[Vehicle] CV9030 [WIP]

Discussion pertaining to the PR Norwegian Forces faction.
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FastWinston
Posts: 265
Joined: 2008-05-15 07:37

[Vehicle] CV9030N [WIP]

Post by FastWinston »

Just popping in a WIP thread for my CV9030N model for the Norwegian forces. I'm waiting for som high rez refference photos of some details from a good friend in the TMBN, before i start on the finer details, turret, backside and rear cupola. This is only my 4th 3d model ever so i am going to need somebody to unwrap and skin this when the modeling is done :)

Render as of 16.09.08
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Last edited by FastWinston on 2008-10-29 11:27, edited 2 times in total.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Vehicle] CV9030 [WIP]

Post by halvor1 »

Sweet :) Its ok, everybody who feels about sharing something need to make it like this

[Vehicle]

Or [Weapon]

etc..
Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [Vehicle] CV9030 [WIP]

Post by Exec »

Pretty. Pretty bad ***. :twisted:
How many tris so far?

Cheers! :grin:
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azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [Vehicle] CV9030 [WIP]

Post by azn_chopsticks_boi »

Talk to the Dutch, they also needed a CV-90 :)

Might be easier to make some changes to your CV-90 then model a new one.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: [Vehicle] CV9030 [WIP]

Post by halvor1 »

[R-CON]azn_chopsticks_boi wrote:Talk to the Dutch, they also needed a CV-90 :)

Might be easier to make some changes to your CV-90 then model a new one.
add me at msn azn :) [email protected]
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: [Vehicle] CV9030 [WIP]

Post by KingLorre »

Glimmerman facts: the CV9035 NL to be exact (lol)


nice start by the way, hope to see the Norwegians ingame sometime soon :P
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

Currently the model clocks in at 2137 polys and 2748 verts. If the Dutch community needs a CV90 i can fix that, but again somebody needs to unwrap and skin it :D

And thanks for all the kind words!
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: [Vehicle] CV9030 [WIP]

Post by Zimmer »

Sweet FastWinston
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Vehicle] CV9030 [WIP]

Post by KP »

Made of win and awesome. :)
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [Vehicle] CV9030 [WIP]

Post by Rangu »

- and gold! :D
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Vehicle] CV9030 [WIP]

Post by hx.bjoffe »

Very promising start, Winston.
If you wouldn't mind, maybe you could share a couple of those ref-pics you're getting?
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Vehicle] CV9030 [WIP]

Post by Spaz »

I got a friend who was a gunner in the swedish version of a CV90 so maybe I can get some info out of him ;)
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johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: [Vehicle] CV9030 [WIP]

Post by johnandreas »

FastWinston. Photos on their way!
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

Having some technical issues regarding the pictures (receiving 225mb of pictures is a ***** when short on spare time...) but the CV90 is still getting some love:
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Exec
Posts: 295
Joined: 2008-01-10 19:51

Re: [Vehicle] CV9030 [WIP]

Post by Exec »

Very nice model! :twisted: :twisted:
How many tris so far?

Cheers!
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Vehicle] CV9030 [WIP]

Post by KP »

I endorse this event or product.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

The model is currently at 3092 polys and 4039 verts
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: [Vehicle] CV9030 [WIP]

Post by General_J0k3r »

imho it looks really nice :)
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Vehicle] CV9030 [WIP]

Post by KP »

Something about tri limits from the CON section:

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Pretty sure you can stretch those limits a bit, though.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FastWinston
Posts: 265
Joined: 2008-05-15 07:37

Re: [Vehicle] CV9030 [WIP]

Post by FastWinston »

Ok, around 6000 then. Hopefully that makes room for a lot of details :)

But how does tri's and polys/verts relate? Are tris and verts the same? Please educate a 3D-novice :D

Edit: ok, when turning on triangular count in 3ds max it shows 7140 tris, so i basicly need to cut back a lot of details even before adding a turret?
Last edited by FastWinston on 2008-10-01 11:27, edited 1 time in total.
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