PR v0.85 Update and New Helicopter Media

Project Reality announcements and development highlights.
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dyson20
Posts: 85
Joined: 2007-08-05 15:58

Re: PR v0.85 Update and New Helicopter Media

Post by dyson20 »

both look amazing

i hope that put two suppy crates in is there any way u can get around the 8 person limit by like just lowering the ramp and every one just piles in.
prepare for the worst hope for the best.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: PR v0.85 Update and New Helicopter Media

Post by OkitaMakoto »

dyson20 wrote:both look amazing

i hope that put two suppy crates in is there any way u can get around the 8 person limit by like just lowering the ramp and every one just piles in.
Nope, when the helo starts moving quickly it kills everyone not seated and gives the pilot a mass teamkill[typically booting him as well, causing EVERYONE inside to die in the crash :P
Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: v0.85 Update and New Helicopter Media

Post by Fluffywuffy »

unrealalex wrote:Image
LAL.
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[DM]AirborneLegs or hellatom ingame
Jaitara_X
Posts: 33
Joined: 2007-07-15 14:15

Re: PR v0.85 Update and New Helicopter Media

Post by Jaitara_X »

Yeah, for some reason, the BF2 engine doesn't calculate the traction and inertia of infantrymen properly when they're simply on top of a vehicle, and not firmly glued in a "seat". Otherwise, that wouldn't be a problem, and we could have had awesome tactics on pub games using the Warhammer 40k ORK special rule (you may fit as many Orks into a War Wagon as you can stack on, but any that fall off are removed as casualties).
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: PR v0.85 Update and New Helicopter Media

Post by LithiumFox »

ok, seeing how what i said was already said bay waaa...

What about trying to get a small box to spawn inside of the chinook... one that doesn't have a collision mesh on infantry, but does have a collision mesh on vehicles. so what happens is that the chinook and the "box" spawn at the same time. The box is held in place by a small collision box in the chinook. as the chinook flys, so does the box. then when destroyed, it just spawns in the chinook again... =/


i could see it as buggy, but it could be a work around...

hell you might even be able to hide the box in the bottom of the chinook... and then turn off damage meshes on the box, then maybe if you could try and get the players to sit above it in the chinook... =/
Last edited by LithiumFox on 2008-11-14 01:08, edited 5 times in total.

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: v0.85 Update and New Helicopter Media

Post by Waaah_Wah »

[R-CON]ice_killer wrote:size dos matter m8, i rather have a bigger ... to cary more




jeeps :mrgreen:
SIZE DOESNT MATTER OKAY!



:p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
DudeofDeath
Posts: 68
Joined: 2008-06-08 22:53

Re: PR v0.85 Update and New Helicopter Media

Post by DudeofDeath »

Looks awesome as usual, hope it's coming soon.. :D
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: v0.85 Update and New Helicopter Media

Post by jbgeezer »

Waaah_Wah wrote:SIZE DOESNT MATTER OKAY!



:p
Size matters :p :p :p :D
Live by the sword, die by the sword...

Ingame:G-LockCobra
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pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: PR v0.85 Update and New Helicopter Media

Post by pclipse_teh_owner »

The Chinook can't seat more than 8 people. It's been hardcoded, and impossible to make more than 8 persons in a any sort of BF2 aircraft, vehicle, or vessle.

So hopefully others don't ask :P

But I think this will be the first chopper in BF2 with 2 rotors :D SWEEET
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: PR v0.85 Update and New Helicopter Media

Post by mp5punk »

Ya and if they were to make it more than 8 people they would have to make a whole new bf2 engine and that would be hell.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: PR v0.85 Update and New Helicopter Media

Post by Scot »

Well Rhino is trying to make a jump around, but we don't know.
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+SiN+headhunter
Posts: 148
Joined: 2007-12-19 09:39

Re: PR v0.85 Update and New Helicopter Media

Post by +SiN+headhunter »

is that icemans chinook?
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Project Reality 0.856 click for downloads ^^New Australian server up^^
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: PR v0.85 Update and New Helicopter Media

Post by Teek »

+SiN+headhunter wrote:is that icemans chinook?
no, read the picture.
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scandhi
Posts: 293
Joined: 2006-02-02 20:53

Re: PR v0.85 Update and New Helicopter Media

Post by scandhi »

C.vanDijk wrote:Only thing I'm a bit worried about with the Chinook is how it will fly. I'm worried it will look like a drunk merlin on drugs when it's in the air trying to avoid things.
HAhahaa.. love to see that happen. What laughs..

well seriously.. lets hope this wount happen. merlin lag was worked on wasn't it?
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
shifty66
Posts: 309
Joined: 2008-09-06 01:40

Re: PR v0.85 Update and New Helicopter Media

Post by shifty66 »

Adding the Chinook is faaarking awesome. Cant wait for release.
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*14 sigs made for PR members Ingame name:supermannen6 Not making sigs anymore. Army life does not permit it! hah
WhiteTiger
Posts: 21
Joined: 2008-09-10 22:27

Re: PR v0.85 Update and New Helicopter Media

Post by WhiteTiger »

No Chinook for USA? :? ??:
=BW=GUNNY-197
Posts: 10
Joined: 2008-11-14 17:44

Re: PR v0.85 Update and New Helicopter Media

Post by =BW=GUNNY-197 »

In the Unites States Army on the chinook they have a grenade launcher on the right hand side window.they also have a 50 cal on the rape witch is also in the real chinook. But the thing that am curious about is if you guys are going to put the chinook with Americans because they are made up in Phillidelphia PA and i have alot of respect for the chinook. And what maps would u put he chinook on? :D :
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: PR v0.85 Update and New Helicopter Media

Post by Cptkanito »

I'd just fly to chinook to be part of the team...
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