Tips on commanding.

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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Tips on commanding.

Post by Cassius »

I decided to put toegether a basic guide on commanding. I put it on here for notoriety, the admins can later hide it in the tactics, commander section :P .

But first off, ill start with the SQUADLEADER. The SLeaders are the eyes of the team on the battlefield. Especially when it comes to things likes armor its an huge advantage to know where is what. So

1. Report, make frequent use of the contact report button and use voice to tell your CO what you just spotted.

2. Follow orders, if the commander issues orders try to follow them. If you cant, because you are pinned, bogged down by a firefight or, if you have been ordered to cover a large area, but have no means of transportation let him know.

3. Be aware of what is happening around you, the commander might call in to ask on your status to inquire if you are under attack by what and how many, can hold or need reinforcments.

4. Dont be afraid to ask for help, if you are about to be overrun in defense or keep getting gunned down by machinegunfire in offense tell him what the problem is and ask for reinforcments/advice.

5. Show initiative, the commander might have false or outdated information if an order doesnt make sense to you or if you see an opportunity that requires you to go against your orders inform your commander and tell him why. For example if you have been ordered to retreat, but realize that a flag is undefended/weakly defended tell your commander. Eithier he is aware of it and has it already all mapped out telling you to stick to your order or he will give you the green light to attempt to take the flag or whatever it is you wanted to do, based on the new information.

Now moving on to the commander.

1. Starting out unlike in real life you usually cant map out a masterplan with the squadleaders, they will be busy organizing their own squads. Usually they will divide themself up nicely between objectives. At this stage of the game, make sure all the important assets are manned.
Let the game unfold, but dont be afraid to deviate squads right away to reinforce an attack/defense.

2. Know the maps, usually you do not need to micromanage an objective, but sometimes a team is particularly well entrenched. In that case you need to know where elevations are to put hat gunners against armor, or snipers to engage machinegunners and which is the best angle to position your squads for an advance.

3. Gather information before you make a decision. If a squad is attacking try to get one of the squadleaders to get intel before the squads move into the objective. For example a head on attack on a flag lead by 2 squads held by 3/4 of the enemy team, or even armor will just lose you tickets, you might want to reinforce that before you decide to move in.
Likewise for defense, know what is happening on the flags you are holding. Eventually the one squad who is holding the flag needs reinforcments, or 2-3 defending squads hardly have any incoming, in that case you would want move out squads to reinforce an attack.

4. Inform your team. Keep your team updated on what is happening on the battelfield delete obsolete markers and set new ones. Especially when it comes to engaging armor having info about it is vital to avoid being surprised by it and it greatly facilitates engaging it.

5. Build structures, firebases and bunkers are a huge help. They are needed to keep your team in the game and to supply important kits. Firebases should be placed at a remote location a bit off of the action not easily accessible for the enemy team. Rallies are for spawning close to the objective, not firebases. You do not want to end up bogged down defending a firebase. Using enemy crates to set up a firebase should be only considered a temporary solution.
Always place a bunker on a cleared and secured flag. The squad holding the flag should always place a bunker.

6. Attack/Defense usually there are equal forces on both sides. That means if your defending squads hardly have anything to do the enemy squads that are not coming for them are giving a hard time to the attacking team. Keep that in mind as you deploy squads.
Know your and yours enemies assets. Oftentimes they are paragonable, sometimes they differ putting ephasis on strentgh/mobility on eithier side, or even just giving eithier team an edge.
If mobility is on your side try and use it to deploy quickly, if strentgh is on your side attempt to wear down the enemy, fortify your positions to avoid being overrun, your primary focus is to take out the countermeasures against your most powerfull assets. That can be done in defense, if the enemy is deploying them in an attack. If he is holding them back in defense start an offense with a limited number of squads with the sole objective to take out the most dangerous objectives (Anti Tank equipment for example) and slowly escalate the attack as the enemy loses its means to engage you. If the assets match more or less focus on securing your most powerfull assets and try to use them to take down your enemies assets. As you wear him down you gain greater control and freedom on the battlefield.

7. Retreat Know when to reatreat, sometimes you are up against an highly organised fast and effective team. When a team loses momentum and risks to be scattered all over the map with no coordination, to become "mop up" material is when it needs a commander the most to rally it back to become effective again.
Oftentimes squadleaders arent realistic on their chances to drive out the enemy, they might be unaware that your team does not dispose of AT capabilities anytime soon for example. In that case it is best to rally your team on one of the flags and fortify your position there. You avoid being scattered and having single squads trickle one after the other into certain death against a larger force, which in return would occupy weakly defended flags. Eventually important assets like armor or HAT kits will spawn back and be avaiable to your team. If it succeeds in halting the enemies advance intel on the next objective can be gathered and a counterattack be planned.

8. Armor. Armor of any kind are very powerfull assets. Depending on the map their use varies. On open terrain Armor is pretty self sufficient dominating infantery. If you have a larger number of armor at your disposal and your enemy does as well, make sure to rally 2 or 3 tanks, to take down enemy armor. Its better to focus the larger part of your armor on survival and engagin enemy armor and having the remaining armor move back and forth as needed to support the engagement against minor assets, than losing all of your armor because it is scattered.
On maps which have a lot of concealment the armor badly needs the support of infantery. Unfortunately many drivers are impatient, rushing ahead, try to get them to stick with the infantery.
The primary role of Tanks is to engage enemy armor deploy them wherever armor has been sighted. Once it has been eliminated it can cover the approach of the infantery. Especially tanks will have a hard time to take out infantery, however the tank forces enemy infantery into hiding keeps them from engagin incoming ground forces at range, so that friendly infantery can move in and finish off hostiles at close range.
APCs are mobile and effective against infantery that isnt fast enough to go into hiding. It is a good idea to attach an apc to a infantery squad. It can transport the squad quickly and eliminates the need for certain kits within the squad due to the firepower of the supporting apc. Engaging hostile apcs with your own is risky, it eithier leaves yours badly damaged or destroyed or exposed to enemy AT in an attempt to sneak up on the hostile apc. Make sure you have AT on the field to engage apcs.
Unless your apc can surprise the enemy one it should move into cover firing its main gun at it, eithier waiting for friendly AT to finish it off or to finish it off himself if the APC exposes himself.
Make sure the driver keeps the apc safe.

updates might follow.
Last edited by Cassius on 2008-09-13 13:57, edited 1 time in total.
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vilhelm123
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Re: Tips on commanding.

Post by vilhelm123 »

Great tips Cassius 8-)

Particularly the point on retreating, i struggle to get people to fall back though unless they have some sort of transport. Squad without transport normally refuse and prefer to stay and delay the enemy while others fall back even if another squad is already doing that.

Would of said that here was a better place to put it though?
Lots of love
Vilhelm xx
Saobh
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Re: Tips on commanding.

Post by Saobh »

Moved to "Commander Tactics" section ;)
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Cassius
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Re: Tips on commanding.

Post by Cassius »

Moved it already >.< ? Couldnt you have waited a bit ? Would be nice if you move it back for a day or 10 :)
Particularly the point on retreating, i struggle to get people to fall back though unless they have some sort of transport. Squad without transport normally refuse and prefer to stay and delay the enemy while others fall back even if another squad is already doing that.
I only had to reatreat once (well twice) so far. It worked out quite nicely. It was on jabar and when I took command for MEC we were down to bridge. When they reported apcs on it and I had none of my own and no Hat I ordered them to fall back to the city. Worked out great, APCs spawned back and they rolled out with the whole effin team in their back. We took 3 flags in like 15 min. However the other team was quite good and my team mostly quit following orders, so I didnt get a bunker in place anywhere. We lost it all again, but as the game turned to merda they were more open for advice, so they fell back to the city, where we won with a 40 ticket lead.

Yes the commanding section would have been a great place to hide my post :p .
Last edited by Cassius on 2008-09-14 01:24, edited 2 times in total.
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vilhelm123
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Re: Tips on commanding.

Post by vilhelm123 »

Cassius wrote: I only had to reatreat once (well twice) so far. It worked out quite nicely. It was on jabar and when I took command for MEC we were down to bridge. When they reported apcs on it and I had none of my own and no Hat I ordered them to fall back to the city. Worked out great, APCs spawned back and they rolled out with the whole effin team in their back. We took 3 flags in like 15 min. However the other team was quite good and my team mostly quit following orders, so I didnt get a bunker in place anywhere. We lost it all again, but as the game turned to merda they were more open for advice, so they fell back to the city, where we won with a 40 ticket lead.
Bloody nice bit of Commanding mate :-D I hate it when squad leaders drift off from being useful. They're fickle creatures the troops and when things are going well they do sometimes have a tendency to ignore you somewhat. I normally sort out the squads in my head into a mix of the ones that do as they are told and the ones that do not. For example squads with good squad leaders will be asked to do things like flanking and falling back whereas bad squads will simply be pointed in the direction of the enemy and told to charge.
Lots of love
Vilhelm xx
Cassius
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Joined: 2008-04-14 17:37

Re: Tips on commanding.

Post by Cassius »

Thx ^^ Were you on the server at the time ? It was on tacticalgamers server.
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Tartantyco
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Re: Tips on commanding.

Post by Tartantyco »

9. Yell and curse a lot.
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Learn from this guy.
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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Tips on commanding.

Post by Cassius »

Some komissar out of w40k ? Nice ^^. Well I limited myself to typing orders in bolt letters when VOIP was too confusing. The rest of the squad following commander orders might entice their squadleader to follow suit.
Last edited by Cassius on 2008-09-14 19:10, edited 2 times in total.
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cyberzomby
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Re: Tips on commanding.

Post by cyberzomby »

Tartantyco please, I hope thats a joke :P I had a CO once that yelled at me for not getting to the move marker because we where pinned! And a few days ago I had a squadleader who was complaining and laughing over a cursing commander who didnt use B to scold at his squad!

I hate those CO's. Lets not forget we are all free-time warriors here :P
vilhelm123
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Re: Tips on commanding.

Post by vilhelm123 »

Cassius wrote:Thx ^^ Were you on the server at the time ? It was on tacticalgamers server.
Naw sorry mate, i'm currently a T&T member so thats were i spend pretty much all of my time. Feel free to jump on and order us about if you like my good man! :d rillserg
Lots of love
Vilhelm xx
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Tips on commanding.

Post by Cassius »

Can do.
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