[Map] Feyzabad - discontinued
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Re: [Map] Feyzabad, Afghanistan [WIP]
I believe there was a guy who was making 16km Wake remake. But he suddently dissapeared
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I Jaymz
Killing for peace is like f*cking for virginity
I Jaymz
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Re: [Map] Feyzabad, Afghanistan [WIP]
that sounds like a lot of water to me, waah! Cant be to difficult if you mess abit with the original map.. But then again i cant map so?!
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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Re: [Map] Feyzabad, Afghanistan [WIP]
i'd never play a 16km map with 64 players ;P[R-DEV]CodeRedFox wrote:Yeah its just an old engine never intended to do maps at this size. If there were not any limitation, you all would be seeing 16km maps
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Re: [Map] Feyzabad, Afghanistan [WIP]
So I've taken a re-look at the map and I can salvage it, even at 4km. It will require me to smooth a majority of the hard cliff areas and raise some areas up. What is comes down to is I have to stay away from sharp cliffs. But I may be able to make these with a static. Which might end up looking better anyways.
I'll be posting up a little Dev Journal video (would have been up this morning but the upload crapped out). It will be a little about this map and its problems. Hopefully mappers in the future can see what I ran into and fix it before it they start :-p
I'll be posting up a little Dev Journal video (would have been up this morning but the upload crapped out). It will be a little about this map and its problems. Hopefully mappers in the future can see what I ran into and fix it before it they start :-p
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Feyzabad, Afghanistan [WIP]
Praise the Fox! I'm very glad to hear this[R-DEV]CodeRedFox wrote:So I've taken a re-look at the map and I can salvage it, even at 4km. It will require me to smooth a majority of the hard cliff areas and raise some areas up. What is comes down to is I have to stay away from sharp cliffs. But I may be able to make these with a static. Which might end up looking better anyways.
I'll be posting up a little Dev Journal video (would have been up this morning but the upload crapped out). It will be a little about this map and its problems. Hopefully mappers in the future can see what I ran into and fix it before it they start :-p
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Re: [Map] Feyzabad, Afghanistan [WIP]
if you are choosing between size and gameplay, pick gameplay.[R-DEV]CodeRedFox wrote:So I've taken a re-look at the map and I can salvage it, even at 4km. It will require me to smooth a majority of the hard cliff areas and raise some areas up. What is comes down to is I have to stay away from sharp cliffs. But I may be able to make these with a static. Which might end up looking better anyways.
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Re: [Map] Feyzabad, Afghanistan [WIP]
Replace Gameplay with technique you got yourself a sexual innuendo.hiberNative wrote:if you are choosing between size and gameplay, pick gameplay.
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Re: [Map] Feyzabad, Afghanistan [WIP]
me too[R-COM]TheScot666 wrote:<3 to Code Red. Me wants Vid!!
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Re: [Map] Feyzabad, Afghanistan [WIP]
hiberNative wrote:if you are choosing between size and gameplay, pick gameplay.
[princess voice] But I want both and I will get it.
Really, I want to convey the scope of a Afghanistan AO. Have the players understand what troops have to go though.
I will try the video upload again tonight. But don't expect it until tomorrow some time.
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Feyzabad, Afghanistan [WIP]
*expectations* @_@
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Re: [Map] Feyzabad, Afghanistan [WIP]
More or less just a test of using Video and Audio for the journal update. Also to show visually what the problems was.
Please remember the map you see in the video is still very much WIP. You might see some black flickering, out of bounds texture problems, unlightmapped stuff. Its all WIP.
So enjoy and I hope it will help future mappers from making the same mistakes.
[WEGAME]Project_Reality_Journal_4km_maps[/WEGAME]
Sorry for the scratchy voice, the audio encoder was too low.
Please remember the map you see in the video is still very much WIP. You might see some black flickering, out of bounds texture problems, unlightmapped stuff. Its all WIP.
So enjoy and I hope it will help future mappers from making the same mistakes.
[WEGAME]Project_Reality_Journal_4km_maps[/WEGAME]
Sorry for the scratchy voice, the audio encoder was too low.
"apcs, like dogs can't look up" - Dr2B Rudd
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Re: [Map] Feyzabad, Afghanistan [WIP]
Looks nice, hope to be able to play it soon
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Re: [Map] Feyzabad, Afghanistan [WIP]
wauw! I love the sweet blue sky and blue water Finaly a map with a nice blue sky that isnt in the dessert!
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Re: [Map] Feyzabad, Afghanistan [WIP]
Didnt notice that before in the screens I guess Map looks great! I hope its not to "slow" in gameplay though with that size!
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Re: [Map] Feyzabad, Afghanistan [WIP]
yeah that morphing of terrain is something that can be seen in vanilla maps, too. like at the base of a parallell wall, the terrain kind of wants to reach up along the wall and smoothens out when you approach.
it's even more obvious at a map of this magnitude ;(
it's even more obvious at a map of this magnitude ;(
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Re: [Map] Feyzabad, Afghanistan [WIP]
looks really good can't wait hope you find a solution coz i want a10's against insurgents!!!!
notice how the video ends just as he is about to hit a tree
notice how the video ends just as he is about to hit a tree
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Re: [Map] Feyzabad, Afghanistan [WIP]
Maybe the map is WIP, but it looks awesome!!!
It looks like a real low level flight thru an afghan valley.
Great work, again!!
Wanna test it!
BTW: your voice is very different, compared to the ingame voip
It looks like a real low level flight thru an afghan valley.
Great work, again!!
Wanna test it!
BTW: your voice is very different, compared to the ingame voip