[Deployable] Sandbag fighting positions

Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: [Deployable] Sandbag fighting positions

Post by Aquiller »

Love it. <3
Dude388
Posts: 404
Joined: 2008-07-21 21:15

Re: [Deployable] Sandbag fighting positions

Post by Dude388 »

Just because there are no soldier's in these pics for a size reference, I only have two questions to ask:

1. How many soldiers can fit in it at once and still have a clear line of sight?

2. This is kinda a stupid question but because I can't see the back of it, how do you enter the sandbags? (ie. must you walk, crouch and/or prone in?)

Thanks for your time, and excellent work on both this and the new 50cal emplacement.

Keep up the solid work!
Image
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: [Deployable] Sandbag fighting positions

Post by flickflackingfligger »

very sexy! keep it up DEVs :mrgreen:

"My gosh, zee germans'r coming!"Image
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: [Deployable] Sandbag fighting positions

Post by Aquiller »

3. Will grenades go throught the camo-net on top of it?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

The Camo netting on top will have no collision, Its still WIP.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Salah ad Din
Posts: 560
Joined: 2007-01-03 15:15

Re: [Deployable] Sandbag fighting positions

Post by Salah ad Din »

Image
Image
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Deployable] Sandbag fighting positions

Post by [uBp]Irish »

that looks really top notch. I like how i had to do a double take to find it in the first place since it seems like it fits in visually with the surrounding areas. Really nice job.
Image
Valtasar
Posts: 656
Joined: 2006-06-18 09:50

Re: [Deployable] Sandbag fighting positions

Post by Valtasar »

Salah ad Din wrote:Image
That pic make me laug. :lol:

On topic:
Looks very promising. Hope to see it in game soon.
Sorry for my English :roll:
Image
ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: [Deployable] Sandbag fighting positions

Post by ExisSellos »

awsome
really good work
cant wait for 0.85 hurry up guys!
Some like us most hate us

but they all fear us
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

LtSoucy wrote:Same as the 50 cal position, looks amazing. If we could have an urban one with like plywood on the roof to maybe make it fix th setting more.
As of right now we cant specify what maps or areas of a map have what assets. Maybe in the future.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: [Deployable] Sandbag fighting positions

Post by SqnLdr »

Foxhole tastic. Let's hope the camo breaks up your outline enough to stop quickfire headshotting
[T&T] SqnLdr

Tactics & Teamwork | All Maps: 217.146.85.30:16567
Helping to encourage Team-Level public play one round at a time
Chapi
Posts: 3
Joined: 2008-12-05 20:26

Re: [Deployable] Sandbag fighting positions

Post by Chapi »

Image

Sorry but FAIL!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

Chapi wrote: Sorry but FAIL!
:idea: Actually these are holes

Wanna try to explain that better?
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: [Deployable] Sandbag fighting positions

Post by Oak »

I really like the camouflage net.

The holes on the sides are terrible. Sandbags are not bricks, they are far too deformable to make such neat holes like that. If any, the holes should be much narrower, but I think in general they are a bad idea.

Instead, the variation of the sandbag height should allow shooting from cover, and by the screenshots this is already done.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Deployable] Sandbag fighting positions

Post by gazzthompson »

Chapi wrote: Sorry but FAIL!
sorry but FAIL! , those are where you shoot out of.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

Oak wrote:
The holes on the sides are terrible.
Yes I agree, Good thing its WIP ;-)
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: [Deployable] Sandbag fighting positions

Post by Oak »

Also, would it be possible to extend the nets to the sides, as if they are tethered there and not only resting on the sandbags? i.e., instead of:

(side view, # is dirt, % are sandbags, lines are net profile)

Code: Select all

    ___
   / | \
   %%%%%
   #####
  #######


Make it like this:

Code: Select all

    ___
   / | \
  /%%%%%\
 / ##### \
/ ####### \

Meaning, no matter the height of the dirt mound, the net extends to the ground around it. I think it would make the whole thing blend much better in its surroundings, because the net is partially transparent.
Chapi
Posts: 3
Joined: 2008-12-05 20:26

Re: [Deployable] Sandbag fighting positions

Post by Chapi »

[R-DEV]CodeRedFox wrote: :idea: Actually these are holes

Wanna try to explain that better?
Look at the sandbags.

The Hole will collapse. :razz:
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] Sandbag fighting positions

Post by CodeRedFox »

There we go, thank you for clearing that up. Its still WIP.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: [Deployable] Sandbag fighting positions

Post by Oak »

[R-DEV]CodeRedFox wrote:Yes I agree, Good thing its WIP ;-)
I know I know :)
I'm just saying what I like and what I don't, I assume it's one of the reasons you guys post here <poke poke>
Locked

Return to “2008”