[Deployable Asset / Weapon] 50 Cal Deployable

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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Deployable] 50 Cal Deployable

Post by cyberzomby »

Epic win!
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Deployable] 50 Cal Deployable

Post by xatu miller »

Awsome! will be grate for ambushes


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Saito
Posts: 4
Joined: 2008-11-29 14:37

Re: [Deployable] 50 Cal Deployable

Post by Saito »

I am sorry for bad English.
There is a question how much strongly it will be possible to incline a machine gun downwards as in version 0.8 there is such problem If we put a machine gun on a height we not in a condition to defend to it approaches.
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: [Deployable] 50 Cal Deployable

Post by Aquiller »

Am I wrong or the collisions between sandbags has been changed/fixed? Normally, they wouldnt spawn so close to each other like on this picture:
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Deployable] 50 Cal Deployable

Post by Tofurkeymeister »

The current 50cal is useful if used correctly, especially as suppressive fire in the hills of EJOD desert...

This will make them even more epic! (But bigger targets for the HAT :P )
Ainslie
Posts: 56
Joined: 2008-02-19 18:39

Re: [Deployable] 50 Cal Deployable

Post by Ainslie »

Intense. Can't wait.

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The best armor is staying out of gun-shot.
-Italian proverb
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: [Deployable] 50 Cal Deployable

Post by Tte.oteo »

perfect now¡¡¡ good work¡
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Deployable] 50 Cal Deployable

Post by arjan »

Aquiller wrote:Am I wrong or the collisions between sandbags has been changed/fixed? Normally, they wouldnt spawn so close to each other like on this picture:
They do..
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: [Deployable] 50 Cal Deployable

Post by Saobh »

Aquiller wrote:Am I wrong or the collisions between sandbags has been changed/fixed? Normally, they wouldnt spawn so close to each other like on this picture:
Because they're mating ...





:mrgreen:
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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Pariel
Posts: 1584
Joined: 2008-01-29 23:41

Re: [Deployable] 50 Cal Deployable

Post by Pariel »

Conman51=US= wrote:mk 19 is needed :-P
That would be 200% win.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Deployable] 50 Cal Deployable

Post by jbgeezer »

Oh yeah!
Live by the sword, die by the sword...

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ice cold killa 2009
Posts: 8
Joined: 2009-01-02 23:04

Re: [Deployable] 50 Cal Deployable

Post by ice cold killa 2009 »

that will make these .50 cal a lot more use full
ICE COLD KILLA 2009
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] 50 Cal Deployable

Post by CodeRedFox »

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"apcs, like dogs can't look up" - Dr2B Rudd
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: [Deployable] 50 Cal Deployable

Post by bloodthirsty_viking »

loll, all you need now is a at-4 stationary in the middle to help take out tanks=P
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stozzcheese
Posts: 306
Joined: 2008-09-16 11:34

Re: [Deployable] 50 Cal Deployable

Post by stozzcheese »

are those yanks on al kafrah?

smee for [R-CON]
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Deployable] 50 Cal Deployable

Post by McBumLuv »

'[R-DEV wrote:CodeRedFox;906856']Image
:D

Now I can build a sand[bag]castle :mrgreen:
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] 50 Cal Deployable

Post by CodeRedFox »

A little update without pics sorry

The original plans were kinda scrapped.Some problems in testing and gameplay feelings. These new ones have been meet with "WOW they really work" from testers.

You will now have three new deployables:
  • Deployable 50cals (so far the word is they work really well camo and protection)
  • Deployable Foxholes (replaces the old ones, no netting)
  • Deployable Razor wire plus hedgehogs
There are others but I will let those responsible let you know :-D

The damage, built req, and protection will be told of as in game experience. Well let the community let us know how well they work as you guys might build FOB that we never thought of.

When we do release you will be able to comment like always and if you can do it like adults I will be listening as these are the first built of these. :-D

Here's to a successful 0.85 and beyond.
Last edited by CodeRedFox on 2009-01-19 23:33, edited 4 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Deployable] 50 Cal Deployable

Post by McBumLuv »

^Oh well, if they work better, then all's well that ends well. I've got 4 more days to wait then and find out.
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: [Deployable] 50 Cal Deployable

Post by bloodthirsty_viking »

is the picture above the foxholes?
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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: [Deployable] 50 Cal Deployable

Post by CodeRedFox »

its a bad pic but yeah
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"apcs, like dogs can't look up" - Dr2B Rudd
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