So, here's how it went down (translation: rant begins here):
32 vs. 32 Qwai River
Now, we'd just finished a round of Ramiel, which lasted for maybe a half hour, in which my team managed to lose all the caches. So I knew we were in for a rough game.
Round starts, my squad heads to Processing and drops a forward outpost, and takes the flag. Another squad shows up for a few seconds and runs off. We have no commander, and half the team is still milling around at main waiting for the Little Birds or something. I ask the team channel if someone can "bring the second supply truck to Government Office"; 5 minutes later, squads 2 and 6 are still playing beer pong and waiting for their turn to crash a Little Bird (note: not once during the actual fighting did I see a LB. Twice I saw the enemy chopper, but somehow our 3 choppers never made an appearance).
At this point, we've moved into Gov. Office, and we're engaging Chinese infantry. An enemy tank is chilling on the south bridge, having just taken out the TOW Humvee that was cleverly waiting in a defilade position at the end of the West-East bridge road. Spot noted for next time; pretty sweet location, would probably actually allow it to survive while taking out an APC. Now, no other squad has set up a rally point yet, we have no commander, and we're having to take on a tank and at least one squad of infantry. I'm a horrible squad leader, as I want to go engage the enemy, and even though my squad was clearly labeled "ENG VOIP", only one other person has a mic.
No clue how many tickets we had at this point, but this was when there was a turn for the worst: Chinese take Gov. Office, and a second tank shows up. Tank #1 comes off the bridge, starts driving around, and wipes out our squad, and their infantry takes out our rally. Now we're screwed; we head back to processing, grab a jeep, and plan to head up to Mine, since no one's been there since it was originally captured by our TOW Humvee. Unfortunately, I'm a dumbass, and on a laptop. As I'm driving, my finger slips off "w" onto "e", and I slam into the ground at 50km/h. I'm sure everyone in the squad had a "WTF?!?! Is the SL retarded?" moment, and maybe I am. But the medic comes to revive me, everyone fans out from the vehicle; and an enemy tank shows up. Yay. One tank round, everyone's dead, happy days. The only surviving squad member is an engineer up in a truck near our main.
So we all come back in main, to set up another FO near the road that runs from the north bridge to the US main base. We get there, someone grabs a HAT kit, we're taking the infantry at Gov. Office under attack, and an APC shows up. I see it while it's chilling at the crossroads north of GO, and try to relay the info to my HAT gunner. He gets pinned by the infantry and is unable to get a shot off, while the APC demolishes our truck. Fast behind him come another APC, and a tank. At this point, one of the two or three random soldiers who spawned at the FO (without a SL, or any squad for that matter) picks up a LAT kit, and has the genius planning of waiting by laying next to the FO. *Facepalm*. As I said, this day is going great. The tank makes short work of our FO, and the APCs hose us infantry.
At this point, I decide it's time to leave. I'm probably going to go shower next, but I just figured I'd let everyone know that one organized squad doesn't actually help. If no one is commanding, and everyone is trying to fly, you're gonna lose. Go to the training servers if you just want to fly; stop ruining the round for the rest of us by spending an hour chilling at main. Also, stop wasting the Strykers by trying to take out tanks with .50s. Freakin' listen when people in the field say "I need help here", or "there's a freakin' tank".
Seriously, at least in .756 one squad could really make a difference; if anything, .8 has made pubbing a virtual nightmare unless you're playing with clan-ies. My squad ended the game with over 3000 points, even though we had about 50% turnover (I was carrying just over 1000 when I left), and the next closest squad had fewer points than I did alone. It's just silly when the weapons on one side are main battle tanks and the weapons on the other side are infantry with small arms. Why the fuck does China get 2 MBTs and 2 APCs when the US gets 2 Strykers, the least useful APC in the game?!?! Whoever thought out the "balance" on Qwai River was smoking two g's of pot when they did it, because you did a horrible job. I know the Chinese were no more organized than we were; the only reason they won was because there are only two pieces of equipment that can successfully be used against their MBTs: TOW Humvees and HAT kits.
OK, I know I've moved from detailed game description to whining, but to everyone on the US team who wasn't in my squad, or I think it was Squad 5, FUCK YOU. Get off your *** or get off the server.
End rant.
[AAR] Total disorganization, and why you don't actually need a commander
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Re: Total disorganization, and why you don't actually need a commander
It's called asymmetrical maps and trust me, whenever the right people want to go hog the US Army assets, it ends up bad for the Chinese, I can't count the rounds where the entire PLA team bunched up on Temple because there was nothing else to do, since Mr. Uber TOW squad took care of anything larger than a can of rice.
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Re: Total disorganization, and why you don't actually need a commander
had just a round where usArmy camped the road leading from PLA mainbase. since the battle was rising at government office and mine, no one on china side have been there except vehicles leaving the main. and since anyone is eager to spend time covering the road for the whole round just for the case some towhumvee might come it was a hard job for them to take out vehicle after vehicle...(not telling names but it has been the same guys always using the uber strategy to "cut off supply lines" just for the easy kill cause out of 32 players no one WILL EVER spend time to cover these roads to the front in a videogame. or to say something positive "thx devs for AAS"
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Re: Total disorganization, and why you don't actually need a commander
Ironic that while reading this my iTunes started playing "All Hope is Gone" by SlipKnot.
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Re: Total disorganization, and why you don't actually need a commander
Ever consider spawning and grabbing a LAT kit? Hell, even a rifleman can kill the enemy TOW gunner if you sneak up on it. In stead of feeding them kills you should have just gone out on foot, taken out the TWO Humvee, then gotten your vehicles.-=TB=-Tobakfromcuba wrote:had just a round where usArmy camped the road leading from PLA mainbase. since the battle was rising at government office and mine, no one on china side have been there except vehicles leaving the main. and since anyone is eager to spend time covering the road for the whole round just for the case some towhumvee might come it was a hard job for them to take out vehicle after vehicle...(not telling names but it has been the same guys always using the uber strategy to "cut off supply lines" just for the easy kill cause out of 32 players no one WILL EVER spend time to cover these roads to the front in a videogame. or to say something positive "thx devs for AAS"
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe
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Re: Total disorganization, and why you don't actually need a commander
uhm..cant remember having problems to kill a tow humvee. cant see where i posted some comment that could implement i would.Caboosehatesbabies wrote:Ever consider spawning and grabbing a LAT kit? Hell, even a rifleman can kill the enemy TOW gunner if you sneak up on it. In stead of feeding them kills you should have just gone out on foot, taken out the TWO Humvee, then gotten your vehicles.
uhm. did you actually have read my post and can find the point in it?
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Re: Total disorganization, and why you don't actually need a commander
Teamwork easily solve this problem, that is; coordination between 2 squads. Priority: OPFOR TOW + HAT. CO coordinate the hunt for the objective.
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Re: Total disorganization, and why you don't actually need a commander
Do the Field Engineers on Qwai no longer have mines ?Pariel wrote:only reason they won was because there are only two pieces of equipment that can successfully be used against their MBTs: TOW Humvees and HAT kits.
last time i played Qwai has been in 0.75 i believe, but back then it was common to mine at last one of the bridges so HAT/TOW only needed to guard the other one.
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Re: Total disorganization, and why you don't actually need a commander
If you have great driver and gunner in the Tow H... It dosent Matter how many vehicles the e have...
1 shoot 1 Kill + a very fast vehicle...
Its only a Teamplay Problem... But this is the same in every other map...
Your really wonder why you got kicked *** when you self explain that the half of your team stands in base and dont know what to do?
It wasnt the tanks, it was the stupid guys in your team...
We often won this map as usmc
1 shoot 1 Kill + a very fast vehicle...
Its only a Teamplay Problem... But this is the same in every other map...
Your really wonder why you got kicked *** when you self explain that the half of your team stands in base and dont know what to do?
It wasnt the tanks, it was the stupid guys in your team...
We often won this map as usmc
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Re: Total disorganization, and why you don't actually need a commander
TOWs are total BS now, 1 shot 1 kill no matter where it hits... Why was this even changed. I remember back in 0.5 when no-one used to use the TOWs because the general consensus was that they sucked, I even remember threads being made about how useless they were. THAT was the time where you needed real skill to take down tanks, not this 1 shot 1 kill ****.Outlawz wrote:Mr. Uber TOW squad took care of anything larger than a can of rice.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."