Yes, that's EXACTLY what I mean. The person that can split his virtual enemies dome quicker should win. Is there a problem with that? You guys LOVE throwing around the words "twitchy" and "reflexes" like they're bad words.'[R-DEV wrote:Jaymz;821150'] You must mean when the person with the fastest twitch reflexes that put his mouse on a soldiers head won?
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What else should it be then? Would you like us to key in some coordinates first and have our mouse auto-track to where we want to aim? We aim with a mouse, it's how PC FPS works. Some people will be faster and more accurate than others....its called skill.
I'm also fully aware of the engine limitations of BF2 for realism and how it was designed from the ground up for arcadey gameplay. I also understand and appreciate what you have done to take out .6 laser-beam guns, which I hated, (even though it was fun going 43 and 5 all the time with my SVD)
That being said, I think you guys are going WAY over-board with deviation. All you need is .756 deviation with a bit more settle-time at longer ranges and a bit more deviation from scope-sway.
You are basically making quick, non-camping, non-instaproning engagements a matter of TOTAL LUCK.
Two enemies meet 50-75m apart at opposite ends of an alley/street.
You have three choices
A. Run to cover and find another way to engage.
B. Insta-prone to achieve the best settle time and max accuracy and wait a couple seconds to shoot accurately your enemy.
C. Quickly shoulder your weapon and start putting fire on your target and hope that deviation gods smile upon you.
Right now, B is the correct answer
C should be the way we engage, but since the cone of deviations are set SO large, it takes skill out of the equation completely and simply makes it luck. If deviation cones weren't so large after WASD movement and insta-proning wasn't SO advantageous.
.75 had it right. Instaproning wasn't the best option, aiming at your target quickly was. .8 has bad instaproning issues, .85 will have it even worse.