[Map] Fallujah West

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Rhino
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[Map] Fallujah West

Post by Rhino »

Now before I start, I promised [R-DEV]duckhunt that I wouldn't take all the credit for this map so I'll do my best :p

[R-DEV]duckhunt who is now serving in Afghanistan with the Royal Marines started this map over a year ago and has been working on and off it though his Royal Marine training when ever he got the chance and before he got shipped off to Afghanistan he asked me if I would finish the map off for him for v0.85

So over the past few months, mostly in the last few weeks I've been adding the finishing touches to the maps, mainly fixing bugs, making one or 2 custom statics but most of my time, the last week and a bit I have spent lightmapping the map. The rest of the map has all been done by duckhunt thou :D

Info:
Map Size: 1km² (512x2)
Teams: USMC vs Insurgents
Game Modes: Insurgency & Skirmish


Credits:
Overall Design & Development: [R-DEV]duckhunt
Lightmapping: [R-DEV]Rhino
New Overgrowth Fields: [R-DEV]Rhino
Game Play Objects: [R-DEV]fuzzhead
Fallujah Gate: [R-DEV]IronTaxi


So anyways, hope I've credited duckhunt enough there ( ;) ;) ) so I'll get onto the interesting stuff that you guys really want to see :p
Enjoy, comments and feedback welcome as always :)


Insurgency 64 Layout:
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USMC
2 x HMMWV
2 x M2A2 (US Army Support)
2 x Logistic Trucks

Insurgents
1 x Car Bomb
15 x Civilian Cars
9 x Dirt Bikes



Insurgency 16 Layout:
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USMC
2 x HMMWV
2 x Logistic Trucks

Insurgents
14 x Civilian Cars
9 x Dirt Bikes


Skirmish 16 Layout:
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MiniMap:
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(click to enlarge)

Screenshots:
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Last edited by Rhino on 2008-12-13 15:31, edited 1 time in total.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] West Fallujah

Post by Rhino »

right now time for me to play my first game of PR in over 2 weeks since I started LMing this c*nt :p
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hx.bjoffe
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Joined: 2007-02-26 15:05

Re: [Map] West Fallujah

Post by hx.bjoffe »

Yeah baby!
ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: [Map] West Fallujah

Post by ExisSellos »

Awsome work !! cant wait guys hurry up please!
Some like us most hate us

but they all fear us
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] West Fallujah

Post by gazzthompson »

fap fap f-ing fap !!!!! cant wait for .85 its gunna rock my world
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] West Fallujah

Post by jbgeezer »

Ahh nice lot of updates lately im sencing 0.85 inbound
Live by the sword, die by the sword...

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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Map] West Fallujah

Post by jbgeezer »

Is that trucks with cloth covers I see?
Live by the sword, die by the sword...

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Outlawz7
Retired PR Developer
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Re: [Map] West Fallujah

Post by Outlawz7 »

Two M1A2's and only one bomb car? Hope there will be enough chances to ambush the tanks with IEDs, RPGs and RKG3s...
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] West Fallujah

Post by gazzthompson »

mr pessimistic strikes again..... ^^
bosco_
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Re: [Map] West Fallujah

Post by bosco_ »

Outlawz can only complain, don't mind him, gazz.

Oh, and it's two M2A2s.
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moj
Posts: 198
Joined: 2008-04-01 06:46

Re: [Map] West Fallujah

Post by moj »

Sweeeeet, if this plays anything like Ramiel and Basrah, it's gonna be sexy!
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Map] West Fallujah

Post by sakils2 »

2 x M2A2 (US Army Support)
Looks very nice. Can't wait to play it! Thanks guys!
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: [Map] West Fallujah

Post by jayceon515 »

Apart from that too yellow looking main road it looks just perfect.

I like the fact that this very dense urban environment with many enterable buildings benefits the insurgents more than the coalition.
Gore
Retired PR Developer
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Re: [Map] West Fallujah

Post by Gore »

Can't wait for 0.85!
foxxravin
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Joined: 2007-06-25 16:37

Re: [Map] West Fallujah

Post by foxxravin »

omg, no word, this is so.... SICK!!! just... best ever
Sundance Kid
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Joined: 2007-05-25 21:06

Re: [Map] West Fallujah

Post by Sundance Kid »

[R-COM]Outlawz wrote:Two M1A2's and only one bomb car? Hope there will be enough chances to ambush the tanks with IEDs, RPGs and RKG3s...
there are only 2 apcs,no tanks.and i think 1 bomb car is more than enough because there are rpgs and rkg's available.

anyways,love the map,good work duckhunt and rhino! cant wait .85 to come out. :-D


U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: [Map] West Fallujah

Post by Nitneuc »

saqaali wrote:there are only 2 apcs,no tanks.and i think 1 bomb car is more than enough because there are rpgs and rkg's available.
+ DEVs will probably balance the map by giving more pick-up kits for insurgents in 64pl layout.
Many thanks to everyone involved in the making of the best videogaming experience ever !
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Map] West Fallujah

Post by sakils2 »

BTW. We need PR 0.85 NOW! :D Just kidding, lads. Let it out when it's finshed.
PARAMEDIC.CA
Retired PR Developer
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Joined: 2006-04-13 02:48

Re: [Map] West Fallujah

Post by PARAMEDIC.CA »

'[R-DEV wrote:bosco;869771']Outlawz can only complain, don't mind him, gazz.

Oh, and it's two M2A2s.
lol... notice that trend with this feller...

another excellent job by Duckhunt.. and thx. to Rhino for capping it off with his hard work!
Paramedic
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jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Re: [Map] West Fallujah

Post by jayceon515 »

LOL even if there were 2 MTB's they would be easy targets. There's no need for RPG's or IED's when a single molotov makes a Thanksgiving Day turkey out of the crew inside and being able to spawn with 2 standard kits that have molotovs is IMO just too easy.
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