[Deployable] Sandbag fighting positions
-
- Posts: 884
- Joined: 2008-03-25 09:43
Re: [Deployable] Sandbag fighting positions
Love it. <3
-
- Posts: 404
- Joined: 2008-07-21 21:15
Re: [Deployable] Sandbag fighting positions
Just because there are no soldier's in these pics for a size reference, I only have two questions to ask:
1. How many soldiers can fit in it at once and still have a clear line of sight?
2. This is kinda a stupid question but because I can't see the back of it, how do you enter the sandbags? (ie. must you walk, crouch and/or prone in?)
Thanks for your time, and excellent work on both this and the new 50cal emplacement.
Keep up the solid work!
1. How many soldiers can fit in it at once and still have a clear line of sight?
2. This is kinda a stupid question but because I can't see the back of it, how do you enter the sandbags? (ie. must you walk, crouch and/or prone in?)
Thanks for your time, and excellent work on both this and the new 50cal emplacement.
Keep up the solid work!
-
- Posts: 166
- Joined: 2008-05-08 20:08
Re: [Deployable] Sandbag fighting positions
very sexy! keep it up DEVs ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
-
- Posts: 884
- Joined: 2008-03-25 09:43
Re: [Deployable] Sandbag fighting positions
3. Will grenades go throught the camo-net on top of it?
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Deployable] Sandbag fighting positions
The Camo netting on top will have no collision, Its still WIP.
![Image](http://www.realitymod.com/forum/members/2104-albums33-picture772.png)
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 1794
- Joined: 2007-01-17 23:47
Re: [Deployable] Sandbag fighting positions
that looks really top notch. I like how i had to do a double take to find it in the first place since it seems like it fits in visually with the surrounding areas. Really nice job.
![Image](http://i105.photobucket.com/albums/m232/Cardegac/asdfasdfasdfasdfasdf-1.jpg)
-
- Posts: 656
- Joined: 2006-06-18 09:50
Re: [Deployable] Sandbag fighting positions
That pic make me laug.Salah ad Din wrote:
![Laughing :lol:](./images/smilies/icon_lol.gif)
On topic:
Looks very promising. Hope to see it in game soon.
-
- Posts: 49
- Joined: 2007-01-04 17:11
Re: [Deployable] Sandbag fighting positions
awsome
really good work
cant wait for 0.85 hurry up guys!
really good work
cant wait for 0.85 hurry up guys!
Some like us most hate us
but they all fear us
but they all fear us
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Deployable] Sandbag fighting positions
As of right now we cant specify what maps or areas of a map have what assets. Maybe in the future.LtSoucy wrote:Same as the 50 cal position, looks amazing. If we could have an urban one with like plywood on the roof to maybe make it fix th setting more.
![Image](http://www.realitymod.com/forum/members/2104-albums33-picture772.png)
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 180
- Joined: 2008-08-01 15:40
Re: [Deployable] Sandbag fighting positions
Foxhole tastic. Let's hope the camo breaks up your outline enough to stop quickfire headshotting
[T&T] SqnLdr
Tactics & Teamwork | All Maps: 217.146.85.30:16567
Helping to encourage Team-Level public play one round at a time
Helping to encourage Team-Level public play one round at a time
-
- Posts: 3
- Joined: 2008-12-05 20:26
Re: [Deployable] Sandbag fighting positions
![Image](http://img2.abload.de/img/user2104_pic342_1228471nhq.jpg)
Sorry but FAIL!
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Deployable] Sandbag fighting positions
Chapi wrote: Sorry but FAIL!
![Idea :idea:](./images/smilies/icon_idea.gif)
Wanna try to explain that better?
![Image](http://www.realitymod.com/forum/members/2104-albums33-picture772.png)
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 90
- Joined: 2008-08-30 09:06
Re: [Deployable] Sandbag fighting positions
I really like the camouflage net.
The holes on the sides are terrible. Sandbags are not bricks, they are far too deformable to make such neat holes like that. If any, the holes should be much narrower, but I think in general they are a bad idea.
Instead, the variation of the sandbag height should allow shooting from cover, and by the screenshots this is already done.
The holes on the sides are terrible. Sandbags are not bricks, they are far too deformable to make such neat holes like that. If any, the holes should be much narrower, but I think in general they are a bad idea.
Instead, the variation of the sandbag height should allow shooting from cover, and by the screenshots this is already done.
-
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Deployable] Sandbag fighting positions
sorry but FAIL! , those are where you shoot out of.Chapi wrote: Sorry but FAIL!
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Deployable] Sandbag fighting positions
Yes I agree, Good thing its WIPOak wrote:
The holes on the sides are terrible.
![Wink ;-)](./images/smilies/icon_e_wink.gif)
![Image](http://www.realitymod.com/forum/members/2104-albums33-picture772.png)
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 90
- Joined: 2008-08-30 09:06
Re: [Deployable] Sandbag fighting positions
Also, would it be possible to extend the nets to the sides, as if they are tethered there and not only resting on the sandbags? i.e., instead of:
(side view, # is dirt, % are sandbags, lines are net profile)
Make it like this:
Meaning, no matter the height of the dirt mound, the net extends to the ground around it. I think it would make the whole thing blend much better in its surroundings, because the net is partially transparent.
(side view, # is dirt, % are sandbags, lines are net profile)
Code: Select all
___
/ | \
%%%%%
#####
#######
Make it like this:
Code: Select all
___
/ | \
/%%%%%\
/ ##### \
/ ####### \
-
- Posts: 3
- Joined: 2008-12-05 20:26
Re: [Deployable] Sandbag fighting positions
Look at the sandbags.[R-DEV]CodeRedFox wrote:Actually these are holes
Wanna try to explain that better?
The Hole will collapse.
![Razz :razz:](./images/smilies/icon_razz.gif)
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Deployable] Sandbag fighting positions
There we go, thank you for clearing that up. Its still WIP.
![Image](http://www.realitymod.com/forum/members/2104-albums33-picture772.png)
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 90
- Joined: 2008-08-30 09:06
Re: [Deployable] Sandbag fighting positions
I know I know[R-DEV]CodeRedFox wrote:Yes I agree, Good thing its WIP![]()
![Smile :)](./images/smilies/icon_e_smile.gif)
I'm just saying what I like and what I don't, I assume it's one of the reasons you guys post here <poke poke>