere, I got all squads back to Temple in an attempt to save the remaining tickets without knowing what was the reinforcement situation for the enemy. That was my decision and the SLs agreed on it. We had our entire team on defense with the half squads doing whatever they were doing (giving tickets to the enemy) and we regrouped at Temple until the end of the round.

The scout chopper was ordered to get sweeps all around Temple and report any contacts. We knew where the enemy was coming from and we kept the CP safe altough no major offensive was done towards that position.

When we got down to 10 tickets we rushed out with everything just for fun in our last attempt to do any damage to the enemy ;)


Anyways, that was a very succinct story of what happened, but I'm trying to report on my main role as commander for the team as it's expected from commanders in PR v0.8. I was blessed with 90% of the team cooperating with me, so that made things easier for me. Things to notice:

- I talked to individual squads instead of all at once
- I got squads to work together
- I got constant contact reports from the SLs
- I requested status reports if they didn't talk to me that often
- I kept the map clear with updated markers
- I didn't do any building
- I didn't get bored
- I did get a little sad we lost, but it was a good game ;)
Last edited by dbzao on 2008-09-06 19:11, edited 1 time in total.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: My commanding experience on Qwai

Post by fuzzhead »

yea great commanding db, and a great demonstration of how to command properly!

everyone who is whining about CO role, take notes ;)

it also helps when server admins maintain the rule "You must obey Commander Orders" and act accordingly when squads are disobeying.
DeePsix
Posts: 2202
Joined: 2007-07-29 19:22

Re: My commanding experience on Qwai

Post by DeePsix »

That was a good round. I was in the 6th Squad, defending the hills around the Temple, providing repairs to anyone who rolled through, and assisting in construction. The only problem we consistently had was the stupid supporting member rule on |TG|'s server. I swear to god it was only targeting our team's squad leaders. When we moved on Estate, our squad leader got kicked, and when that happens amid combat, we loose combat effectiveness and have to reorganize.

The round was a lot of fun, and I enjoyed are little one squad + tank bonzai charge across the field. :D
Image
PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!!
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Re: My commanding experience on Qwai

Post by jOHNNYdOUBE »

The match seemed like one of those long enduring scrims that I have played.
Very fun and serious.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: My commanding experience on Qwai

Post by Outlawz7 »

There's still a way to figure out how many tickets the enemy has got. ;)
Image
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: My commanding experience on Qwai

Post by fuzzhead »

I got kicked twice for supporting member that round too :(

We were doing great, I got kicked, took me 15 minutes to get back, when I get back what do you know, we are pushed back to our last flag :(
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: My commanding experience on Qwai

Post by cyberzomby »

Yea, I dont get why a lot of commanders dont use the talk to individual squads button.. Its annoying as hell when your squadleader!

If thats the way a true .8 CO should play than Ive been doing a good job in .75 :)
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: My commanding experience on Qwai

Post by DeltaFart »

Howd makevilli do> He helped me out a couple times when I commanded on TG :D was funny one time in .756 on Kashan as MEC
"Commander I have downed a cobra. One cobra is dead, the other is running away shitless"
Hahah and he said it so calmly too!
Post Reply

Return to “PR:BF2 Tales from the Front”