[Map] Feyzabad - discontinued

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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Post by Skodz »

lolll hopefully "Secret Code Services" will resolve the issue with this map because it look very great.

Hopefully there will be plenty of transport tho, walking this map must be a pain :P

(Somehow, I cannot edit my previous post)...

Is this gonna be Canadian Force map ? :P

Ok, last one. Sorry, I couldn't edit my other post :/
Last edited by CodeRedFox on 2008-11-10 05:17, edited 1 time in total.
vilhelm123
Posts: 417
Joined: 2007-09-23 20:11

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by vilhelm123 »

Looks awesome :D
Lots of love
Vilhelm xx
bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by bigpimp83 »

do you think this will be laggy for my nvida 6100 2gb of ram and my 2.2 ghz 64 amd atholon prosesor by the way i got windows xp
YOU CANT STOP ME!!!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

...way too early guys for any info like that.
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"apcs, like dogs can't look up" - Dr2B Rudd
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Celestial1 »

bigpimp83 wrote:do you think this will be laggy for my nvida 6100 2gb of ram and my 2.2 ghz 64 amd atholon prosesor by the way i got windows xp
You will need a computer manufactured by NASA to be able to comprehend the awesome.

Now, in honesty, interesting place for a map. Can't wait to see the ingenuity, CRF. Any non-linear action on the map (like the landslides, or the door-busting...) already idea'd up?
CodeRedFox
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

I might keep things like that secret. These little extra items are slowly spreading on Korengal and I think its best that way...for now.
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"apcs, like dogs can't look up" - Dr2B Rudd
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by xatu miller »

Did you try making the slopes less steep or placing some statics such as rock next to the roads?i dunno if it will work


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Blakeman
Posts: 450
Joined: 2007-11-21 20:49

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Blakeman »

While reviewing the cliffs I was wondering that since it is a ground topography problem if using statics like boulders and such and moving the actual ground texture cliff back would help? The only other option I could think of would be to make cliff static objects that could be placed on steep angles like those and effectively 'move out' the cliff to line up with the road, while leaving actual space under the static for the topography.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Celestial1 »

[R-DEV]CodeRedFox wrote:I might keep things like that secret. These little extra items are slowly spreading on Korengal and I think its best that way...for now.
Not asking for you to reveal them, just asking if you had any strokes of genius lately.

Good to see that you are keeping up the quality work. Can't wait to see this map's issues deteriorate so that it can be finished and released.
CodeRedFox
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Nothing to show right now, But you all will be the fir....second to know :-P
Last edited by CodeRedFox on 2008-11-14 02:51, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Scot
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Joined: 2008-01-20 19:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

Yeaah guys.... I'm the first to know :p
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pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by pclipse_teh_owner »

I think somebody should make a Kandahar map. That would be really sweet. I mean eventually in time. When Canadian forces start to become more popular. :P
CodeRedFox
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

pclipse_teh_owner wrote:I think somebody should make a Kandahar map.
not everyone post in the DEV journal ;-)
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"apcs, like dogs can't look up" - Dr2B Rudd
pclipse_teh_owner
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by pclipse_teh_owner »

Good to know :P
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by PlaynCool »

Great map i hope it wont be as lagy as Koregnal...
CodeRedFox
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Well just like I did for Korengal I will let the community know if it ment for medium to high end users only. Cant keep the map back because a few cant play.
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"apcs, like dogs can't look up" - Dr2B Rudd
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Tirak »

To be fair, Korengal could still use some optimization. After all, people run Muttrah with no problems, even Baracuda and Tad Sae, but Korengal seems to have a grudge against smooth running.
Scot
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Joined: 2008-01-20 19:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

Mine doesn't.
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CodeRedFox
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Let keep the Korengal comments to the correct area. Its being worked on and/or fixed.

Update:
While I have no pics at the moment the map is coming along. Most of the warping issues are gone. The next big thing to do is create the villages and paint some of the land. The real areas not as dirt and sand as it looks.
Last edited by CodeRedFox on 2008-11-17 03:22, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
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