[Map] Fallujah West
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[Map] Fallujah West
Now before I start, I promised [R-DEV]duckhunt that I wouldn't take all the credit for this map so I'll do my best
[R-DEV]duckhunt who is now serving in Afghanistan with the Royal Marines started this map over a year ago and has been working on and off it though his Royal Marine training when ever he got the chance and before he got shipped off to Afghanistan he asked me if I would finish the map off for him for v0.85
So over the past few months, mostly in the last few weeks I've been adding the finishing touches to the maps, mainly fixing bugs, making one or 2 custom statics but most of my time, the last week and a bit I have spent lightmapping the map. The rest of the map has all been done by duckhunt thou
Info:
Map Size: 1km² (512x2)
Teams: USMC vs Insurgents
Game Modes: Insurgency & Skirmish
Credits:
Overall Design & Development: [R-DEV]duckhunt
Lightmapping: [R-DEV]Rhino
New Overgrowth Fields: [R-DEV]Rhino
Game Play Objects: [R-DEV]fuzzhead
Fallujah Gate: [R-DEV]IronTaxi
So anyways, hope I've credited duckhunt enough there ( ) so I'll get onto the interesting stuff that you guys really want to see
Enjoy, comments and feedback welcome as always
Insurgency 64 Layout:
USMC
2 x HMMWV
2 x M2A2 (US Army Support)
2 x Logistic Trucks
Insurgents
1 x Car Bomb
15 x Civilian Cars
9 x Dirt Bikes
Insurgency 16 Layout:
USMC
2 x HMMWV
2 x Logistic Trucks
Insurgents
14 x Civilian Cars
9 x Dirt Bikes
Skirmish 16 Layout:
MiniMap:
Screenshots:
[R-DEV]duckhunt who is now serving in Afghanistan with the Royal Marines started this map over a year ago and has been working on and off it though his Royal Marine training when ever he got the chance and before he got shipped off to Afghanistan he asked me if I would finish the map off for him for v0.85
So over the past few months, mostly in the last few weeks I've been adding the finishing touches to the maps, mainly fixing bugs, making one or 2 custom statics but most of my time, the last week and a bit I have spent lightmapping the map. The rest of the map has all been done by duckhunt thou
Info:
Map Size: 1km² (512x2)
Teams: USMC vs Insurgents
Game Modes: Insurgency & Skirmish
Credits:
Overall Design & Development: [R-DEV]duckhunt
Lightmapping: [R-DEV]Rhino
New Overgrowth Fields: [R-DEV]Rhino
Game Play Objects: [R-DEV]fuzzhead
Fallujah Gate: [R-DEV]IronTaxi
So anyways, hope I've credited duckhunt enough there ( ) so I'll get onto the interesting stuff that you guys really want to see
Enjoy, comments and feedback welcome as always
Insurgency 64 Layout:
USMC
2 x HMMWV
2 x M2A2 (US Army Support)
2 x Logistic Trucks
Insurgents
1 x Car Bomb
15 x Civilian Cars
9 x Dirt Bikes
Insurgency 16 Layout:
USMC
2 x HMMWV
2 x Logistic Trucks
Insurgents
14 x Civilian Cars
9 x Dirt Bikes
Skirmish 16 Layout:
MiniMap:
Screenshots:
Last edited by Rhino on 2008-12-13 15:31, edited 1 time in total.
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- Retired PR Developer
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Re: [Map] West Fallujah
right now time for me to play my first game of PR in over 2 weeks since I started LMing this c*nt
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- Joined: 2007-01-04 17:11
Re: [Map] West Fallujah
Awsome work !! cant wait guys hurry up please!
Some like us most hate us
but they all fear us
but they all fear us
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Re: [Map] West Fallujah
fap fap f-ing fap !!!!! cant wait for .85 its gunna rock my world
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Re: [Map] West Fallujah
Ahh nice lot of updates lately im sencing 0.85 inbound
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Re: [Map] West Fallujah
Is that trucks with cloth covers I see?
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Re: [Map] West Fallujah
Two M1A2's and only one bomb car? Hope there will be enough chances to ambush the tanks with IEDs, RPGs and RKG3s...
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Re: [Map] West Fallujah
mr pessimistic strikes again..... ^^
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Re: [Map] West Fallujah
Sweeeeet, if this plays anything like Ramiel and Basrah, it's gonna be sexy!
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Re: [Map] West Fallujah
Looks very nice. Can't wait to play it! Thanks guys!2 x M2A2 (US Army Support)
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Re: [Map] West Fallujah
Apart from that too yellow looking main road it looks just perfect.
I like the fact that this very dense urban environment with many enterable buildings benefits the insurgents more than the coalition.
I like the fact that this very dense urban environment with many enterable buildings benefits the insurgents more than the coalition.
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Re: [Map] West Fallujah
Can't wait for 0.85!
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Re: [Map] West Fallujah
omg, no word, this is so.... SICK!!! just... best ever
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Re: [Map] West Fallujah
there are only 2 apcs,no tanks.and i think 1 bomb car is more than enough because there are rpgs and rkg's available.[R-COM]Outlawz wrote:Two M1A2's and only one bomb car? Hope there will be enough chances to ambush the tanks with IEDs, RPGs and RKG3s...
anyways,love the map,good work duckhunt and rhino! cant wait .85 to come out.
U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
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Re: [Map] West Fallujah
+ DEVs will probably balance the map by giving more pick-up kits for insurgents in 64pl layout.saqaali wrote:there are only 2 apcs,no tanks.and i think 1 bomb car is more than enough because there are rpgs and rkg's available.
Many thanks to everyone involved in the making of the best videogaming experience ever !
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Re: [Map] West Fallujah
BTW. We need PR 0.85 NOW! Just kidding, lads. Let it out when it's finshed.
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Re: [Map] West Fallujah
lol... notice that trend with this feller...'[R-DEV wrote:bosco;869771']Outlawz can only complain, don't mind him, gazz.
Oh, and it's two M2A2s.
another excellent job by Duckhunt.. and thx. to Rhino for capping it off with his hard work!
Paramedic
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Re: [Map] West Fallujah
LOL even if there were 2 MTB's they would be easy targets. There's no need for RPG's or IED's when a single molotov makes a Thanksgiving Day turkey out of the crew inside and being able to spawn with 2 standard kits that have molotovs is IMO just too easy.