[Map] Feyzabad - discontinued

Locked
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by =Romagnolo= »

Too bad =/

This is cant pass under notice, it is really anoying .


But I hope that you can find a way arround and fix it. Good luck !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Mora »

I don't think there would be a good working work around, it could maybe done with static hills and things like that but most unlikely.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rhino »

Mora wrote:I don't think there would be a good working work around, it could maybe done with static hills and things like that but most unlikely.
there is in the debugger :p

I did a sh*t load of experimenting before v0.8 was released to try and cut this problem down or remove it, but ye managed to turn the default terrain LODs as such:

Image

into this:
Image

with the cost of 10fps on my system, dunno what it would have been on a low spec system cos when I handed it out to the testers thinking it would all be fine etc, it turned out that the commands I use wouldn't work ingame! Now that was pissing off :p
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Outlawz7 »

lol at the scope reflecting the docks when you're standing inside the city :p
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rhino »

Outlawz wrote:lol at the scope reflecting the docks when you're standing inside the city :p
since by then I only had 1 ENV map on the map, the map didn't even have lightmaps :p
Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

PetetheSweet wrote: BTW: your voice is very different, compared to the ingame voip ;-)
Having some allergy's and a crappy encoder. :-|
Mora wrote:I don't think there would be a good working work around, it could maybe done with static hills and things like that but most unlikely.
Doing some tests i have made it a bit better. This is what it comes down to. I need to make sure that any areas that have a step in the terrain needs to be a wider step. Plus lowering the height value has helped a lot.

So like i said its not dead, and it wasent going to be released anytime soon. so I got some time to MAKE it work. :-D
Image
"apcs, like dogs can't look up" - Dr2B Rudd
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Also this video is more of a technical video. The maps still very WIP :-P
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

You have a sexy voice.



But nice looking map you got there, and I like the fact you want to make it as real as possible, with A-10s and Apaches and some other **** which you can't talk about :p
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rhino »

[R-COM]TheScot666 wrote:You have a sexy voice.
there is the PM system and online dating sites for that kind of stuff :p
Image
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by =Romagnolo= »

ah lol
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by bigpimp83 »

ehhh looks great to bad its going to be a lad fest for me
YOU CANT STOP ME!!!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Well see, the maps in such an early state that by the time it comes out you my have a better computer by then. ;-)

PR pushes the BF2 engine that, and you guys need to realize that. On maps that Lag we dont TRY to make them that way. Were working with DICE's tools and systems and we can only do so much in a short time.
Last edited by CodeRedFox on 2008-11-02 07:23, edited 1 time in total.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by LithiumFox »

.....I know its a long shot, but try and see if the dev team could contact dice (or ea) and see if we could get SOME kind of support.

I know that they don't listen, but it never hurts to try, especially with such a big community as BSS, helping at least the warping would be awesome :D

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

We've already got all the help we can get. In fact with out them 4km wouldn't happen at all.

Like I said the maps not dead, I just to to re....engineer it :-P
Image
"apcs, like dogs can't look up" - Dr2B Rudd
DeePsix
Posts: 2202
Joined: 2007-07-29 19:22

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by DeePsix »

We can rebuild it. We have the technology...
Image
PR Testing Team: Serious Business.
[R-DEV]LeadMagnet: I guess that's what you get when an Irishman drinks light beer.....bad advice.
[R-DEV]dbzao: I'm Oscar Mike, OSCAR MIKE!!!!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Its back on *******...






woh [clears throat] sorry about that
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Mora »

Really, did you find a work around?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rhino »

na you can just cut it down from the overall terrain height.
Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

quite you!
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Locked

Return to “2008”